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import asyncio
import random
from typing import Callable, Optional, Union
import discord
from discord.ext.commands import Cog, Context, check, group, guild_only
from bot.bot import Bot
from bot.constants import Emojis
from bot.utils.pagination import LinePaginator
CONFIRMATION_MESSAGE = (
"{opponent}, {requester} wants to play Tic-Tac-Toe against you."
f"\nReact to this message with {Emojis.confirmation} to accept or with {Emojis.decline} to decline."
)
def check_win(board: dict[int, str]) -> bool:
"""Check from board, is any player won game."""
return any(
(
# Horizontal
board[1] == board[2] == board[3],
board[4] == board[5] == board[6],
board[7] == board[8] == board[9],
# Vertical
board[1] == board[4] == board[7],
board[2] == board[5] == board[8],
board[3] == board[6] == board[9],
# Diagonal
board[1] == board[5] == board[9],
board[3] == board[5] == board[7],
)
)
class Player:
"""Class that contains information about player and functions that interact with player."""
def __init__(self, user: discord.User, ctx: Context, symbol: str):
self.user = user
self.ctx = ctx
self.symbol = symbol
async def get_move(self, board: dict[int, str], msg: discord.Message) -> tuple[bool, Optional[int]]:
"""
Get move from user.
Return is timeout reached and position of field what user will fill when timeout don't reach.
"""
def check_for_move(r: discord.Reaction, u: discord.User) -> bool:
"""Check does user who reacted is user who we want, message is board and emoji is in board values."""
return (
u.id == self.user.id
and msg.id == r.message.id
and r.emoji in board.values()
and r.emoji in Emojis.number_emojis.values()
)
try:
react, _ = await self.ctx.bot.wait_for("reaction_add", timeout=30.0, check=check_for_move)
except asyncio.TimeoutError:
return True, None
else:
return False, list(Emojis.number_emojis.keys())[list(Emojis.number_emojis.values()).index(react.emoji)]
def __str__(self) -> str:
"""Return mention of user."""
return self.user.mention
class AI:
"""Tic Tac Toe AI class for against computer gaming."""
def __init__(self, bot_user: discord.Member, symbol: str):
self.user = bot_user
self.symbol = symbol
@staticmethod
async def get_move(board: dict[int, str], _: discord.Message) -> tuple[bool, int]:
"""Get move from AI. AI use Minimax strategy."""
possible_moves = [i for i, emoji in board.items() if emoji in list(Emojis.number_emojis.values())]
for symbol in (Emojis.o_square, Emojis.x_square):
for move in possible_moves:
board_copy = board.copy()
board_copy[move] = symbol
if check_win(board_copy):
return False, move
open_corners = [i for i in possible_moves if i in (1, 3, 7, 9)]
if len(open_corners) > 0:
return False, random.choice(open_corners)
if 5 in possible_moves:
return False, 5
open_edges = [i for i in possible_moves if i in (2, 4, 6, 8)]
return False, random.choice(open_edges)
def __str__(self) -> str:
"""Return mention of @Sir Lancebot."""
return self.user.mention
class Game:
"""Class that contains information and functions about Tic Tac Toe game."""
def __init__(self, players: list[Union[Player, AI]], ctx: Context):
self.players = players
self.ctx = ctx
self.channel = ctx.channel
self.board = {
1: Emojis.number_emojis[1],
2: Emojis.number_emojis[2],
3: Emojis.number_emojis[3],
4: Emojis.number_emojis[4],
5: Emojis.number_emojis[5],
6: Emojis.number_emojis[6],
7: Emojis.number_emojis[7],
8: Emojis.number_emojis[8],
9: Emojis.number_emojis[9]
}
self.current = self.players[0]
self.next = self.players[1]
self.winner: Optional[Union[Player, AI]] = None
self.loser: Optional[Union[Player, AI]] = None
self.over = False
self.canceled = False
self.draw = False
async def get_confirmation(self) -> tuple[bool, Optional[str]]:
"""
Ask does user want to play TicTacToe against requester. First player is always requester.
This return tuple that have:
- first element boolean (is game accepted?)
- (optional, only when first element is False, otherwise None) reason for declining.
"""
confirm_message = await self.ctx.send(
CONFIRMATION_MESSAGE.format(
opponent=self.players[1].user.mention,
requester=self.players[0].user.mention
)
)
await confirm_message.add_reaction(Emojis.confirmation)
await confirm_message.add_reaction(Emojis.decline)
def confirm_check(reaction: discord.Reaction, user: discord.User) -> bool:
"""Check is user who reacted from who this was requested, message is confirmation and emoji is valid."""
return (
reaction.emoji in (Emojis.confirmation, Emojis.decline)
and reaction.message.id == confirm_message.id
and user == self.players[1].user
)
try:
reaction, user = await self.ctx.bot.wait_for(
"reaction_add",
timeout=60.0,
check=confirm_check
)
except asyncio.TimeoutError:
self.over = True
self.canceled = True
await confirm_message.delete()
return False, "Running out of time... Cancelled game."
