diff options
Diffstat (limited to 'bot/exts')
-rw-r--r-- | bot/exts/evergreen/battleship.py | 2 | ||||
-rw-r--r-- | bot/exts/evergreen/tic_tac_toe.py | 323 | ||||
-rw-r--r-- | bot/exts/evergreen/xkcd.py | 89 | ||||
-rw-r--r-- | bot/exts/halloween/spookynamerate.py | 401 |
4 files changed, 814 insertions, 1 deletions
diff --git a/bot/exts/evergreen/battleship.py b/bot/exts/evergreen/battleship.py index 9bc374e6..fa3fb35c 100644 --- a/bot/exts/evergreen/battleship.py +++ b/bot/exts/evergreen/battleship.py @@ -140,7 +140,7 @@ class Game: @staticmethod def get_square(grid: Grid, square: str) -> Square: """Grabs a square from a grid with an inputted key.""" - index = ord(square[0]) - ord("A") + index = ord(square[0].upper()) - ord("A") number = int(square[1:]) return grid[number-1][index] # -1 since lists are indexed from 0 diff --git a/bot/exts/evergreen/tic_tac_toe.py b/bot/exts/evergreen/tic_tac_toe.py new file mode 100644 index 00000000..e1190502 --- /dev/null +++ b/bot/exts/evergreen/tic_tac_toe.py @@ -0,0 +1,323 @@ +import asyncio +import random +import typing as t + +import discord +from discord.ext.commands import Cog, Context, check, group, guild_only + +from bot.bot import Bot +from bot.constants import Emojis +from bot.utils.pagination import LinePaginator + +CONFIRMATION_MESSAGE = ( + "{opponent}, {requester} wants to play Tic-Tac-Toe against you. React to this message with " + f"{Emojis.confirmation} to accept or with {Emojis.decline} to decline." +) + + +def check_win(board: t.Dict[int, str]) -> bool: + """Check from board, is any player won game.""" + return any( + ( + # Horizontal + board[1] == board[2] == board[3], + board[4] == board[5] == board[6], + board[7] == board[8] == board[9], + # Vertical + board[1] == board[4] == board[7], + board[2] == board[5] == board[8], + board[3] == board[6] == board[9], + # Diagonal + board[1] == board[5] == board[9], + board[3] == board[5] == board[7], + ) + ) + + +class Player: + """Class that contains information about player and functions that interact with player.""" + + def __init__(self, user: discord.User, ctx: Context, symbol: str): + self.user = user + self.ctx = ctx + self.symbol = symbol + + async def get_move(self, board: t.Dict[int, str], msg: discord.Message) -> t.Tuple[bool, t.Optional[int]]: + """ + Get move from user. + + Return is timeout reached and position of field what user will fill when timeout don't reach. + """ + def check_for_move(r: discord.Reaction, u: discord.User) -> bool: + """Check does user who reacted is user who we want, message is board and emoji is in board values.""" + return ( + u.id == self.user.id + and msg.id == r.message.id + and r.emoji in board.values() + and r.emoji in Emojis.number_emojis.values() + ) + + try: + react, _ = await self.ctx.bot.wait_for('reaction_add', timeout=30.0, check=check_for_move) + except asyncio.TimeoutError: + return True, None + else: + return False, list(Emojis.number_emojis.keys())[list(Emojis.number_emojis.values()).index(react.emoji)] + + def __str__(self) -> str: + """Return mention of user.""" + return self.user.mention + + +class AI: + """Tic Tac Toe AI class for against computer gaming.""" + + def __init__(self, symbol: str): + self.symbol = symbol + + async def get_move(self, board: t.Dict[int, str], _: discord.Message) -> t.Tuple[bool, int]: + """Get move from AI. AI use Minimax strategy.""" + possible_moves = [i for i, emoji in board.items() if emoji in list(Emojis.number_emojis.values())] + + for symbol in (Emojis.o, Emojis.x): + for move in possible_moves: + board_copy = board.copy() + board_copy[move] = symbol + if check_win(board_copy): + return False, move + + open_corners = [i for i in possible_moves if i in (1, 3, 7, 9)] + if len(open_corners) > 0: + return False, random.choice(open_corners) + + if 5 in possible_moves: + return False, 5 + + open_edges = [i for i in possible_moves if i in (2, 4, 6, 8)] + return False, random.choice(open_edges) + + def __str__(self) -> str: + """Return `AI` as user name.""" + return "AI" + + +class Game: + """Class that contains information and functions about Tic Tac Toe game.""" + + def __init__(self, players: t.List[t.Union[Player, AI]], ctx: Context): + self.players = players + self.ctx = ctx + self.board = { + 1: Emojis.number_emojis[1], + 2: Emojis.number_emojis[2], + 3: Emojis.number_emojis[3], + 4: Emojis.number_emojis[4], + 5: Emojis.number_emojis[5], + 6: Emojis.number_emojis[6], + 7: Emojis.number_emojis[7], + 8: Emojis.number_emojis[8], + 9: Emojis.number_emojis[9] + } + + self.current = self.players[0] + self.next = self.players[1] + + self.winner: t.Optional[t.Union[Player, AI]] = None + self.loser: t.Optional[t.Union[Player, AI]] = None + self.over = False + self.canceled = False + self.draw = False + + async def get_confirmation(self) -> t.Tuple[bool, t.Optional[str]]: + """ + Ask does user want to play TicTacToe against requester. First player is always requester. + + This return tuple that have: + - first element boolean (is game accepted?) + - (optional, only when first element is False, otherwise None) reason for declining. + """ + confirm_message = await self.ctx.send( + CONFIRMATION_MESSAGE.format( + opponent=self.players[1].user.mention, + requester=self.players[0].user.mention + ) + ) + await confirm_message.add_reaction(Emojis.confirmation) + await confirm_message.add_reaction(Emojis.decline) + + def confirm_check(reaction: discord.Reaction, user: discord.User) -> bool: + """Check is user who reacted from who this was requested, message is confirmation and emoji is valid.""" + return ( + reaction.emoji in (Emojis.confirmation, Emojis.decline) + and reaction.message.id == confirm_message.id + and user == self.players[1].user + ) + + try: + reaction, user = await self.ctx.bot.wait_for( + "reaction_add", + timeout=60.0, + check=confirm_check + ) + except asyncio.TimeoutError: + self.over = True + self.canceled = True + await confirm_message.delete() + return False, "Running out of time... Cancelled game." + + await confirm_message.delete() + if reaction.emoji == Emojis.confirmation: + return True, None + else: + self.over = True + self.canceled = True + return False, "User declined" + + async def add_reactions(self, msg: discord.Message) -> None: + """Add number emojis to message.""" + for nr in Emojis.number_emojis.values(): + await msg.add_reaction(nr) + + def format_board(self) -> str: + """Get formatted tic-tac-toe board for message.""" + board = list(self.board.values()) + return "\n".join( + (f"{board[line]} {board[line + 1]} {board[line + 2]}" for line in range(0, len(board), 3)) + ) + + async def play(self) -> None: + """Start and handle game.""" + await self.ctx.send("It's time for the game! Let's begin.") + board = await self.ctx.send( + embed=discord.Embed(description=self.format_board()) + ) + await self.add_reactions(board) + + for _ in range(9): + if isinstance(self.current, Player): + announce = await self.ctx.send( + f"{self.current.user.mention}, it's your turn! " + "React with an emoji to take your go." + ) + timeout, pos = await self.current.get_move(self.board, board) + if isinstance(self.current, Player): + await announce.delete() + if timeout: + await self.ctx.send(f"{self.current.user.mention} ran out of time. Canceling game.") + self.over = True + self.canceled = True + return + self.board[pos] = self.current.symbol + await board.edit( + embed=discord.Embed(description=self.format_board()) + ) + await board.clear_reaction(Emojis.number_emojis[pos]) + if check_win(self.board): + self.winner = self.current + self.loser = self.next + await self.ctx.send( + f":tada: {self.current} won this game! :tada:" + ) + await board.clear_reactions() + break + self.current, self.next = self.next, self.current + if not self.winner: + self.draw = True + await self.ctx.send("It's a DRAW!") + self.over = True + + +def is_channel_free() -> t.Callable: + """Check is channel