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-rw-r--r--bot/exts/fun/minesweeper.py270
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diff --git a/bot/exts/fun/minesweeper.py b/bot/exts/fun/minesweeper.py
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+import logging
+from collections.abc import Iterator
+from dataclasses import dataclass
+from random import randint, random
+from typing import Union
+
+import discord
+from discord.ext import commands
+
+from bot.bot import Bot
+from bot.constants import Client
+from bot.utils.converters import CoordinateConverter
+from bot.utils.exceptions import UserNotPlayingError
+from bot.utils.extensions import invoke_help_command
+
+MESSAGE_MAPPING = {
+ 0: ":stop_button:",
+ 1: ":one:",
+ 2: ":two:",
+ 3: ":three:",
+ 4: ":four:",
+ 5: ":five:",
+ 6: ":six:",
+ 7: ":seven:",
+ 8: ":eight:",
+ 9: ":nine:",
+ 10: ":keycap_ten:",
+ "bomb": ":bomb:",
+ "hidden": ":grey_question:",
+ "flag": ":flag_black:",
+ "x": ":x:"
+}
+
+log = logging.getLogger(__name__)
+
+
+GameBoard = list[list[Union[str, int]]]
+
+
+@dataclass
+class Game:
+ """The data for a game."""
+
+ board: GameBoard
+ revealed: GameBoard
+ dm_msg: discord.Message
+ chat_msg: discord.Message
+ activated_on_server: bool
+
+
+class Minesweeper(commands.Cog):
+ """Play a game of Minesweeper."""
+
+ def __init__(self):
+ self.games: dict[int, Game] = {}
+
+ @commands.group(name="minesweeper", aliases=("ms",), invoke_without_command=True)
+ async def minesweeper_group(self, ctx: commands.Context) -> None:
+ """Commands for Playing Minesweeper."""
+ await invoke_help_command(ctx)
+
+ @staticmethod
+ def get_neighbours(x: int, y: int) -> Iterator[tuple[int, int]]:
+ """Get all the neighbouring x and y including it self."""
+ for x_ in [x - 1, x, x + 1]:
+ for y_ in [y - 1, y, y + 1]:
+ if x_ != -1 and x_ != 10 and y_ != -1 and y_ != 10:
+ yield x_, y_
+
+ def generate_board(self, bomb_chance: float) -> GameBoard:
+ """Generate a 2d array for the board."""
+ board: GameBoard = [
+ [
+ "bomb" if random() <= bomb_chance else "number"
+ for _ in range(10)
+ ] for _ in range(10)
+ ]
+
+ # make sure there is always a free cell
+ board[randint(0, 9)][randint(0, 9)] = "number"
+
+ for y, row in enumerate(board):
+ for x, cell in enumerate(row):
+ if cell == "number":
+ # calculate bombs near it
+ bombs = 0
+ for x_, y_ in self.get_neighbours(x, y):
+ if board[y_][x_] == "bomb":
+ bombs += 1
+ board[y][x] = bombs
+ return board
+
+ @staticmethod
+ def format_for_discord(board: GameBoard) -> str:
+ """Format the board as a string for Discord."""
+ discord_msg = (
+ ":stop_button: :regional_indicator_a: :regional_indicator_b: :regional_indicator_c: "
+ ":regional_indicator_d: :regional_indicator_e: :regional_indicator_f: :regional_indicator_g: "
+ ":regional_indicator_h: :regional_indicator_i: :regional_indicator_j:\n\n"
+ )
+ rows = []
+ for row_number, row in enumerate(board):
+ new_row = f"{MESSAGE_MAPPING[row_number + 1]} "
+ new_row += " ".join(MESSAGE_MAPPING[cell] for cell in row)
+ rows.append(new_row)
+
+ discord_msg += "\n".join(rows)
+ return discord_msg
+
+ @minesweeper_group.command(name="start")
+ async def start_command(self, ctx: commands.Context, bomb_chance: float = .2) -> None:
+ """Start a game of Minesweeper."""
+ if ctx.author.id in self.games: # Player is already playing
+ await ctx.send(f"{ctx.author.mention} you already have a game running!", delete_after=2)
+ await ctx.message.delete(delay=2)
+ return
+
+ try:
+ await ctx.author.send(
+ f"Play by typing: `{Client.prefix}ms reveal xy [xy]` or `{Client.prefix}ms flag xy [xy]` \n"
+ f"Close the game with `{Client.prefix}ms end`\n"
+ )
+ except discord.errors.Forbidden:
+ log.debug(f"{ctx.author.name} ({ctx.author.id}) has disabled DMs from server members.")
+ await ctx.send(f":x: {ctx.author.mention}, please enable DMs to play minesweeper.")
+ return
+
+ # Add game to list
+ board: GameBoard = self.generate_board(bomb_chance)
+ revealed_board: GameBoard = [["hidden"] * 10 for _ in range(10)]
+ dm_msg = await ctx.author.send(f"Here's your board!\n{self.format_for_discord(revealed_board)}")
+
+ if ctx.guild:
+ await ctx.send(f"{ctx.author.mention} is playing Minesweeper.")
