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-rw-r--r--bot/exts/evergreen/rps.py57
-rw-r--r--bot/exts/evergreen/tic_tac_toe.py14
2 files changed, 66 insertions, 5 deletions
diff --git a/bot/exts/evergreen/rps.py b/bot/exts/evergreen/rps.py
new file mode 100644
index 00000000..c6bbff46
--- /dev/null
+++ b/bot/exts/evergreen/rps.py
@@ -0,0 +1,57 @@
+from random import choice
+
+from discord.ext import commands
+
+from bot.bot import Bot
+
+CHOICES = ["rock", "paper", "scissors"]
+SHORT_CHOICES = ["r", "p", "s"]
+
+# Using a dictionary instead of conditions to check for the winner.
+WINNER_DICT = {
+ "r": {
+ "r": 0,
+ "p": -1,
+ "s": 1,
+ },
+ "p": {
+ "r": 1,
+ "p": 0,
+ "s": -1,
+ },
+ "s": {
+ "r": -1,
+ "p": 1,
+ "s": 0,
+ }
+}
+
+
+class RPS(commands.Cog):
+ """Rock Paper Scissors. The Classic Game!"""
+
+ @commands.command(case_insensitive=True)
+ async def rps(self, ctx: commands.Context, move: str) -> None:
+ """Play the classic game of Rock Paper Scissors with your own sir-lancebot!"""
+ move = move.lower()
+ player_mention = ctx.author.mention
+
+ if move not in CHOICES and move not in SHORT_CHOICES:
+ raise commands.BadArgument(f"Invalid move. Please make move from options: {', '.join(CHOICES).upper()}.")
+
+ bot_move = choice(CHOICES)
+ # value of player_result will be from (-1, 0, 1) as (lost, tied, won).
+ player_result = WINNER_DICT[move[0]][bot_move[0]]
+
+ if player_result == 0:
+ message_string = f"{player_mention} You and Sir Lancebot played {bot_move}, it's a tie."
+ await ctx.send(message_string)
+ elif player_result == 1:
+ await ctx.send(f"Sir Lancebot played {bot_move}! {player_mention} won!")
+ else:
+ await ctx.send(f"Sir Lancebot played {bot_move}! {player_mention} lost!")
+
+
+def setup(bot: Bot) -> None:
+ """Load the RPS Cog."""
+ bot.add_cog(RPS(bot))
diff --git a/bot/exts/evergreen/tic_tac_toe.py b/bot/exts/evergreen/tic_tac_toe.py
index bd5e0102..48e8e142 100644
--- a/bot/exts/evergreen/tic_tac_toe.py
+++ b/bot/exts/evergreen/tic_tac_toe.py
@@ -79,7 +79,7 @@ class AI:
"""Get move from AI. AI use Minimax strategy."""
possible_moves = [i for i, emoji in board.items() if emoji in list(Emojis.number_emojis.values())]
- for symbol in (Emojis.o, Emojis.x):
+ for symbol in (Emojis.o_square, Emojis.x_square):
for move in possible_moves:
board_copy = board.copy()
board_copy[move] = symbol
@@ -265,12 +265,12 @@ class TicTacToe(Cog):
return
if opponent is None:
game = Game(
- [Player(ctx.author, ctx, Emojis.x), AI(Emojis.o)],
+ [Player(ctx.author, ctx, Emojis.x_square), AI(Emojis.o_square)],
ctx
)
else:
game = Game(
- [Player(ctx.author, ctx, Emojis.x), Player(opponent, ctx, Emojis.o)],
+ [Player(ctx.author, ctx, Emojis.x_square), Player(opponent, ctx, Emojis.o_square)],
ctx
)
self.games.append(game)
@@ -317,8 +317,12 @@ class TicTacToe(Cog):
await ctx.send("Game don't exist.")
return
game = self.games[game_id - 1]
- await ctx.send(f"{game.winner} :trophy: vs {game.loser}")
- await ctx.send(game.format_board())
+
+ embed = discord.Embed(
+ title=f"Match #{game_id} Game Board",
+ description=f"{game.winner} :trophy: vs {game.loser}\n\n{game.format_board()}"
+ )
+ await ctx.send(embed=embed)
def setup(bot: Bot) -> None: