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authorGravatar sco1 <[email protected]>2019-04-24 17:20:30 -0400
committerGravatar sco1 <[email protected]>2019-04-24 17:20:30 -0400
commitb611ff92ea69cc1ac6b82aa3f06b9d9675e86a82 (patch)
tree0fdb47359609c44479a331b5684dcb3d50a1ff56 /bot/seasons/evergreen/snakes/utils.py
parentRemove docstring newline linting from ignored codes (diff)
Relint Seasonalbot with new linting rules
Diffstat (limited to 'bot/seasons/evergreen/snakes/utils.py')
-rw-r--r--bot/seasons/evergreen/snakes/utils.py18
1 files changed, 0 insertions, 18 deletions
diff --git a/bot/seasons/evergreen/snakes/utils.py b/bot/seasons/evergreen/snakes/utils.py
index e2ed60bd..0d1505f7 100644
--- a/bot/seasons/evergreen/snakes/utils.py
+++ b/bot/seasons/evergreen/snakes/utils.py
@@ -113,20 +113,17 @@ ANGLE_RANGE = math.pi * 2
def get_resource(file: str) -> List[dict]:
"""Load Snake resources JSON."""
-
with (SNAKE_RESOURCES / f"{file}.json").open(encoding="utf-8") as snakefile:
return json.load(snakefile)
def smoothstep(t):
"""Smooth curve with a zero derivative at 0 and 1, making it useful for interpolating."""
-
return t * t * (3. - 2. * t)
def lerp(t, a, b):
"""Linear interpolation between a and b, given a fraction t."""
-
return a + t * (b - a)
@@ -159,7 +156,6 @@ class PerlinNoiseFactory(object):
If ``unbias`` is true, the smoothstep function will be applied to the output before returning
it, to counteract some of Perlin noise's significant bias towards the center of its output range.
"""
-
self.dimension = dimension
self.octaves = octaves
self.tile = tile + (0,) * dimension
@@ -177,7 +173,6 @@ class PerlinNoiseFactory(object):
This is the "gradient" vector, in that the grid tile slopes towards it
"""
-
# 1 dimension is special, since the only unit vector is trivial;
# instead, use a slope between -1 and 1
if self.dimension == 1:
@@ -194,7 +189,6 @@ class PerlinNoiseFactory(object):
def get_plain_noise(self, *point):
"""Get plain noise for a single point, without taking into account either octaves or tiling."""
-
if len(point) != self.dimension:
raise ValueError("Expected {0} values, got {1}".format(
self.dimension, len(point)))
@@ -247,7 +241,6 @@ class PerlinNoiseFactory(object):
The number of values given should match the number of dimensions.
"""
-
ret = 0
for o in range(self.octaves):
o2 = 1 << o
@@ -308,7 +301,6 @@ def create_snek_frame(
:param text_color: the color of the text.
:return: a PIL image, representing a single frame.
"""
-
start_x = random.randint(image_margins[X], image_dimensions[X] - image_margins[X])
start_y = random.randint(image_margins[Y], image_dimensions[Y] - image_margins[Y])
points = [(start_x, start_y)]
@@ -363,7 +355,6 @@ def create_snek_frame(
def frame_to_png_bytes(image: Image):
"""Convert image to byte stream."""
-
stream = io.BytesIO()
image.save(stream, format='PNG')
return stream.getvalue()
@@ -410,10 +401,8 @@ class SnakeAndLaddersGame:
Listen for reactions until players have joined,
and the game has been started.
"""
-
def startup_event_check(reaction_: Reaction, user_: Member):
"""Make sure that this reaction is what we want to operate on."""
-
return (
all((
reaction_.message.id == startup.id, # Reaction is on startup message
@@ -494,7 +483,6 @@ class SnakeAndLaddersGame:
Prevent player joining if they have already joined, if the game is full, or if the game is
in a waiting state.
"""
-
for p in self.players:
if user == p:
await self.channel.send(user.mention + " You are already in the game.", delete_after=10)
@@ -521,7 +509,6 @@ class SnakeAndLaddersGame:
Leaving is prevented if the user initiated the game or if they weren't part of it in the
first place.
"""
-
if user == self.author:
await self.channel.send(
user.mention + " You are the author, and cannot leave the game. Execute "
@@ -547,7 +534,6 @@ class SnakeAndLaddersGame:
async def cancel_game(self, user: Member):
"""Allow the game author to cancel the running game."""
-
if not user == self.author:
await self.channel.send(user.mention + " Only the author of the game can cancel it.", delete_after=10)
return
@@ -561,7 +547,6 @@ class SnakeAndLaddersGame:
The game cannot be started if there aren't enough players joined or if the game is in a
waiting state.
"""
-
if not user == self.author:
await self.channel.send(user.mention + " Only the author of the game can start it.", delete_after=10)
return
@@ -581,10 +566,8 @@ class SnakeAndLaddersGame:
async def start_round(self):
"""Begin the round."""
-
def game_event_check(reaction_: Reaction, user_: Member):
"""Make sure that this reaction is what we want to operate on."""
-
return (
all((
reaction_.message.id == self.positions.id, # Reaction is on positions message
@@ -676,7 +659,6 @@ class SnakeAndLaddersGame:
async def player_roll(self, user: Member):
"""Handle the player's roll."""
-
if user.id not in self.player_tiles:
await self.channel.send(user.mention + " You are not in the match.", delete_after=10)
return