+ chat_msg = await ctx.send(f"Here's their board!\n{self.format_for_discord(revealed_board)}")
+ else:
+ chat_msg = None
+
+ self.games[ctx.author.id] = Game(
+ board=board,
+ revealed=revealed_board,
+ dm_msg=dm_msg,
+ chat_msg=chat_msg,
+ activated_on_server=ctx.guild is not None
+ )
+
+ async def update_boards(self, ctx: commands.Context) -> None:
+ """Update both playing boards."""
+ game = self.games[ctx.author.id]
+ await game.dm_msg.delete()
+ game.dm_msg = await ctx.author.send(f"Here's your board!\n{self.format_for_discord(game.revealed)}")
+ if game.activated_on_server:
+ await game.chat_msg.edit(content=f"Here's their board!\n{self.format_for_discord(game.revealed)}")
+
+ @commands.dm_only()
+ @minesweeper_group.command(name="flag")
+ async def flag_command(self, ctx: commands.Context, *coordinates: CoordinateConverter) -> None:
+ """Place multiple flags on the board."""
+ if ctx.author.id not in self.games:
+ raise UserNotPlayingError
+ board: GameBoard = self.games[ctx.author.id].revealed
+ for x, y in coordinates:
+ if board[y][x] == "hidden":
+ board[y][x] = "flag"
+
+ await self.update_boards(ctx)
+
+ @staticmethod
+ def reveal_bombs(revealed: GameBoard, board: GameBoard) -> None:
+ """Reveals all the bombs."""
+ for y, row in enumerate(board):
+ for x, cell in enumerate(row):
+ if cell == "bomb":
+ revealed[y][x] = cell
+
+ async def lost(self, ctx: commands.Context) -> None:
+ """The player lost the game."""
+ game = self.games[ctx.author.id]
+ self.reveal_bombs(game.revealed, game.board)
+ await ctx.author.send(":fire: You lost! :fire:")
+ if game.activated_on_server:
+ await game.chat_msg.channel.send(f":fire: {ctx.author.mention} just lost Minesweeper! :fire:")
+
+ async def won(self, ctx: commands.Context) -> None:
+ """The player won the game."""
+ game = self.games[ctx.author.id]
+ await ctx.author.send(":tada: You won! :tada:")
+ if game.activated_on_server:
+ await game.chat_msg.channel.send(f":tada: {ctx.author.mention} just won Minesweeper! :tada:")
+
+ def reveal_zeros(self, revealed: GameBoard, board: GameBoard, x: int, y: int) -> None:
+ """Recursively reveal adjacent cells when a 0 cell is encountered."""
+ for x_, y_ in self.get_neighbours(x, y):
+ if revealed[y_][x_] != "hidden":
+ continue
+ revealed[y_][x_] = board[y_][x_]
+ if board[y_][x_] == 0:
+ self.reveal_zeros(revealed, board, x_, y_)
+
+ async def check_if_won(self, ctx: commands.Context, revealed: GameBoard, board: GameBoard) -> bool:
+ """Checks if a player has won."""
+ if any(
+ revealed[y][x] in ["hidden", "flag"] and board[y][x] != "bomb"
+ for x in range(10)
+ for y in range(10)
+ ):
+ return False
+ else:
+ await self.won(ctx)
+ return True
+
+ async def reveal_one(
+ self,
+ ctx: commands.Context,
+ revealed: GameBoard,
+ board: GameBoard,
+ x: int,
+ y: int
+ ) -> bool:
+ """
+ Reveal one square.
+
+ return is True if the game ended, breaking the loop in `reveal_command` and deleting the game.
+ """
+ revealed[y][x] = board[y][x]
+ if board[y][x] == "bomb":
+ await self.lost(ctx)
+ revealed[y][x] = "x" # mark bomb that made you lose with a x
+ return True
+ elif board[y][x] == 0:
+ self.reveal_zeros(revealed, board, x, y)
+ return await self.check_if_won(ctx, revealed, board)
+
+ @commands.dm_only()
+ @minesweeper_group.command(name="reveal")
+ async def reveal_command(self, ctx: commands.Context, *coordinates: CoordinateConverter) -> None:
+ """Reveal multiple cells."""
+ if ctx.author.id not in self.games:
+ raise UserNotPlayingError
+ game = self.games[ctx.author.id]
+ revealed: GameBoard = game.revealed
+ board: GameBoard = game.board
+
+ for x, y in coordinates:
+ # reveal_one returns True if the revealed cell is a bomb or the player won, ending the game
+ if await self.reveal_one(ctx, revealed, board, x, y):
+ await self.update_boards(ctx)
+ del self.games[ctx.author.id]
+ break
+ else:
+ await self.update_boards(ctx)
+
+ @minesweeper_group.command(name="end")
+ async def end_command(self, ctx: commands.Context) -> None:
+ """End your current game."""
+ if ctx.author.id not in self.games:
+ raise UserNotPlayingError
+ game = self.games[ctx.author.id]
+ game.revealed = game.board
+ await self.update_boards(ctx)
+ new_msg = f":no_entry: Game canceled. :no_entry:\n{game.dm_msg.content}"
+ await game.dm_msg.edit(content=new_msg)
+ if game.activated_on_server:
+ await game.chat_msg.edit(content=new_msg)
+ del self.games[ctx.author.id]
+
+
+def setup(bot: Bot) -> None:
+ """Load the Minesweeper cog."""
+ bot.add_cog(Minesweeper())