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from collections.abc import Iterator
from dataclasses import dataclass
from random import randint, random
import discord
from discord.ext import commands
from pydis_core.utils.logging import get_logger
from bot.bot import Bot
from bot.constants import Client
from bot.utils.converters import CoordinateConverter
from bot.utils.exceptions import UserNotPlayingError
MESSAGE_MAPPING = {
0: ":stop_button:",
1: ":one:",
2: ":two:",
3: ":three:",
4: ":four:",
5: ":five:",
6: ":six:",
7: ":seven:",
8: ":eight:",
9: ":nine:",
10: ":keycap_ten:",
"bomb": ":bomb:",
"hidden": ":grey_question:",
"flag": ":flag_black:",
"x": ":x:"
}
log = get_logger(__name__)
GameBoard = list[list[str | int]]
@dataclass
class Game:
"""The data for a game."""
board: GameBoard
revealed: GameBoard
dm_msg: discord.Message
chat_msg: discord.Message
activated_on_server: bool
class Minesweeper(commands.Cog):
"""Play a game of Minesweeper."""
def __init__(self, bot: Bot):
self.bot = bot
self.games: dict[int, Game] = {}
@commands.group(name="minesweeper", aliases=("ms",), invoke_without_command=True)
async def minesweeper_group(self, ctx: commands.Context) -> None:
"""Commands for Playing Minesweeper."""
await self.bot.invoke_help_command(ctx)
@staticmethod
def get_neighbours(x: int, y: int) -> Iterator[tuple[int, int]]:
"""Get all the neighbouring x and y including it self."""
for x_ in [x - 1, x, x + 1]:
for y_ in [y - 1, y, y + 1]:
if x_ != -1 and x_ != 10 and y_ != -1 and y_ != 10:
yield x_, y_
def generate_board(self, bomb_chance: float) -> GameBoard:
"""Generate a 2d array for the board."""
board: GameBoard = [
[
"bomb" if random() <= bomb_chance else "number"
for _ in range(10)
] for _ in range(10)
]
# make sure there is always a free cell
board[randint(0, 9)][randint(0, 9)] = "number"
for y, row in enumerate(board):
for x, cell in enumerate(row):
if cell == "number":
# calculate bombs near it
bombs = 0
for x_, y_ in self.get_neighbours(x, y):
if board[y_][x_] == "bomb":
bombs += 1
board[y][x] = bombs
return board
@staticmethod
def format_for_discord(board: GameBoard) -> str:
"""Format the board as a string for Discord."""
discord_msg = (
":stop_button: :regional_indicator_a: :regional_indicator_b: :regional_indicator_c: "
":regional_indicator_d: :regional_indicator_e: :regional_indicator_f: :regional_indicator_g: "
":regional_indicator_h: :regional_indicator_i: :regional_indicator_j:\n\n"
)
rows = []
for row_number, row in enumerate(board):
new_row = f"{MESSAGE_MAPPING[row_number + 1]} "
new_row += " ".join(MESSAGE_MAPPING[cell] for cell in row)
rows.append(new_row)
discord_msg += "\n".join(rows)
return discord_msg
@minesweeper_group.command(name="start")
async def start_command(self, ctx: commands.Context, bomb_chance: float = .2) -> None:
"""Start a game of Minesweeper."""
if ctx.author.id in self.games: # Player is already playing
await ctx.send(f"{ctx.author.mention} you already have a game running!", delete_after=2)
await ctx.message.delete(delay=2)
return
try:
await ctx.author.send(
f"Play by typing: `{Client.prefix}ms reveal xy [xy]` or `{Client.prefix}ms flag xy [xy]` \n"
f"Close the game with `{Client.prefix}ms end`\n"
)
except discord.errors.Forbidden:
log.debug(f"{ctx.author.name} ({ctx.author.id}) has disabled DMs from server members.")
await ctx.send(f":x: {ctx.author.mention}, please enable DMs to play minesweeper.")
return
# Add game to list
board: GameBoard = self.generate_board(bomb_chance)
revealed_board: GameBoard = [["hidden"] * 10 for _ in range(10)]
dm_msg = await ctx.author.send(f"Here's your board!\n{self.format_for_discord(revealed_board)}")
if ctx.guild:
await ctx.send(f"{ctx.author.mention} is playing Minesweeper.")
chat_msg = await ctx.send(f"Here's their board!\n{self.format_for_discord(revealed_board)}")
else:
chat_msg = None
self.games[ctx.author.id] = Game(
board=board,
revealed=revealed_board,
dm_msg=dm_msg,
chat_msg=chat_msg,
activated_on_server=ctx.guild is not None
)
async def update_boards(self, ctx: commands.Context) -> None:
"""Update both playing boards."""
