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import random
from functools import partial
import discord
import emojis
from discord import ClientUser, Member
from discord.ext import commands
from bot.bot import Bot
from bot.constants import Emojis
NUMBERS = list(Emojis.number_emojis.values())
CROSS_EMOJI = Emojis.incident_unactioned
Coordinate = tuple[int, int] | None
EMOJI_CHECK = discord.Emoji | str
class Game:
"""A Connect 4 Game."""
def __init__(
self,
bot: Bot,
channel: discord.TextChannel,
player1: discord.Member,
player2: discord.Member | None,
tokens: list[str],
size: int = 7
):
self.bot = bot
self.channel = channel
self.player1 = player1
self.player2 = player2 or AI(self.bot, game=self)
self.tokens = tokens
self.grid = self.generate_board(size)
self.grid_size = size
self.unicode_numbers = NUMBERS[:self.grid_size]
self.message = None
self.player_active = None
self.player_inactive = None
@staticmethod
def generate_board(size: int) -> list[list[int]]:
"""Generate the connect 4 board."""
return [[0 for _ in range(size)] for _ in range(size)]
async def print_grid(self) -> None:
"""Formats and outputs the Connect Four grid to the channel."""
title = (
f"Connect 4: {self.player1.display_name}"
f" VS {self.bot.user.display_name if isinstance(self.player2, AI) else self.player2.display_name}"
)
rows = [" ".join(self.tokens[s] for s in row) for row in self.grid]
first_row = " ".join(x for x in NUMBERS[:self.grid_size])
formatted_grid = "\n".join([first_row] + rows)
embed = discord.Embed(title=title, description=formatted_grid)
if self.message:
await self.message.edit(embed=embed)
else:
self.message = await self.channel.send(content="Loading...")
for emoji in self.unicode_numbers:
await self.message.add_reaction(emoji)
await self.message.add_reaction(CROSS_EMOJI)
await self.message.edit(content=None, embed=embed)
async def game_over(
self, action: str, player1: ClientUser | Member, player2: ClientUser | Member
) -> None:
"""Announces to public chat."""
if action == "win":
await self.channel.send(f"Game Over! {player1.mention} won against {player2.mention}")
elif action == "draw":
await self.channel.send(f"Game Over! {player1.mention} {player2.mention} It's A Draw :tada:")
elif action == "quit":
await self.channel.send(f"{self.player1.mention} surrendered. Game over!")
await self.print_grid()
async def start_game(self) -> None:
"""Begins the game."""
self.player_active, self.player_inactive = self.player1, self.player2
while True:
await self.print_grid()
if isinstance(self.player_active, AI):
coords = self.player_active.play()
if not coords:
await self.game_over(
"draw",
self.bot.user if isinstance(self.player_active, AI) else self.player_active,
self.bot.user if isinstance(self.player_inactive, AI) else self.player_inactive,
)
else:
coords = await self.player_turn()
if not coords:
return
if self.check_win(coords, 1 if self.player_active == self.player1 else 2):
await self.game_over(
"win",
self.bot.user if isinstance(self.player_active, AI) else self.player_active,
self.bot.user if isinstance(self.player_inactive, AI) else self.player_inactive,
)
return
self.player_active, self.player_inactive = self.player_inactive, self.player_active
def predicate(self, reaction: discord.Reaction, user: discord.Member) -> bool:
"""The predicate to check for the player's reaction."""
return (
reaction.message.id == self.message.id
and user.id == self.player_active.id
and str(reaction.emoji) in (*self.unicode_numbers, CROSS_EMOJI)
)
async def player_turn(self) -> Coordinate:
"""Initiate the player's turn."""
message = await self.channel.send(
f"{self.player_active.mention}, it's your turn! React with the column you want to place your token in."