where command will be invoked free.""" + async def predicate(ctx: Context) -> bool: + return all(game.channel != ctx.channel for game in ctx.cog.games if not game.over) + return check(predicate) + + +def is_requester_free() -> t.Callable: + """Check is requester not already in any game.""" + async def predicate(ctx: Context) -> bool: + return all( + ctx.author not in (player.user for player in game.players) for game in ctx.cog.games if not game.over + ) + return check(predicate) + + +class TicTacToe(Cog): + """TicTacToe cog contains tic-tac-toe game commands.""" + + def __init__(self, bot: Bot): + self.bot = bot + self.games: t.List[Game] = [] + + @guild_only() + @is_channel_free() + @is_requester_free() + @group(name="tictactoe", aliases=("ttt",), invoke_without_command=True) + async def tic_tac_toe(self, ctx: Context, opponent: t.Optional[discord.User]) -> None: + """Tic Tac Toe game. Play against friends or AI. Use reactions to add your mark to field.""" + if opponent == ctx.author: + await ctx.send("You can't play against yourself.") + return + if opponent is not None and not all( + opponent not in (player.user for player in g.players) for g in ctx.cog.games if not g.over + ): + await ctx.send("Opponent is already in game.") + return + if opponent is None: + game = Game( + [Player(ctx.author, ctx, Emojis.x), AI(Emojis.o)], + ctx + ) + else: + game = Game( + [Player(ctx.author, ctx, Emojis.x), Player(opponent, ctx, Emojis.o)], + ctx + ) + self.games.append(game) + if opponent is not None: + confirmed, msg = await game.get_confirmation() + + if not confirmed: + if msg: + await ctx.send(msg) + return + await game.play() + + @tic_tac_toe.group(name="history", aliases=("log",), invoke_without_command=True) + async def tic_tac_toe_logs(self, ctx: Context) -> None: + """Show most recent tic-tac-toe games.""" + if len(self.games) < 1: + await ctx.send("No recent games.") + return + log_games = [] + for i, game in enumerate(self.games): + if game.over and not game.canceled: + if game.draw: + log_games.append( + f"**#{i+1}**: {game.players[0]} vs {game.players[1]} (draw)" + ) + else: + log_games.append( + f"**#{i+1}**: {game.winner} :trophy: vs {game.loser}" + ) + await LinePaginator.paginate( + log_games, + ctx, + discord.Embed(title="Most recent Tic Tac Toe games") + ) + + @tic_tac_toe_logs.command(name="show", aliases=("s",)) + async def show_tic_tac_toe_board(self, ctx: Context, game_id: int) -> None: + """View game board by ID (ID is possible to get by `.tictactoe history`).""" + if len(self.games) < game_id: + await ctx.send("Game don't exist.") + return + game = self.games[game_id - 1] + await ctx.send(f"{game.winner} :trophy: vs {game.loser}") + await ctx.send(game.format_board()) + + +def setup(bot: Bot) -> None: + """Load TicTacToe Cog.""" + bot.add_cog(TicTacToe(bot)) diff --git a/bot/exts/evergreen/xkcd.py b/bot/exts/evergreen/xkcd.py new file mode 100644 index 00000000..d3224bfe --- /dev/null +++ b/bot/exts/evergreen/xkcd.py @@ -0,0 +1,89 @@ +import logging +import re +from random import randint +from typing import Dict, Optional, Union + +from discord import Embed +from discord.ext import tasks +from discord.ext.commands import Cog, Context, command + +from bot.bot import Bot +from bot.constants import Colours + +log = logging.getLogger(__name__) + +COMIC_FORMAT = re.compile(r"latest|[0-9]+") +BASE_URL = "https://xkcd.com" + + +class XKCD(Cog): + """Retrieving XKCD comics.""" + + def __init__(self, bot: Bot) -> None: + self.bot = bot + self.latest_comic_info: Dict[str, Union[str, int]] = {} + self.get_latest_comic_info.start() + + def cog_unload(self) -> None: + """Cancels refreshing of the task for refreshing the most recent comic info.""" + self.get_latest_comic_info.cancel() + + @tasks.loop(minutes=30) + async def get_latest_comic_info(self) -> None: + """Refreshes latest comic's information ever 30 minutes. Also used for finding a random comic.""" + async with