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-rw-r--r--bot/exts/evergreen/connect_four.py450
1 files changed, 450 insertions, 0 deletions
diff --git a/bot/exts/evergreen/connect_four.py b/bot/exts/evergreen/connect_four.py
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+++ b/bot/exts/evergreen/connect_four.py
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+import asyncio
+import random
+import typing
+from functools import partial
+
+import discord
+import emojis
+from discord.ext import commands
+from discord.ext.commands import guild_only
+
+from bot.constants import Emojis
+
+NUMBERS = list(Emojis.number_emojis.values())
+CROSS_EMOJI = Emojis.incident_unactioned
+
+Coordinate = typing.Optional[typing.Tuple[int, int]]
+EMOJI_CHECK = typing.Union[discord.Emoji, str]
+
+
+class Game:
+ """A Connect 4 Game."""
+
+ def __init__(
+ self,
+ bot: commands.Bot,
+ channel: discord.TextChannel,
+ player1: discord.Member,
+ player2: typing.Optional[discord.Member],
+ tokens: typing.List[str],
+ size: int = 7
+ ) -> None:
+
+ self.bot = bot
+ self.channel = channel
+ self.player1 = player1
+ self.player2 = player2 or AI(self.bot, game=self)
+ self.tokens = tokens
+
+ self.grid = self.generate_board(size)
+ self.grid_size = size
+
+ self.unicode_numbers = NUMBERS[:self.grid_size]
+
+ self.message = None
+
+ self.player_active = None
+ self.player_inactive = None
+
+ @staticmethod
+ def generate_board(size: int) -> typing.List[typing.List[int]]:
+ """Generate the connect 4 board."""
+ return [[0 for _ in range(size)] for _ in range(size)]
+
+ async def print_grid(self) -> None:
+ """Formats and outputs the Connect Four grid to the channel."""
+ title = (
+ f'Connect 4: {self.player1.display_name}'
+ f' VS {self.bot.user.display_name if isinstance(self.player2, AI) else self.player2.display_name}'
+ )
+
+ rows = [" ".join(self.tokens[s] for s in row) for row in self.grid]
+ first_row = " ".join(x for x in NUMBERS[:self.grid_size])
+ formatted_grid = "\n".join([first_row] + rows)
+ embed = discord.Embed(title=title, description=formatted_grid)
+
+ if self.message:
+ await self.message.edit(embed=embed)
+ else:
+ self.message = await self.channel.send(content='Loading...')
+ for emoji in self.unicode_numbers:
+ await self.message.add_reaction(emoji)
+ await self.message.add_reaction(CROSS_EMOJI)
+ await self.message.edit(content=None, embed=embed)
+
+ async def game_over(self, action: str, player1: discord.user, player2: discord.user) -> None:
+ """Announces to public chat."""
+ if action == "win":
+ await self.channel.send(f"Game Over! {player1.mention} won against {player2.mention}")
+ elif action == "draw":
+ await self.channel.send(f"Game Over! {player1.mention} {player2.mention} It's A Draw :tada:")
+ elif action == "quit":
+ await self.channel.send(f"{self.player1.mention} surrendered. Game over!")
+ await self.print_grid()
+
+ async def start_game(self) -> None:
+ """Begins the game."""
+ self.player_active, self.player_inactive = self.player1, self.player2
+
+ while True:
+ await self.print_grid()
+
+ if isinstance(self.player_active, AI):
+ coords = self.player_active.play()
+ if not coords:
+ await self.game_over(
+ "draw",
+ self.bot.user if isinstance(self.player_active, AI) else self.player_active,
+ self.bot.user if isinstance(self.player_inactive, AI) else self.player_inactive,
+ )
+ else:
+ coords = await self.player_turn()
+
+ if not coords:
+ return
+
+ if self.check_win(coords, 1 if self.player_active == self.player1 else 2):
+ await self.game_over(
+ "win",
+ self.bot.user if isinstance(self.player_active, AI) else self.player_active,
+ self.bot.user if isinstance(self.player_inactive, AI) else self.player_inactive,
+ )
+ return
+
+ self.player_active, self.player_inactive = self.player_inactive, self.player_active
+
+ def predicate(self, reaction: discord.Reaction, user: discord.Member) -> bool:
+ """The predicate to check for the player's reaction."""