)
player_num = 1 if self.player_active == self.player1 else 2
while True:
try:
reaction, user = await self.bot.wait_for("reaction_add", check=self.predicate, timeout=30.0)
except TimeoutError:
await self.channel.send(f"{self.player_active.mention}, you took too long. Game over!")
return None
else:
await message.delete()
if str(reaction.emoji) == CROSS_EMOJI:
await self.game_over("quit", self.player_active, self.player_inactive)
return None
await self.message.remove_reaction(reaction, user)
column_num = self.unicode_numbers.index(str(reaction.emoji))
column = [row[column_num] for row in self.grid]
for row_num, square in reversed(list(enumerate(column))):
if not square:
self.grid[row_num][column_num] = player_num
return row_num, column_num
message = await self.channel.send(f"Column {column_num + 1} is full. Try again")
def check_win(self, coords: Coordinate, player_num: int) -> bool:
"""Check that placing a counter here would cause the player to win."""
vertical = [(-1, 0), (1, 0)]
horizontal = [(0, 1), (0, -1)]
forward_diag = [(-1, 1), (1, -1)]
backward_diag = [(-1, -1), (1, 1)]
axes = [vertical, horizontal, forward_diag, backward_diag]
for axis in axes:
counters_in_a_row = 1 # The initial counter that is compared to
for (row_incr, column_incr) in axis:
row, column = coords
row += row_incr
column += column_incr
while 0 <= row < self.grid_size and 0 <= column < self.grid_size:
if self.grid[row][column] == player_num:
counters_in_a_row += 1
row += row_incr
column += column_incr
else:
break
if counters_in_a_row >= 4:
return True
return False
class AI:
"""The Computer Player for Single-Player games."""
def __init__(self, bot: Bot, game: Game):
self.game = game
self.mention = bot.user.mention
def get_possible_places(self) -> list[Coordinate]:
"""Gets all the coordinates where the AI could possibly place a counter."""
possible_coords = []
for column_num in range(self.game.grid_size):
column = [row[column_num] for row in self.game.grid]
for row_num, square in reversed(list(enumerate(column))):
if not square:
possible_coords.append((row_num, column_num))
break
return possible_coords
def check_ai_win(self, coord_list: list[Coordinate]) -> Coordinate:
"""
Check AI win.
Check if placing a counter in any possible coordinate would cause the AI to win
with 10% chance of not winning and returning None
"""
if random.randint(1, 10) == 1:
return None
for coords in coord_list:
if self.game.check_win(coords, 2):
return coords
return None
def check_player_win(self, coord_list: list[Coordinate]) -> Coordinate | None:
"""
Check Player win.
Check if placing a counter in possible coordinates would stop the player
from winning with 25% of not blocking them and returning None.
"""
if random.randint(1, 4) == 1:
return None
for coords in coord_list:
if self.game.check_win(coords, 1):
return coords
return None
@staticmethod
def random_coords(coord_list: list[Coordinate]) -> Coordinate:
"""Picks a random coordinate from the possible ones."""
return random.choice(coord_list)
def play(self) -> Coordinate | bool:
"""
Plays for the AI.
Gets all possible coords, and determins the move:
1. coords where it can win.
2. coords where the player can win.
3. Random coord
The first possible value is choosen.
"""
possible_coords = self.get_possible_places()
if not possible_coords:
return False
coords = (
self.check_ai_win(possible_coords)
or self.check_player_win(possible_coords)
or self.random_coords(possible_coords)
)
row, column = coords
self.game.grid[row][column] = 2
return coords
class ConnectFour(commands.Cog):
"""Connect Four. The Classic Vertical Four-in-a-row Game!"""
def __init__(self, bot: Bot):
self.bot = bot
self.games: list[Game] = []
self.waiting: list[discord.Member] = []
self.tokens = [":white_circle:", ":blue_circle:", ":red_circle:"]
self.max_board_size = 9
self.min_board_size = 5
async def check_author(self, ctx: commands.Context, board_size: int) -> bool:
"""Check if the requester is free and the board size is correct."""
if self.already_playing(ctx.author):
await ctx.send("You're already playing a game!")
return False
if ctx.author in self.waiting:
await ctx.send("You've already sent out a request for a player 2")
return False
if not self.min_board_size <= board_size <= self.max_board_size:
await ctx.send(
f"{board_size} is not a valid board size. A valid board size is "
f"between `{self.min_board_size}` and `{self.max_board_size}`."
)
return False
return True
def get_player(
self,
ctx: commands.Context,
announcement: discord.Message,
reaction: discord.Reaction,
user: discord.Member
) -> bool:
"""Predicate checking the criteria for the announcement message."""
if self.already_playing(ctx.author): # If they've joined a game since requesting a player 2
return True # Is dealt with later on
if (
user.id not in (ctx.me.id, ctx.author.id)
and str(reaction.emoji) == Emojis.hand_raised
and reaction.message.id == announcement.id
):
if self.already_playing(user):
self.bot.loop.create_task(ctx.send(f"{user.mention} You're already playing a game!"))
self.bot.loop.create_task(announcement.remove_reaction(reaction, user))
return False
if user in self.waiting:
self.bot.loop.create_task(ctx.send(
f"{user.mention} Please cancel your game first before joining another one."