self.bot.http_session.get(f"{BASE_URL}/info.0.json") as resp: + if resp.status == 200: + self.latest_comic_info = await resp.json() + else: + log.debug(f"Failed to get latest XKCD comic information. Status code {resp.status}") + + @command(name="xkcd") + async def fetch_xkcd_comics(self, ctx: Context, comic: Optional[str]) -> None: + """ + Getting an xkcd comic's information along with the image. + + To get a random comic, don't type any number as an argument. To get the latest, type 'latest'. + """ + embed = Embed(title=f"XKCD comic '{comic}'") + + embed.colour = Colours.soft_red + + if comic and (comic := re.match(COMIC_FORMAT, comic)) is None: + embed.description = "Comic parameter should either be an integer or 'latest'." + await ctx.send(embed=embed) + return + + comic = randint(1, self.latest_comic_info['num']) if comic is None else comic.group(0) + + if comic == "latest": + info = self.latest_comic_info + else: + async with self.bot.http_session.get(f"{BASE_URL}/{comic}/info.0.json") as resp: + if resp.status == 200: + info = await resp.json() + else: + embed.title = f"XKCD comic #{comic}" + embed.description = f"{resp.status}: Could not retrieve xkcd comic #{comic}." + log.debug(f"Retrieving xkcd comic #{comic} failed with status code {resp.status}.") + await ctx.send(embed=embed) + return + + embed.title = f"XKCD comic #{info['num']}" + + if info["img"][-3:] in ("jpg", "png", "gif"): + embed.set_image(url=info["img"]) + date = f"{info['year']}/{info['month']}/{info['day']}" + embed.set_footer(text=f"{date} - #{info['num']}, \'{info['safe_title']}\'") + embed.colour = Colours.soft_green + else: + embed.description = ( + "The selected comic is interactive, and cannot be displayed within an embed.\n" + f"Comic can be viewed [here](https://xkcd.com/{info['num']})." + ) + + await ctx.send(embed=embed) + + +def setup(bot: Bot) -> None: + """Loading the XKCD cog.""" + bot.add_cog(XKCD(bot)) diff --git a/bot/exts/halloween/spookynamerate.py b/bot/exts/halloween/spookynamerate.py new file mode 100644 index 00000000..e2950343 --- /dev/null +++ b/bot/exts/halloween/spookynamerate.py @@ -0,0 +1,401 @@ +import asyncio +import json +import random +from collections import defaultdict +from datetime import datetime, timedelta +from logging import getLogger +from os import getenv +from pathlib import Path +from typing import Dict, Union + +from async_rediscache import RedisCache +from discord import Embed, Reaction, TextChannel, User +from discord.colour import Colour +from discord.ext import tasks +from discord.ext.commands import Bot, Cog, Context, group + +from bot.constants import Channels, Client, Colours, Month +from bot.utils.decorators import InMonthCheckFailure + +logger = getLogger(__name__) + +EMOJIS_VAL = { + "\N{Jack-O-Lantern}": 1, + "\N{Ghost}": 2, + "\N{Skull and Crossbones}": 3, + "\N{Zombie}": 4, + "\N{Face Screaming In Fear}": 5, +} +ADDED_MESSAGES = [ + "Let's see if you win?", + ":jack_o_lantern: SPOOKY :jack_o_lantern:", + "If you got it, haunt it.", + "TIME TO GET YOUR SPOOKY ON! :skull:", +] +PING = "<@{id}>" + +EMOJI_MESSAGE = "\n".join([f"- {emoji} {val}" for emoji, val in EMOJIS_VAL.items()]) +HELP_MESSAGE_DICT = { + "title": "Spooky Name Rate", + "description": f"Help for the `{Client.prefix}spookynamerate` command", + "color": Colours.soft_orange, + "fields": [ + { + "name": "How to play", + "value": ( + "Everyday, the bot will post a random name, which you will need to spookify using your creativity.\n" + "You can rate each message according to how scary it is.\n" + "At the end of the day, the author of the message with most reactions will be the winner of the day.