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import random
import discord
from async_rediscache import RedisCache
from discord.ext import commands
from pydis_core.utils.logging import get_logger
from bot.bot import Bot
from bot.constants import Channels, Month
from bot.utils.decorators import in_month
log = get_logger(__name__)
# chance is 1 in x range, so 1 in 20 range would give 5% chance (for add candy)
ADD_CANDY_REACTION_CHANCE = 20 # 5%
ADD_CANDY_EXISTING_REACTION_CHANCE = 10 # 10%
ADD_SKULL_REACTION_CHANCE = 50 # 2%
ADD_SKULL_EXISTING_REACTION_CHANCE = 20 # 5%
EMOJIS = {
"CANDY": "\N{CANDY}",
"SKULL": "\N{SKULL}",
"MEDALS": (
"\N{FIRST PLACE MEDAL}",
"\N{SECOND PLACE MEDAL}",
"\N{THIRD PLACE MEDAL}",
"\N{SPORTS MEDAL}",
"\N{SPORTS MEDAL}",
),
}
class CandyCollection(commands.Cog):
"""Candy collection game Cog."""
# User candy amount records
candy_records = RedisCache()
# Candy and skull messages mapping
candy_messages = RedisCache()
skull_messages = RedisCache()
def __init__(self, bot: Bot):
self.bot = bot
@in_month(Month.OCTOBER)
@commands.Cog.listener()
async def on_message(self, message: discord.Message) -> None:
"""Randomly adds candy or skull reaction to non-bot messages in the Event channel."""
# Ignore messages in DMs
if not message.guild:
return
# make sure its a human message
if message.author.bot:
return
# ensure it's hacktober channel
if message.channel.id != Channels.sir_lancebot_playground:
return
# do random check for skull first as it has the lower chance
if random.randint(1, ADD_SKULL_REACTION_CHANCE) == 1:
await self.skull_messages.set(message.id, "skull")
await message.add_reaction(EMOJIS["SKULL"])
# check for the candy chance next
elif random.randint(1, ADD_CANDY_REACTION_CHANCE) == 1:
await self.candy_messages.set(message.id, "candy")
await message.add_reaction(EMOJIS["CANDY"])
@in_month(Month.OCTOBER)
@commands.Cog.listener()
async def on_reaction_add(self, reaction: discord.Reaction, user: discord.User | discord.Member) -> None:
"""Add/remove candies from a person if the reaction satisfies criteria."""
message = reaction.message
# check to ensure the reactor is human
if user.bot:
return
# check to ensure it is in correct channel
if message.channel.id != Channels.sir_lancebot_playground:
return
# if its not a candy or skull, and it is one of 10 most recent messages,
# proceed to add a skull/candy with higher chance
if str(reaction.emoji) not in (EMOJIS["SKULL"], EMOJIS["CANDY"]):
# Ensure the reaction is not for a bot's message so users can't spam
# reaction buttons like in .help to get candies.
if message.author.bot:
return
recent_message_ids = [message.id async for message in self.hacktober_channel.history(limit=10)]
if message.id in recent_message_ids:
await self.reacted_msg_chance(message)
return
if await self.candy_messages.get(message.id) == "candy" and str(reaction.emoji) == EMOJIS["CANDY"]:
await self.candy_messages.delete(message.id)
if await self.candy_records.contains(user.id):
await self.candy_records.increment(user.id)
else:
await self.candy_records.set(user.id, 1)
elif await self.skull_messages.get(message.id) == "skull" and str(reaction.emoji) == EMOJIS["SKULL"]:
await self.skull_messages.delete(message.id)
if prev_record := await self.candy_records.get(user.id):
lost = min(random.randint(1, 3), prev_record)
await self.candy_records.decrement(user.id, lost)
if lost == prev_record:
await CandyCollection.send_spook_msg(user, message.channel, "all of your")
else:
await CandyCollection.send_spook_msg(user, message.channel, lost)
else:
await CandyCollection.send_no_candy_spook_message(user, message.channel)
else:
return # Skip saving
await reaction.clear()
async def reacted_msg_chance(self, message: discord.Message) -> None:
"""
Randomly add a skull or candy reaction to a message if there is a reaction there already.
This event has a higher probability of occurring than a reaction add to a message without an
existing reaction.
"""
if random.randint(1, ADD_SKULL_EXISTING_REACTION_CHANCE) == 1:
await self.skull_messages.set(message.id, "skull")
await message.add_reaction(EMOJIS["SKULL"])
elif random.randint(1, ADD_CANDY_EXISTING_REACTION_CHANCE) == 1:
await self.candy_messages.set(message.id, "candy")
await message.add_reaction(EMOJIS["CANDY"])
@property
def hacktober_channel(self) -> discord.TextChannel:
"""Get #hacktoberbot channel from its ID."""
return self.bot.get_channel(Channels.sir_lancebot_playground)
@staticmethod
async def send_spook_msg(
author: discord.Member, channel: discord.TextChannel, candies: str | int
) -> None:
"""Send a spooky message."""
e = discord.Embed(colour=author.colour)
e.set_author(
name="Ghosts and Ghouls and Jack o' lanterns at night; "
f"I took {candies} candies and quickly took flight."
)
await channel.send(embed=e)
@staticmethod
async def send_no_candy_spook_message(
author: discord.Member,
channel: discord.TextChannel
) -> None:
"""An alternative spooky message sent when user has no candies in the collection."""
embed = discord.Embed(color=author.color)
embed.set_author(
name=(
"Ghosts and Ghouls and Jack o' lanterns at night; "
"I tried to take your candies but you had none to begin with!"
)
)
await channel.send(embed=embed)
@in_month(Month.OCTOBER)
@commands.command()
async def candy(self, ctx: commands.Context) -> None:
"""Get the candy leaderboard and save to JSON."""
records = await self.candy_records.items()
def generate_leaderboard() -> str:
top_sorted = sorted(
((user_id, score) for user_id, score in records if score > 0),
key=lambda x: x[1],
reverse=True
)
top_five = top_sorted[:5]
return "\n".join(
f"{EMOJIS['MEDALS'][index]} <@{record[0]}>: {record[1]}"
for index, record in enumerate(top_five)
) if top_five else "No Candies"
def get_user_candy_score() -> str:
for user_id, score in records:
if user_id == ctx.author.id:
return f"{ctx.author.mention}: {score}"
return f"{ctx.author.mention}: 0"
e = discord.Embed(colour=discord.Colour.og_blurple())
e.add_field(
name="Top Candy Records",
value=generate_leaderboard(),
inline=False
)
e.add_field(
name="Your Candy Score",
value=get_user_candy_score(),
inline=False
)
e.add_field(
name="\u200b",
value="Candies will randomly appear on messages sent. "
"\nHit the candy when it appears as fast as possible to get the candy! "
"\nBut beware the ghosts...",
inline=False
)
await ctx.send(embed=e)
async def setup(bot: Bot) -> None:
"""Load the Candy Collection Cog."""
await bot.add_cog(CandyCollection(bot))
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