+ return (
+ reaction.message.id == self.message.id
+ and user.id == self.player_active.id
+ and str(reaction.emoji) in (*self.unicode_numbers, CROSS_EMOJI)
+ )
+
+ async def player_turn(self) -> Coordinate:
+ """Initiate the player's turn."""
+ message = await self.channel.send(
+ f"{self.player_active.mention}, it's your turn! React with the column you want to place your token in."
+ )
+ player_num = 1 if self.player_active == self.player1 else 2
+ while True:
+ try:
+ reaction, user = await self.bot.wait_for("reaction_add", check=self.predicate, timeout=30.0)
+ except asyncio.TimeoutError:
+ await self.channel.send(f"{self.player_active.mention}, you took too long. Game over!")
+ return
+ else:
+ await message.delete()
+ if str(reaction.emoji) == CROSS_EMOJI:
+ await self.game_over("quit", self.player_active, self.player_inactive)
+ return
+
+ await self.message.remove_reaction(reaction, user)
+
+ column_num = self.unicode_numbers.index(str(reaction.emoji))
+ column = [row[column_num] for row in self.grid]
+
+ for row_num, square in reversed(list(enumerate(column))):
+ if not square:
+ self.grid[row_num][column_num] = player_num
+ return row_num, column_num
+ message = await self.channel.send(f"Column {column_num + 1} is full. Try again")
+
+ def check_win(self, coords: Coordinate, player_num: int) -> bool:
+ """Check that placing a counter here would cause the player to win."""
+ vertical = [(-1, 0), (1, 0)]
+ horizontal = [(0, 1), (0, -1)]
+ forward_diag = [(-1, 1), (1, -1)]
+ backward_diag = [(-1, -1), (1, 1)]
+ axes = [vertical, horizontal, forward_diag, backward_diag]
+
+ for axis in axes:
+ counters_in_a_row = 1 # The initial counter that is compared to
+ for (row_incr, column_incr) in axis:
+ row, column = coords
+ row += row_incr
+ column += column_incr
+
+ while 0 <= row < self.grid_size and 0 <= column < self.grid_size:
+ if self.grid[row][column] == player_num:
+ counters_in_a_row += 1
+ row += row_incr
+ column += column_incr
+ else:
+ break
+ if counters_in_a_row >= 4:
+ return True
+ return False
+
+
+class AI:
+ """The Computer Player for Single-Player games."""
+
+ def __init__(self, bot: commands.Bot, game: Game) -> None:
+ self.game = game
+ self.mention = bot.user.mention
+
+ def get_possible_places(self) -> typing.List[Coordinate]:
+ """Gets all the coordinates where the AI could possibly place a counter."""
+ possible_coords = []
+ for column_num in range(self.game.grid_size):
+ column = [row[column_num] for row in self.game.grid]
+ for row_num, square in reversed(list(enumerate(column))):
+ if not square:
+ possible_coords.append((row_num, column_num))
+ break
+ return possible_coords
+
+ def check_ai_win(self, coord_list: typing.List[Coordinate]) -> typing.Optional[Coordinate]:
+ """
+ Check AI win.
+
+ Check if placing a counter in any possible coordinate would cause the AI to win
+ with 10% chance of not winning and returning None
+ """
+ if random.randint(1, 10) == 1:
+ return
+ for coords in coord_list:
+ if self.game.check_win(coords, 2):
+ return coords
+
+ def check_player_win(self, coord_list: typing.List[Coordinate]) -> typing.Optional[Coordinate]:
+ """
+ Check Player win.
+
+ Check if placing a counter in possible coordinates would stop the player
+ from winning with 25% of not blocking them and returning None.
+ """
+ if random.randint(1, 4) == 1:
+ return
+ for coords in coord_list:
+ if self.game.check_win(coords, 1):
+ return coords
+
+ @staticmethod
+ def random_coords(coord_list: typing.List[Coordinate]) -> Coordinate:
+ """Picks a random coordinate from the possible ones."""
+ return random.choice(coord_list)
+
+ def play(self) -> typing.Union[Coordinate, bool]:
+ """
+ Plays for the AI.
+
+ Gets all possible coords, and determins the move:
+ 1. coords where it can win.
+ 2. coords where the player can win.
+ 3. Random coord
+ The first possible value is choosen.
+ """
+ possible_coords = self.get_possible_places()
+
+ if not possible_coords:
+ return False
+
+ coords = (
+ self.check_ai_win(possible_coords)
+ or self.check_player_win(possible_coords)
+ or self.random_coords(possible_coords)
+ )
+
+ row, column = coords
+ self.game.grid[row][column] = 2
+ return coords
+
+
+class ConnectFour(commands.Cog):
+ """Connect Four. The Classic Vertical Four-in-a-row Game!"""
+
+ def __init__(self, bot: commands.Bot) -> None:
+ self.bot = bot
+ self.games: typing.List[Game] = []
+ self.waiting: typing.List[discord.Member] = []
+
+ self.tokens = [":white_circle:", ":blue_circle:", ":red_circle:"]
+
+ self.max_board_size = 9
+ self.min_board_size = 5
+
+ async def check_author(self, ctx: commands.Context, board_size: int) -> bool:
+ """Check if the requester is free and the board size is correct."""
+ if self.already_playing(ctx.author):
+ await ctx.send("You're already playing a game!")
+ return False
+
+ if ctx.author in self.waiting:
+ await ctx.send("You've already sent out a request for a player 2")
+ return False
+
+ if not self.min_board_size <= board_size <= self.max_board_size:
+ await ctx.send(f"{board_size} is not a valid board size. A valid board size is "
+ f"between `{self.min_board_size}` and `{self.max_board_size}`.")
+ return False
+
+ return True
+
+ def get_player(
+ self,
+ ctx: commands.Context,
+ announcement: discord.Message,
+ reaction: discord.Reaction,
+ user: discord.Member
+ ) -> bool:
+ """Predicate checking the criteria for the announcement message."""
+ if self.already_playing(ctx.author): # If they've joined a game since requesting a player 2
+ return True # Is dealt with later on
+
+ if (
+ user.id not in (ctx.me.id, ctx.author.id)
+ and str(reaction.emoji) == Emojis.hand_raised
+ and reaction.message.id == announcement.id
+ ):
+ if self.already_playing(user):
+ self.bot.loop.create_task(ctx.send(f"{user.mention} You're already playing a game!"))
+ self.bot.loop.create_task(announcement.remove_reaction(reaction, user))
+ return False
+
+ if user in self.waiting:
+ self.bot.loop.create_task(ctx.send(
+ f"{user.mention} Please cancel your game first before joining another one."
+ ))
+ self.bot.loop.create_task(announcement.remove_reaction(reaction, user))
+ return False
+
+ return True
+
+ if (
+ user.id == ctx.author.id
+ and str(reaction.emoji) == CROSS_EMOJI
+ and reaction.message.id == announcement.id
+ ):
+ return True
+ return False
+
+ def already_playing(self, player: discord.Member) -> bool:
+ """Check if someone is already in a game."""
+ return any(player in (game.player1, game.player2) for game in self.games)
+
+ @staticmethod
+ def check_emojis(
+ e1: EMOJI_CHECK, e2: EMOJI_CHECK
+ ) -> typing.Tuple[bool, typing.Optional[str]]:
+ """Validate the emojis, the user put."""
+ if isinstance(e1, str) and emojis.count(e1) != 1:
+ return False, e1
+ if isinstance(e2, str) and emojis.count(e2) != 1:
+ return False, e2
+ return True, None
+
+ async def _play_game(
+ self,
+ ctx: commands.Context,
+ user: typing.Optional[discord.Member],
+ board_size: int,
+ emoji1: str,
+ emoji2: str
+ ) -> None:
+ """Helper for playing a game of connect four."""