\n" + f"On a scale of 1 to {len(EMOJIS_VAL)}, the reactions order:\n" + f"{EMOJI_MESSAGE}" + ), + "inline": False, + }, + { + "name": "How do I add my spookified name?", + "value": f"Simply type `{Client.prefix}spookynamerate add my name`", + "inline": False, + }, + { + "name": "How do I *delete* my spookified name?", + "value": f"Simply type `{Client.prefix}spookynamerate delete`", + "inline": False, + }, + ], +} + + +class SpookyNameRate(Cog): + """ + A game that asks the user to spookify or halloweenify a name that is given everyday. + + It sends a random name everyday. The user needs to try and spookify it to his best ability and + send that name back using the `spookynamerate add entry` command + """ + + # This cache stores the message id of each added word along with a dictionary which contains the name the author + # added, the author's id, and the author's score (which is 0 by default) + messages = RedisCache() + + # The data cache stores small information such as the current name that is going on and whether it is the first time + # the bot is running + data = RedisCache() + debug = getenv('SPOOKYNAMERATE_DEBUG', False) # Enable if you do not want to limit the commands to October or if + # you do not want to wait till 12 UTC. Note: if debug is enabled and you run `.cogs reload spookynamerate`, it + # will automatically start the scoring and announcing the result (without waiting for 12, so do not expect it to.). + # Also, it won't wait for the two hours (when the poll closes). + + def __init__(self, bot: Bot) -> None: + self.bot = bot + + names_data = self.load_json( + Path("bot", "resources", "halloween", "spookynamerate_names.json") + ) + self.first_names = names_data["first_names"] + self.last_names = names_data["last_names"] + # the names are from https://www.mockaroo.com/ + + self.name = None + + self.bot.loop.create_task(self.load_vars()) + + self.first_time = None + self.poll = False + self.announce_name.start() + self.checking_messages = asyncio.Lock() + # Define an asyncio.Lock() to make sure the dictionary isn't changed + # when checking the messages for duplicate emojis' + + async def load_vars(self) -> None: + """Loads the variables that couldn't be loaded in __init__.""" + self.first_time = await self.data.get("first_time", True) + self.name = await self.data.get("name") + + @group(name="spookynamerate", invoke_without_command=True) + async def spooky_name_rate(self, ctx: Context) -> None: + """Get help on the Spooky Name Rate game.""" + await ctx.send(embed=Embed.from_dict(HELP_MESSAGE_DICT)) + + @spooky_name_rate.command(name="list", aliases=["all", "entries"]) + async def list_entries(self, ctx: Context) -> None: + """Send all the entries up till now in a single embed.""" + await ctx.send(embed=await self.get_responses_list(final=False)) + + @spooky_name_rate.command(name="name") + async def tell_name(self, ctx: Context) -> None: + """Tell the current random name.""" + if not self.poll: + await ctx.send(f"The name is **{self.name}**") + return + + await ctx.send( + f"The name ~~is~~ was **{self.name}**. The poll has already started, so you cannot " + "add an entry." + ) + + @spooky_name_rate.command(name="add", aliases=["register"]) + async def add_name(self, ctx: Context, *, name: str) -> None: + """Use this command to add/register your spookified name.""" + if self.poll: + logger.info(f"{ctx.message.author} tried to add a name, but the poll had already started.") + await ctx.send("Sorry, the poll has started! You can try and participate in the next round though!") + return + + message = ctx.message + + for data in (json.loads(user_data) for _, user_data in await self.messages.items()): + if data["author"] == message.author.id: + await ctx.send( + "But you have already added an entry! Type " + f"`{self.bot.command_prefix}spookynamerate " + "delete` to delete it, and then you can add it again" + ) + return + + elif data["name"] == name: + await ctx.send("TOO LATE. Someone has already added this name.") + return + + msg = await (await self.get_channel()).send(f"{message.author.mention} added the name {name!r}!") + + await self.messages.set( + msg.id, + json.dumps( + { + "name": name, + "author": message.author.id, + "score": 0, + } + ), + ) + + for emoji in EMOJIS_VAL: + await