))
self.bot.loop.create_task(announcement.remove_reaction(reaction, user))
return False
return True
return bool(
user.id == ctx.author.id
and str(reaction.emoji) == CROSS_EMOJI
and reaction.message.id == announcement.id
)
def already_playing(self, player: discord.Member) -> bool:
"""Check if someone is already in a game."""
return any(player in (game.player1, game.player2) for game in self.games)
@staticmethod
def check_emojis(
e1: EMOJI_CHECK, e2: EMOJI_CHECK
) -> tuple[bool, str | None]:
"""Validate the emojis, the user put."""
if isinstance(e1, str) and emojis.count(e1) != 1:
return False, e1
if isinstance(e2, str) and emojis.count(e2) != 1:
return False, e2
return True, None
async def _play_game(
self,
ctx: commands.Context,
user: discord.Member | None,
board_size: int,
emoji1: str,
emoji2: str
) -> None:
"""Helper for playing a game of connect four."""
self.tokens = [":white_circle:", str(emoji1), str(emoji2)]
game = None # if game fails to intialize in try...except
try:
game = Game(self.bot, ctx.channel, ctx.author, user, self.tokens, size=board_size)
self.games.append(game)
await game.start_game()
self.games.remove(game)
except Exception:
# End the game in the event of an unforeseen error so the players aren't stuck in a game
await ctx.send(f"{ctx.author.mention} {user.mention if user else ''} An error occurred. Game failed.")
if game in self.games:
self.games.remove(game)
raise
@commands.group(
invoke_without_command=True,
aliases=("4inarow", "connect4", "connectfour", "c4"),
case_insensitive=True
)
async def connect_four(
self,
ctx: commands.Context,
board_size: int = 7,
emoji1: EMOJI_CHECK = "\U0001f535",
emoji2: EMOJI_CHECK = "\U0001f534"
) -> None:
"""
Play the classic game of Connect Four with someone!
Sets up a message waiting for someone else to react and play along.
The game will start once someone has reacted.
All inputs will be through reactions.
"""
check, emoji = self.check_emojis(emoji1, emoji2)
if not check:
raise commands.EmojiNotFound(emoji)
check_author_result = await self.check_author(ctx, board_size)
if not check_author_result:
return
announcement = await ctx.send(
"**Connect Four**: A new game is about to start!\n"
f"Press {Emojis.hand_raised} to play against {ctx.author.mention}!\n"
f"(Cancel the game with {CROSS_EMOJI}.)"
)
self.waiting.append(ctx.author)
await announcement.add_reaction(Emojis.hand_raised)
await announcement.add_reaction(CROSS_EMOJI)
try:
reaction, user = await self.bot.wait_for(
"reaction_add",
check=partial(self.get_player, ctx, announcement),
timeout=60.0
)
except TimeoutError:
self.waiting.remove(ctx.author)
await announcement.delete()
await ctx.send(
f"{ctx.author.mention} Seems like there's no one here to play. "
f"Use `{ctx.prefix}{ctx.invoked_with} ai` to play against a computer."
)
return
if str(reaction.emoji) == CROSS_EMOJI:
self.waiting.remove(ctx.author)
await announcement.delete()
await ctx.send(f"{ctx.author.mention} Game cancelled.")
return
await announcement.delete()
self.waiting.remove(ctx.author)
if self.already_playing(ctx.author):
return
await self._play_game(ctx, user, board_size, str(emoji1), str(emoji2))
@connect_four.command(aliases=("bot", "computer", "cpu"))
async def ai(
self,
ctx: commands.Context,
board_size: int = 7,
emoji1: EMOJI_CHECK = "\U0001f535",
emoji2: EMOJI_CHECK = "\U0001f534"
) -> None:
"""Play Connect Four against a computer player."""
check, emoji = self.check_emojis(emoji1, emoji2)
if not check:
raise commands.EmojiNotFound(emoji)
check_author_result = await self.check_author(ctx, board_size)
if not check_author_result:
return
await self._play_game(ctx, None, board_size, str(emoji1), str(emoji2))
async def setup(bot: Bot) -> None:
"""Load ConnectFour Cog."""
await bot.add_cog(ConnectFour(bot))
|