+ self.tokens = [":white_circle:", str(emoji1), str(emoji2)]
+ game = None # if game fails to intialize in try...except
+
+ try:
+ game = Game(self.bot, ctx.channel, ctx.author, user, self.tokens, size=board_size)
+ self.games.append(game)
+ await game.start_game()
+ self.games.remove(game)
+ except Exception:
+ # End the game in the event of an unforeseen error so the players aren't stuck in a game
+ await ctx.send(f"{ctx.author.mention} {user.mention if user else ''} An error occurred. Game failed")
+ if game in self.games:
+ self.games.remove(game)
+ raise
+
+ @guild_only()
+ @commands.group(
+ invoke_without_command=True,
+ aliases=["4inarow", "connect4", "connectfour", "c4"],
+ case_insensitive=True
+ )
+ async def connect_four(
+ self,
+ ctx: commands.Context,
+ board_size: int = 7,
+ emoji1: EMOJI_CHECK = "\U0001f535",
+ emoji2: EMOJI_CHECK = "\U0001f534"
+ ) -> None:
+ """
+ Play the classic game of Connect Four with someone!
+
+ Sets up a message waiting for someone else to react and play along.
+ The game will start once someone has reacted.
+ All inputs will be through reactions.
+ """
+ check, emoji = self.check_emojis(emoji1, emoji2)
+ if not check:
+ raise commands.EmojiNotFound(emoji)
+
+ check_author_result = await self.check_author(ctx, board_size)
+ if not check_author_result:
+ return
+
+ announcement = await ctx.send(
+ "**Connect Four**: A new game is about to start!\n"
+ f"Press {Emojis.hand_raised} to play against {ctx.author.mention}!\n"
+ f"(Cancel the game with {CROSS_EMOJI}.)"
+ )
+ self.waiting.append(ctx.author)
+ await announcement.add_reaction(Emojis.hand_raised)
+ await announcement.add_reaction(CROSS_EMOJI)
+
+ try:
+ reaction, user = await self.bot.wait_for(
+ "reaction_add",
+ check=partial(self.get_player, ctx, announcement),
+ timeout=60.0
+ )
+ except asyncio.TimeoutError:
+ self.waiting.remove(ctx.author)
+ await announcement.delete()
+ await ctx.send(
+ f"{ctx.author.mention} Seems like there's no one here to play. "
+ f"Use `{ctx.prefix}{ctx.invoked_with} ai` to play against a computer."
+ )
+ return
+
+ if str(reaction.emoji) == CROSS_EMOJI:
+ self.waiting.remove(ctx.author)
+ await announcement.delete()
+ await ctx.send(f"{ctx.author.mention} Game cancelled.")
+ return
+
+ await announcement.delete()
+ self.waiting.remove(ctx.author)
+ if self.already_playing(ctx.author):
+ return
+
+ await self._play_game(ctx, user, board_size, str(emoji1), str(emoji2))
+
+ @guild_only()
+ @connect_four.command(aliases=["bot", "computer", "cpu"])
+ async def ai(
+ self,
+ ctx: commands.Context,
+ board_size: int = 7,
+ emoji1: EMOJI_CHECK = "\U0001f535",
+ emoji2: EMOJI_CHECK = "\U0001f534"
+ ) -> None:
+ """Play Connect Four against a computer player."""
+ check, emoji = self.check_emojis(emoji1, emoji2)
+ if not check:
+ raise commands.EmojiNotFound(emoji)
+
+ check_author_result = await self.check_author(ctx, board_size)
+ if not check_author_result:
+ return
+
+ await self._play_game(ctx, None, board_size, str(emoji1), str(emoji2))
+
+
+def setup(bot: commands.Bot) -> None:
+ """Load ConnectFour Cog."""
+ bot.add_cog(ConnectFour(bot))