msg.add_reaction(emoji) + + logger.info(f"{message.author} added the name {name!r}") + + @spooky_name_rate.command(name="delete") + async def delete_name(self, ctx: Context) -> None: + """Delete the user's name.""" + if self.poll: + await ctx.send("You can't delete your name since the poll has already started!") + return + for message_id, data in await self.messages.items(): + data = json.loads(data) + + if ctx.author.id == data["author"]: + await self.messages.delete(message_id) + await ctx.send(f'Name deleted successfully ({data["name"]!r})!') + return + + await ctx.send( + f"But you don't have an entry... :eyes: Type `{self.bot.command_prefix}spookynamerate add your entry`" + ) + + @Cog.listener() + async def on_reaction_add(self, reaction: Reaction, user: User) -> None: + """Ensures that each user adds maximum one reaction.""" + if user.bot or not await self.messages.contains(reaction.message.id): + return + + async with self.checking_messages: # Acquire the lock so that the dictionary isn't reset while iterating. + if reaction.emoji in EMOJIS_VAL: + # create a custom counter + reaction_counter = defaultdict(int) + for msg_reaction in reaction.message.reactions: + async for reaction_user in msg_reaction.users(): + if reaction_user == self.bot.user: + continue + reaction_counter[reaction_user] += 1 + + if reaction_counter[user] > 1: + await user.send( + "Sorry, you have already added a reaction, " + "please remove your reaction and try again." + ) + await reaction.remove(user) + return + + @tasks.loop(hours=24.0) + async def announce_name(self) -> None: + """Announces the name needed to spookify every 24 hours and the winner of the previous game.""" + if not self.in_allowed_month(): + return + + channel = await self.get_channel() + + if self.first_time: + await channel.send( + "Okkey... Welcome to the **Spooky Name Rate Game**! It's a relatively simple game.\n" + f"Everyday, a random name will be sent in <#{Channels.community_bot_commands}> " + "and you need to try and spookify it!\nRegister your name using " + f"`{self.bot.command_prefix}spookynamerate add spookified name`" + ) + + await self.data.set("first_time", False) + self.first_time = False + + else: + if await self.messages.items(): + await channel.send(embed=await self.get_responses_list(final=True)) + self.poll = True + if not SpookyNameRate.debug: + await asyncio.sleep(2 * 60 * 60) # sleep for two hours + + logger.info("Calculating score") + for message_id, data in await self.messages.items(): + data = json.loads(data) + + msg = await channel.fetch_message(message_id) + score = 0 + for reaction in msg.reactions: + reaction_value = EMOJIS_VAL.get(reaction.emoji, 0) # get the value of the emoji else 0 + score += reaction_value * (reaction.count - 1) # multiply by the num of reactions + # subtract one, since one reaction was done by the bot + + logger.debug(f"{self.bot.get_user(data['author'])} got a score of {score}") + data["score"] = score + await self.messages.set(message_id, json.dumps(data)) + + # Sort the winner messages + winner_messages = sorted( + ((msg_id, json.loads(usr_data)) for msg_id, usr_data in await self.messages.items()), + key=lambda x: x[1]["score"], + reverse=True, + ) + + winners = [] + for i, winner in enumerate(winner_messages): + winners.append(winner) + if len(winner_messages) > i + 1: + if winner_messages[i + 1][1]["score"] != winner[1]["score"]: + break + elif len(winner_messages) == (i + 1) + 1: # The next element is the last element + if winner_messages[i + 1][1]["score"] != winner[1]["score"]: + break + + # one iteration is complete + await channel.send("Today's Spooky Name Rate Game ends now, and the winner(s) is(are)...") + + async with channel.typing(): + await asyncio.sleep(1) # give the drum roll feel + + if not winners: # There are no winners (no participants) + await channel.send("Hmm... Looks like no one participated! :cry:") + return + + score = winners[0][1]["score"] + congratulations = "to all" if len(winners) > 1 else PING.format(id=winners[0][1]["author"]) + names = ", ".join(f'{win[1]["name"]} ({PING.format(id=win[1]["author"])})' for win in winners) + + # display winners, their names and scores + await channel.send( + f"Congratulations {congratulations}!