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authorGravatar Janine vN <[email protected]>2021-09-05 00:31:20 -0400
committerGravatar Janine vN <[email protected]>2021-09-05 00:31:20 -0400
commit02512e43f3d68ffd89654c5f2e9e3e9a27c0c018 (patch)
tree4b62a6dbb39601f02aa435c7eb8a10433585c3bb /bot/exts/fun/duck_game.py
parentMove snakes commands into fun folder (diff)
Move game and fun commands to Fun folder, fix ddg
This moves all the fun commands and games into the fun folder. This commit also makes changes to the duck_game. It was setting a footer during an embed init, which is no longer possible with the version of d.py we use. Additionally, an issue with editing an embed that had a local image loaded. The workaround for the time being is to update the message, not the embed.
Diffstat (limited to 'bot/exts/fun/duck_game.py')
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1 files changed, 336 insertions, 0 deletions
diff --git a/bot/exts/fun/duck_game.py b/bot/exts/fun/duck_game.py
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+++ b/bot/exts/fun/duck_game.py
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+import asyncio
+import random
+import re
+from collections import defaultdict
+from io import BytesIO
+from itertools import product
+from pathlib import Path
+
+import discord
+from PIL import Image, ImageDraw, ImageFont
+from discord.ext import commands
+
+from bot.bot import Bot
+from bot.constants import Colours, MODERATION_ROLES
+from bot.utils.decorators import with_role
+
+DECK = list(product(*[(0, 1, 2)]*4))
+
+GAME_DURATION = 180
+
+# Scoring
+CORRECT_SOLN = 1
+INCORRECT_SOLN = -1
+CORRECT_GOOSE = 2
+INCORRECT_GOOSE = -1
+
+# Distribution of minimum acceptable solutions at board generation.
+# This is for gameplay reasons, to shift the number of solutions per board up,
+# while still making the end of the game unpredictable.
+# Note: this is *not* the same as the distribution of number of solutions.
+
+SOLN_DISTR = 0, 0.05, 0.05, 0.1, 0.15, 0.25, 0.2, 0.15, .05
+
+IMAGE_PATH = Path("bot", "resources", "fun", "all_cards.png")
+FONT_PATH = Path("bot", "resources", "fun", "LuckiestGuy-Regular.ttf")
+HELP_IMAGE_PATH = Path("bot", "resources", "fun", "ducks_help_ex.png")
+
+ALL_CARDS = Image.open(IMAGE_PATH)
+LABEL_FONT = ImageFont.truetype(str(FONT_PATH), size=16)
+CARD_WIDTH = 155
+CARD_HEIGHT = 97
+
+EMOJI_WRONG = "\u274C"
+
+ANSWER_REGEX = re.compile(r'^\D*(\d+)\D+(\d+)\D+(\d+)\D*$')
+
+HELP_TEXT = """
+**Each card has 4 features**
+Color, Number, Hat, and Accessory
+
+**A valid flight**
+3 cards where each feature is either all the same or all different
+
+**Call "GOOSE"**
+if you think there are no more flights
+
+**+1** for each valid flight
+**+2** for a correct "GOOSE" call
+**-1** for any wrong answer
+
+The first flight below is invalid: the first card has swords while the other two have no accessory.\
+ It would be valid if the first card was empty-handed, or one of the other two had paintbrushes.
+
+The second flight is valid because there are no 2:1 splits; each feature is either all the same or all different.
+"""
+
+
+def assemble_board_image(board: list[tuple[int]], rows: int, columns: int) -> Image:
+ """Cut and paste images representing the given cards into an image representing the board."""
+ new_im = Image.new("RGBA", (CARD_WIDTH*columns, CARD_HEIGHT*rows))
+ draw = ImageDraw.Draw(new_im)
+ for idx, card in enumerate(board):
+ card_image = get_card_image(card)
+ row, col = divmod(idx, columns)
+ top, left = row * CARD_HEIGHT, col * CARD_WIDTH
+ new_im.paste(card_image, (left, top))
+ draw.text(
+ xy=(left+5, top+5), # magic numbers are buffers for the card labels
+ text=str(idx),
+ fill=(0, 0, 0),
+ font=LABEL_FONT,
+ )
+ return new_im
+
+
+def get_card_image(card: tuple[int]) -> Image:
+ """Slice the image containing all the cards to get just this card."""
+ # The master card image file should have 9x9 cards,
+ # arranged such that their features can be interpreted as ordered trinary.
+ row, col = divmod(as_trinary(card), 9)
+ x1 = col * CARD_WIDTH
+ x2 = x1 + CARD_WIDTH
+ y1 = row * CARD_HEIGHT
+ y2 = y1 + CARD_HEIGHT
+ return ALL_CARDS.crop((x1, y1, x2, y2))
+
+
+def as_trinary(card: tuple[int]) -> int:
+ """Find the card's unique index by interpreting its features as trinary."""
+ return int(''.join(str(x) for x in card), base=3)
+
+
+class DuckGame:
+ """A class for a single game."""
+
+ def __init__(
+ self,
+ rows: int = 4,
+ columns: int = 3,
+ minimum_solutions: int = 1,
+ ):
+ """
+ Take samples from the deck to generate a board.
