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from random import choice
from discord.ext import commands
from bot.bot import Bot
CHOICES = ["rock", "paper", "scissors"]
SHORT_CHOICES = ["r", "p", "s"]
# Using a dictionary instead of conditions to check for the winner.
WINNER_DICT = {
"r": {
"r": 0,
"p": -1,
"s": 1,
},
"p": {
"r": 1,
"p": 0,
"s": -1,
},
"s": {
"r": -1,
"p": 1,
"s": 0,
}
}
class RPS(commands.Cog):
"""Rock Paper Scissors. The Classic Game!"""
@commands.command(case_insensitive=True)
async def rps(self, ctx: commands.Context, move: str) -> None:
"""Play the classic game of Rock Paper Scissors with your own sir-lancebot!"""
move = move.lower()
player_mention = ctx.author.mention
if move not in CHOICES and move not in SHORT_CHOICES:
raise commands.BadArgument(f"Invalid move. Please make move from options: {', '.join(CHOICES).upper()}.")
bot_move = choice(CHOICES)
# value of player_result will be from (-1, 0, 1) as (lost, tied, won).
player_result = WINNER_DICT[move[0]][bot_move[0]]
if player_result == 0:
message_string = f"{player_mention} You and Sir Lancebot played {bot_move}, it's a tie."
await ctx.send(message_string)
elif player_result == 1:
await ctx.send(f"Sir Lancebot played {bot_move}! {player_mention} won!")
else:
await ctx.send(f"Sir Lancebot played {bot_move}! {player_mention} lost!")
async def setup(bot: Bot) -> None:
"""Load the RPS Cog."""
await bot.add_cog(RPS(bot))
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