\n" + f"You have a score of {score}!\n" + f"Your name{ 's were' if len(winners) > 1 else 'was'}:\n{names}" + ) + + # Send random party emojis + party = (random.choice([":partying_face:", ":tada:"]) for _ in range(random.randint(1, 10))) + await channel.send(" ".join(party)) + + async with self.checking_messages: # Acquire the lock to delete the messages + await self.messages.clear() # reset the messages + + # send the next name + self.name = f"{random.choice(self.first_names)} {random.choice(self.last_names)}" + await self.data.set("name", self.name) + + await channel.send( + "Let's move on to the next name!\nAnd the next name is...\n" + f"**{self.name}**!\nTry to spookify that... :smirk:" + ) + + self.poll = False # accepting responses + + @announce_name.before_loop + async def wait_till_scheduled_time(self) -> None: + """Waits till the next day's 12PM if crossed it, otherwise waits till the same day's 12PM.""" + if SpookyNameRate.debug: + return + + now = datetime.utcnow() + if now.hour < 12: + twelve_pm = now.replace(hour=12, minute=0, second=0, microsecond=0) + time_left = twelve_pm - now + await asyncio.sleep(time_left.seconds) + return + + tomorrow_12pm = now + timedelta(days=1) + tomorrow_12pm = tomorrow_12pm.replace(hour=12, minute=0, second=0, microsecond=0) + await asyncio.sleep((tomorrow_12pm - now).seconds) + + async def get_responses_list(self, final: bool = False) -> Embed: + """Returns an embed containing the responses of the people.""" + channel = await self.get_channel() + + embed = Embed(color=Colour.red()) + + if await self.messages.items(): + if final: + embed.title = "Spooky Name Rate is about to end!" + embed.description = ( + "This Spooky Name Rate round is about to end in 2 hours! You can review " + "the entries below! Have you rated other's names?" + ) + else: + embed.title = "All the spookified names!" + embed.description = "See a list of all the entries entered by everyone!" + else: + embed.title = "No one has added an entry yet..." + + for message_id, data in await self.messages.items(): + data = json.loads(data) + + embed.add_field( + name=(self.bot.get_user(data["author"]) or await self.bot.fetch_user(data["author"])).name, + value=f"[{(data)['name']}](https://discord.com/channels/{Client.guild}/{channel.id}/{message_id})", + ) + + return embed + + async def get_channel(self) -> Union[TextChannel, None]: + """Gets the sir-lancebot-channel after waiting until ready.""" + await self.bot.wait_until_ready() + channel = self.bot.get_channel( + Channels.community_bot_commands + ) or await self.bot.fetch_channel(Channels.community_bot_commands) + if not channel: + logger.warning("Bot is unable to get the #seasonalbot-commands channel. Please check the channel ID.") + return channel + + @staticmethod + def load_json(file: Path) -> Dict[str, str]: + """Loads a JSON file and returns its contents.""" + with file.open("r", encoding="utf-8") as f: + return json.load(f) + + @staticmethod + def in_allowed_month() -> bool: + """Returns whether running in the limited month.""" + if SpookyNameRate.debug: + return True + + if not Client.month_override: + return datetime.utcnow().month == Month.OCTOBER + return Client.month_override == Month.OCTOBER + + def cog_check(self, ctx: Context) -> bool: + """A command to check whether the command is being called in October.""" + if not self.in_allowed_month(): + raise InMonthCheckFailure("You can only use these commands in October!") + return True + + def cog_unload(self) -> None: + """Stops the announce_name task.""" + self.announce_name.cancel() + + +def setup(bot: Bot) -> None: + """Loads the SpookyNameRate Cog.""" + bot.add_cog(SpookyNameRate(bot)) |