await confirm_message.delete()
if reaction.emoji == Emojis.confirmation:
return True, None
else:
self.over = True
self.canceled = True
return False, "User declined"
@staticmethod
async def add_reactions(msg: discord.Message) -> None:
"""Add number emojis to message."""
for nr in Emojis.number_emojis.values():
await msg.add_reaction(nr)
def format_board(self) -> str:
"""Get formatted tic-tac-toe board for message."""
board = list(self.board.values())
return "\n".join(
(f"{board[line]} {board[line + 1]} {board[line + 2]}" for line in range(0, len(board), 3))
)
async def play(self) -> None:
"""Start and handle game."""
await self.ctx.send("It's time for the game! Let's begin.")
board = await self.ctx.send(
embed=discord.Embed(description=self.format_board())
)
await self.add_reactions(board)
for _ in range(9):
if isinstance(self.current, Player):
announce = await self.ctx.send(
f"{self.current.user.mention}, it's your turn! "
"React with an emoji to take your go."
)
timeout, pos = await self.current.get_move(self.board, board)
if isinstance(self.current, Player):
await announce.delete()
if timeout:
await self.ctx.send(f"{self.current.user.mention} ran out of time. Canceling game.")
self.over = True
self.canceled = True
return
self.board[pos] = self.current.symbol
await board.edit(
embed=discord.Embed(description=self.format_board())
)
await board.clear_reaction(Emojis.number_emojis[pos])
if check_win(self.board):
self.winner = self.current
self.loser = self.next
await self.ctx.send(
f":tada: {self.current} won this game! :tada:"
)
await board.clear_reactions()
break
self.current, self.next = self.next, self.current
if not self.winner:
self.draw = True
await self.ctx.send("It's a DRAW!")
self.over = True
def is_channel_free() -> Callable:
"""Check is channel where command will be invoked free."""
async def predicate(ctx: Context) -> bool:
return all(game.channel != ctx.channel for game in ctx.cog.games if not game.over)
return check(predicate)
def is_requester_free() -> Callable:
"""Check is requester not already in any game."""
async def predicate(ctx: Context) -> bool:
return all(
ctx.author not in (player.user for player in game.players) for game in ctx.cog.games if not game.over
)
return check(predicate)
class TicTacToe(Cog):
"""TicTacToe cog contains tic-tac-toe game commands."""
def __init__(self):
self.games: list[Game] = []
@guild_only()
@is_channel_free()
@is_requester_free()
@group(name="tictactoe", aliases=("ttt", "tic"), invoke_without_command=True)
async def tic_tac_toe(self, ctx: Context, opponent: Optional[discord.User]) -> None:
"""Tic Tac Toe game. Play against friends or AI. Use reactions to add your mark to field."""
if opponent == ctx.author:
await ctx.send("You can't play against yourself.")
return
if opponent is not None and not all(
opponent not in (player.user for player in g.players) for g in ctx.cog.games if not g.over
):
await ctx.send("Opponent is already in game.")
return
if opponent is None:
game = Game(
[Player(ctx.author, ctx, Emojis.x_square), AI(ctx.me, Emojis.o_square)],
ctx
)
else:
game = Game(
[Player(ctx.author, ctx, Emojis.x_square), Player(opponent, ctx, Emojis.o_square)],
ctx
)
self.games.append(game)
if opponent is not None:
if opponent.bot: # check whether the opponent is a bot or not
await ctx.send("You can't play Tic-Tac-Toe with bots!")
return
confirmed, msg = await game.get_confirmation()
if not confirmed:
if msg:
await ctx.send(msg)
return
await game.play()
@tic_tac_toe.group(name="history", aliases=("log",), invoke_without_command=True)
async def tic_tac_toe_logs(self, ctx: Context) -> None:
"""Show most recent tic-tac-toe games."""
if len(self.games) < 1:
await ctx.send("No recent games.")
return
log_games = []
for i, game in enumerate(self.games):
if game.over and not game.canceled:
if game.draw:
log_games.append(
f"**#{i+1}**: {game.players[0]} vs {game.players[1]} (draw)"
)
else:
log_games.append(
f"**#{i+1}**: {game.winner} :trophy: vs {game.loser}"
)
await LinePaginator.paginate(
log_games,
ctx,
discord.Embed(title="Most recent Tic Tac Toe games")
)
@tic_tac_toe_logs.command(name="show", aliases=("s",))
async def show_tic_tac_toe_board(self, ctx: Context, game_id: int) -> None:
"""View game board by ID (ID is possible to get by `.tictactoe history`)."""
if len(self.games) < game_id:
await ctx.send("Game don't exist.")
return
game = self.games[game_id - 1]
if game.draw:
description = f"{game.players[0]} vs {game.players[1]} (draw)\n\n{game.format_board()}"
else:
description = f"{game.winner} :trophy: vs {game.loser}\n\n{game.format_board()}"
embed = discord.Embed(
title=f"Match #{game_id} Game Board",
description=description,
)
await ctx.send(embed=embed)
def setup(bot: Bot) -> None:
"""Load the TicTacToe cog."""
bot.add_cog(TicTacToe())
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