diff options
Diffstat (limited to 'bot/exts/evergreen/connect_four.py')
-rw-r--r-- | bot/exts/evergreen/connect_four.py | 95 |
1 files changed, 49 insertions, 46 deletions
diff --git a/bot/exts/evergreen/connect_four.py b/bot/exts/evergreen/connect_four.py index 7e3ec42b..5c82ffee 100644 --- a/bot/exts/evergreen/connect_four.py +++ b/bot/exts/evergreen/connect_four.py @@ -8,6 +8,7 @@ import emojis from discord.ext import commands from discord.ext.commands import guild_only +from bot.bot import Bot from bot.constants import Emojis NUMBERS = list(Emojis.number_emojis.values()) @@ -21,13 +22,13 @@ class Game: """A Connect 4 Game.""" def __init__( - self, - bot: commands.Bot, - channel: discord.TextChannel, - player1: discord.Member, - player2: typing.Optional[discord.Member], - tokens: typing.List[str], - size: int = 7 + self, + bot: Bot, + channel: discord.TextChannel, + player1: discord.Member, + player2: typing.Optional[discord.Member], + tokens: typing.List[str], + size: int = 7 ) -> None: self.bot = bot @@ -54,8 +55,8 @@ class Game: async def print_grid(self) -> None: """Formats and outputs the Connect Four grid to the channel.""" title = ( - f'Connect 4: {self.player1.display_name}' - f' VS {self.bot.user.display_name if isinstance(self.player2, AI) else self.player2.display_name}' + f"Connect 4: {self.player1.display_name}" + f" VS {self.bot.user.display_name if isinstance(self.player2, AI) else self.player2.display_name}" ) rows = [" ".join(self.tokens[s] for s in row) for row in self.grid] @@ -66,7 +67,7 @@ class Game: if self.message: await self.message.edit(embed=embed) else: - self.message = await self.channel.send(content='Loading...') + self.message = await self.channel.send(content="Loading...") for emoji in self.unicode_numbers: await self.message.add_reaction(emoji) await self.message.add_reaction(CROSS_EMOJI) @@ -180,7 +181,7 @@ class Game: class AI: """The Computer Player for Single-Player games.""" - def __init__(self, bot: commands.Bot, game: Game) -> None: + def __init__(self, bot: Bot, game: Game) -> None: self.game = game self.mention = bot.user.mention @@ -255,7 +256,7 @@ class AI: class ConnectFour(commands.Cog): """Connect Four. The Classic Vertical Four-in-a-row Game!""" - def __init__(self, bot: commands.Bot) -> None: + def __init__(self, bot: Bot) -> None: self.bot = bot self.games: typing.List[Game] = [] self.waiting: typing.List[discord.Member] = [] @@ -276,27 +277,29 @@ class ConnectFour(commands.Cog): return False if not self.min_board_size <= board_size <= self.max_board_size: - await ctx.send(f"{board_size} is not a valid board size. A valid board size is " - f"between `{self.min_board_size}` and `{self.max_board_size}`.") + await ctx.send( + f"{board_size} is not a valid board size. A valid board size is " + f"between `{self.min_board_size}` and `{self.max_board_size}`." + ) return False return True def get_player( - self, - ctx: commands.Context, - announcement: discord.Message, - reaction: discord.Reaction, - user: discord.Member + self, + ctx: commands.Context, + announcement: discord.Message, + reaction: discord.Reaction, + user: discord.Member ) -> bool: """Predicate checking the criteria for the announcement message.""" if self.already_playing(ctx.author): # If they've joined a game since requesting a player 2 return True # Is dealt with later on if ( - user.id not in (ctx.me.id, ctx.author.id) - and str(reaction.emoji) == Emojis.hand_raised - and reaction.message.id == announcement.id + user.id not in (ctx.me.id, ctx.author.id) + and str(reaction.emoji) == Emojis.hand_raised + and reaction.message.id == announcement.id ): if self.already_playing(user): self.bot.loop.create_task(ctx.send(f"{user.mention} You're already playing a game!")) @@ -313,9 +316,9 @@ class ConnectFour(commands.Cog): return True if ( - user.id == ctx.author.id - and str(reaction.emoji) == CROSS_EMOJI - and reaction.message.id == announcement.id + user.id == ctx.author.id + and str(reaction.emoji) == CROSS_EMOJI + and reaction.message.id == announcement.id ): return True return False @@ -326,7 +329,7 @@ class ConnectFour(commands.Cog): @staticmethod def check_emojis( - e1: EMOJI_CHECK, e2: EMOJI_CHECK + e1: EMOJI_CHECK, e2: EMOJI_CHECK ) -> typing.Tuple[bool, typing.Optional[str]]: """Validate the emojis, the user put.""" if isinstance(e1, str) and emojis.count(e1) != 1: @@ -336,12 +339,12 @@ class ConnectFour(commands.Cog): return True, None async def _play_game( - self, - ctx: commands.Context, - user: typing.Optional[discord.Member], - board_size: int, - emoji1: str, - emoji2: str + self, + ctx: commands.Context, + user: typing.Optional[discord.Member], + board_size: int, + emoji1: str, + emoji2: str ) -> None: """Helper for playing a game of connect four.""" self.tokens = [":white_circle:", str(emoji1), str(emoji2)] @@ -354,7 +357,7 @@ class ConnectFour(commands.Cog): self.games.remove(game) except Exception: # End the game in the event of an unforeseen error so the players aren't stuck in a game - await ctx.send(f"{ctx.author.mention} {user.mention if user else ''} An error occurred. Game failed") + await ctx.send(f"{ctx.author.mention} {user.mention if user else ''} An error occurred. Game failed.") if game in self.games: self.games.remove(game) raise @@ -362,15 +365,15 @@ class ConnectFour(commands.Cog): @guild_only() @commands.group( invoke_without_command=True, - aliases=["4inarow", "connect4", "connectfour", "c4"], + aliases=("4inarow", "connect4", "connectfour", "c4"), case_insensitive=True ) async def connect_four( - self, - ctx: commands.Context, - board_size: int = 7, - emoji1: EMOJI_CHECK = "\U0001f535", - emoji2: EMOJI_CHECK = "\U0001f534" + self, + ctx: commands.Context, + board_size: int = 7, + emoji1: EMOJI_CHECK = "\U0001f535", + emoji2: EMOJI_CHECK = "\U0001f534" ) -> None: """ Play the classic game of Connect Four with someone! @@ -425,13 +428,13 @@ class ConnectFour(commands.Cog): await self._play_game(ctx, user, board_size, str(emoji1), str(emoji2)) @guild_only() - @connect_four.command(aliases=["bot", "computer", "cpu"]) + @connect_four.command(aliases=("bot", "computer", "cpu")) async def ai( - self, - ctx: commands.Context, - board_size: int = 7, - emoji1: EMOJI_CHECK = "\U0001f535", - emoji2: EMOJI_CHECK = "\U0001f534" + self, + ctx: commands.Context, + board_size: int = 7, + emoji1: EMOJI_CHECK = "\U0001f535", + emoji2: EMOJI_CHECK = "\U0001f534" ) -> None: """Play Connect Four against a computer player.""" check, emoji = self.check_emojis(emoji1, emoji2) @@ -445,6 +448,6 @@ class ConnectFour(commands.Cog): await self._play_game(ctx, None, board_size, str(emoji1), str(emoji2)) -def setup(bot: commands.Bot) -> None: +def setup(bot: Bot) -> None: """Load ConnectFour Cog.""" bot.add_cog(ConnectFour(bot)) |