game = self.games[ctx.author.id]
await game.dm_msg.delete()
game.dm_msg = await ctx.author.send(f"Here's your board!\n{self.format_for_discord(game.revealed)}")
if game.activated_on_server:
await game.chat_msg.edit(content=f"Here's their board!\n{self.format_for_discord(game.revealed)}")
@commands.dm_only()
@minesweeper_group.command(name="flag")
async def flag_command(self, ctx: commands.Context, *coordinates: CoordinateConverter) -> None:
"""Place multiple flags on the board."""
if ctx.author.id not in self.games:
raise UserNotPlayingError
board: GameBoard = self.games[ctx.author.id].revealed
for x, y in coordinates:
if board[y][x] == "hidden":
board[y][x] = "flag"
await self.update_boards(ctx)
@staticmethod
def reveal_bombs(revealed: GameBoard, board: GameBoard) -> None:
"""Reveals all the bombs."""
for y, row in enumerate(board):
for x, cell in enumerate(row):
if cell == "bomb":
revealed[y][x] = cell
async def lost(self, ctx: commands.Context) -> None:
"""The player lost the game."""
game = self.games[ctx.author.id]
self.reveal_bombs(game.revealed, game.board)
await ctx.author.send(":fire: You lost! :fire:")
if game.activated_on_server:
await game.chat_msg.channel.send(f":fire: {ctx.author.mention} just lost Minesweeper! :fire:")
async def won(self, ctx: commands.Context) -> None:
"""The player won the game."""
game = self.games[ctx.author.id]
await ctx.author.send(":tada: You won! :tada:")
if game.activated_on_server:
await game.chat_msg.channel.send(f":tada: {ctx.author.mention} just won Minesweeper! :tada:")
def reveal_zeros(self, revealed: GameBoard, board: GameBoard, x: int, y: int) -> None:
"""Recursively reveal adjacent cells when a 0 cell is encountered."""
for x_, y_ in self.get_neighbours(x, y):
if revealed[y_][x_] != "hidden":
continue
revealed[y_][x_] = board[y_][x_]
if board[y_][x_] == 0:
self.reveal_zeros(revealed, board, x_, y_)
async def check_if_won(self, ctx: commands.Context, revealed: GameBoard, board: GameBoard) -> bool:
"""Checks if a player has won."""
if any(
revealed[y][x] in ["hidden", "flag"] and board[y][x] != "bomb"
for x in range(10)
for y in range(10)
):
return False
await self.won(ctx)
return True
async def reveal_one(
self,
ctx: commands.Context,
revealed: GameBoard,
board: GameBoard,
x: int,
y: int
) -> bool:
"""
Reveal one square.
return is True if the game ended, breaking the loop in `reveal_command` and deleting the game.
"""
revealed[y][x] = board[y][x]
if board[y][x] == "bomb":
await self.lost(ctx)
revealed[y][x] = "x" # mark bomb that made you lose with a x
return True
if board[y][x] == 0:
self.reveal_zeros(revealed, board, x, y)
return await self.check_if_won(ctx, revealed, board)
@commands.dm_only()
@minesweeper_group.command(name="reveal")
async def reveal_command(self, ctx: commands.Context, *coordinates: CoordinateConverter) -> None:
"""Reveal multiple cells."""
if ctx.author.id not in self.games:
raise UserNotPlayingError
game = self.games[ctx.author.id]
revealed: GameBoard = game.revealed
board: GameBoard = game.board
for x, y in coordinates:
# reveal_one returns True if the revealed cell is a bomb or the player won, ending the game
if await self.reveal_one(ctx, revealed, board, x, y):
await self.update_boards(ctx)
del self.games[ctx.author.id]
break
else:
await self.update_boards(ctx)
@minesweeper_group.command(name="end")
async def end_command(self, ctx: commands.Context) -> None:
"""End your current game."""
if ctx.author.id not in self.games:
raise UserNotPlayingError
game = self.games[ctx.author.id]
game.revealed = game.board
await self.update_boards(ctx)
new_msg = f":no_entry: Game canceled. :no_entry:\n{game.dm_msg.content}"
await game.dm_msg.edit(content=new_msg)
if game.activated_on_server:
await game.chat_msg.edit(content=new_msg)
del self.games[ctx.author.id]
async def setup(bot: Bot) -> None:
"""Load the Minesweeper cog."""
await bot.add_cog(Minesweeper(bot))
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