| Commit message (Collapse) | Author | Age | Lines |
|
|
|
|
|
|
|
|
|
|
| |
This moves all the fun commands and games into the fun folder.
This commit also makes changes to the duck_game.
It was setting a footer during an embed init, which is no longer
possible with the version of d.py we use. Additionally, an issue with
editing an embed that had a local image loaded.
The workaround for the time being is to update the message,
not the embed.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
;
|
|
|
|
|
| |
modify code to work on all platforms,
fix grammatical errors
|
|
|
|
|
| |
If user has DMs disabled then don't initialize board and
don't start a game.
|
| |
|
|
|
|
|
|
| |
If the user trying to start Minesweeper has DMs disabled
then warn him in the channel where the command was
invoked.
|
|
|
|
| |
removed definition in extensions. Removed custom error handler.
|
|
|
|
| |
error handler.
|
|
|
|
| |
hint from `typing.Any` to `Exception`, changed handling `KeyError` to handling `UserNotPlayingError`.
|
| |
|
|
|
|
| |
handler that catch it instead and attached reveal and end command to it.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
The previous system required each extension's `setup` func to log
that the cog was loaded. This leads to inconsistent messages all
trying to convey the same thing, variable logger names in the output
file are difficult to read, and several extensions were not logging
at all.
By logging directly in the `add_cog` method, we reduce code repetition,
ensure consistent format, and remove the responsibility to remember
that a log should be made.
|
|
It is believed that this is now a more logical name for the package,
as extensions no longer bind to seasons.
Internally, packages are still grouped into seasonal sub-packages.
There are quite a few, and it makes sense to group them by a common
theme that inspired their functionality.
|