diff options
Diffstat (limited to 'bot/exts/evergreen/battleship.py')
-rw-r--r-- | bot/exts/evergreen/battleship.py | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/bot/exts/evergreen/battleship.py b/bot/exts/evergreen/battleship.py index 1681434f..c2f2079c 100644 --- a/bot/exts/evergreen/battleship.py +++ b/bot/exts/evergreen/battleship.py @@ -9,6 +9,7 @@ from functools import partial import discord from discord.ext import commands +from bot.bot import Bot from bot.constants import Colours log = logging.getLogger(__name__) @@ -30,8 +31,8 @@ EmojiSet = typing.Dict[typing.Tuple[bool, bool], str] class Player: """Each player in the game - their messages for the boards and their current grid.""" - user: discord.Member - board: discord.Message + user: typing.Optional[discord.Member] + board: typing.Optional[discord.Message] opponent_board: discord.Message grid: Grid @@ -95,7 +96,7 @@ class Game: def __init__( self, - bot: commands.Bot, + bot: Bot, channel: discord.TextChannel, player1: discord.Member, player2: discord.Member @@ -237,7 +238,7 @@ class Game: square = None turn_message = await self.turn.user.send( "It's your turn! Type the square you want to fire at. Format it like this: A1\n" - "Type `surrender` to give up" + "Type `surrender` to give up." ) await self.next.user.send("Their turn", delete_after=3.0) while True: @@ -321,7 +322,7 @@ class Game: class Battleship(commands.Cog): """Play the classic game Battleship!""" - def __init__(self, bot: commands.Bot) -> None: + def __init__(self, bot: Bot) -> None: self.bot = bot self.games: typing.List[Game] = [] self.waiting: typing.List[discord.Member] = [] @@ -378,10 +379,12 @@ class Battleship(commands.Cog): Make sure you have your DMs open so that the bot can message you. """ if self.already_playing(ctx.author): - return await ctx.send("You're already playing a game!") + await ctx.send("You're already playing a game!") + return if ctx.author in self.waiting: - return await ctx.send("You've already sent out a request for a player 2") + await ctx.send("You've already sent out a request for a player 2.") + return announcement = await ctx.send( "**Battleship**: A new game is about to start!\n" @@ -401,20 +404,22 @@ class Battleship(commands.Cog): except asyncio.TimeoutError: self.waiting.remove(ctx.author) await announcement.delete() - return await ctx.send(f"{ctx.author.mention} Seems like there's no one here to play...") + await ctx.send(f"{ctx.author.mention} Seems like there's no one here to play...") + return if str(reaction.emoji) == CROSS_EMOJI: self.waiting.remove(ctx.author) await announcement.delete() - return await ctx.send(f"{ctx.author.mention} Game cancelled.") + await ctx.send(f"{ctx.author.mention} Game cancelled.") + return await announcement.delete() self.waiting.remove(ctx.author) if self.already_playing(ctx.author): return + game = Game(self.bot, ctx.channel, ctx.author, user) + self.games.append(game) try: - game = Game(self.bot, ctx.channel, ctx.author, user) - self.games.append(game) await game.start_game() self.games.remove(game) except discord.Forbidden: @@ -425,11 +430,11 @@ class Battleship(commands.Cog): self.games.remove(game) except Exception: # End the game in the event of an unforseen error so the players aren't stuck in a game - await ctx.send(f"{ctx.author.mention} {user.mention} An error occurred. Game failed") + await ctx.send(f"{ctx.author.mention} {user.mention} An error occurred. Game failed.") self.games.remove(game) raise - @battleship.command(name="ships", aliases=["boats"]) + @battleship.command(name="ships", aliases=("boats",)) async def battleship_ships(self, ctx: commands.Context) -> None: """Lists the ships that are found on the battleship grid.""" embed = discord.Embed(colour=Colours.blue) @@ -438,6 +443,6 @@ class Battleship(commands.Cog): await ctx.send(embed=embed) -def setup(bot: commands.Bot) -> None: - """Cog load.""" +def setup(bot: Bot) -> None: + """Load the Battleship Cog.""" bot.add_cog(Battleship(bot)) |