+
+ Args:
+ rows (int, optional): Rows in the game board. Defaults to 4.
+ columns (int, optional): Columns in the game board. Defaults to 3.
+ minimum_solutions (int, optional): Minimum acceptable number of solutions in the board. Defaults to 1.
+ """
+ self.rows = rows
+ self.columns = columns
+ size = rows * columns
+
+ self._solutions = None
+ self.claimed_answers = {}
+ self.scores = defaultdict(int)
+ self.editing_embed = asyncio.Lock()
+
+ self.board = random.sample(DECK, size)
+ while len(self.solutions) < minimum_solutions:
+ self.board = random.sample(DECK, size)
+
+ @property
+ def board(self) -> list[tuple[int]]:
+ """Accesses board property."""
+ return self._board
+
+ @board.setter
+ def board(self, val: list[tuple[int]]) -> None:
+ """Erases calculated solutions if the board changes."""
+ self._solutions = None
+ self._board = val
+
+ @property
+ def solutions(self) -> None:
+ """Calculate valid solutions and cache to avoid redoing work."""
+ if self._solutions is None:
+ self._solutions = set()
+ for idx_a, card_a in enumerate(self.board):
+ for idx_b, card_b in enumerate(self.board[idx_a+1:], start=idx_a+1):
+ # Two points determine a line, and there are exactly 3 points per line in {0,1,2}^4.
+ # The completion of a line will only be a duplicate point if the other two points are the same,
+ # which is prevented by the triangle iteration.
+ completion = tuple(
+ feat_a if feat_a == feat_b else 3-feat_a-feat_b
+ for feat_a, feat_b in zip(card_a, card_b)
+ )
+ try:
+ idx_c = self.board.index(completion)
+ except ValueError:
+ continue
+
+ # Indices within the solution are sorted to detect duplicate solutions modulo order.
+ solution = tuple(sorted((idx_a, idx_b, idx_c)))
+ self._solutions.add(solution)
+
+ return self._solutions
+
+
+class DuckGamesDirector(commands.Cog):
+ """A cog for running Duck Duck Duck Goose games."""
+
+ def __init__(self, bot: Bot):
+ self.bot = bot
+ self.current_games = {}
+
+ @commands.group(
+ name='duckduckduckgoose',
+ aliases=['dddg', 'ddg', 'duckduckgoose', 'duckgoose'],
+ invoke_without_command=True
+ )
+ @commands.cooldown(rate=1, per=2, type=commands.BucketType.channel)
+ async def start_game(self, ctx: commands.Context) -> None:
+ """Generate a board, send the game embed, and end the game after a time limit."""
+ if ctx.channel.id in self.current_games:
+ await ctx.send("There's already a game running!")
+ return
+
+ minimum_solutions, = random.choices(range(len(SOLN_DISTR)), weights=SOLN_DISTR)
+ game = DuckGame(minimum_solutions=minimum_solutions)
+ game.running = True
+ self.current_games[ctx.channel.id] = game
+
+ game.msg_content = ""
+ game.embed_msg = await self.send_board_embed(ctx, game)
+ await asyncio.sleep(GAME_DURATION)
+
+ # Checking for the channel ID in the currently running games is not sufficient.
+ # The game could have been ended by a player, and a new game already started in the same channel.
+ if game.running:
+ try:
+ del self.current_games[ctx.channel.id]
+ await self.end_game(ctx.channel, game, end_message="Time's up!")
+ except KeyError:
+ pass
+
+ @commands.Cog.listener()
+ async def on_message(self, msg: discord.Message) -> None:
+ """Listen for messages and process them as answers if appropriate."""
+ if msg.author.bot:
+ return
+
+ channel = msg.channel
+ if channel.id not in self.current_games:
+ return
+
+ game = self.current_games[channel.id]
+ if msg.content.strip().lower() == 'goose':
+ # If all of the solutions have been claimed, i.e. the "goose" call is correct.
+ if len(game.solutions) == len(game.claimed_answers):
+ try:
+ del self.current_games[channel.id]
+ game.scores[msg.author] += CORRECT_GOOSE
+ await self.end_game(channel, game, end_message=f"{msg.author.display_name} GOOSED!")
+ except KeyError:
+ pass
+ else:
+ await msg.add_reaction(EMOJI_WRONG)
+ game.scores[msg.author] += INCORRECT_GOOSE
+ return
+
+ # Valid answers contain 3 numbers.
+ if not (match := re.match(ANSWER_REGEX, msg.content)):
+ return
+ answer = tuple(sorted(int(m) for m in match.groups()))
+
+ # Be forgiving for answers that use indices not on the board.
+ if not all(0 <= n < len(game.board) for n in answer):
+ return
+
+ # Also be forgiving for answers that have already been claimed (and avoid penalizing for racing conditions).
+ if answer in game.claimed_answers:
+ return
+
+ if answer in game.solutions:
+ game.claimed_answers[answer] = msg.author
+ game.scores[msg.author] += CORRECT_SOLN
+ await self.display_claimed_answer(game, msg.author, answer)
+ else:
+ await msg.add_reaction(EMOJI_WRONG)
+ game.scores[msg.author] += INCORRECT_SOLN
+
+ async def send_board_embed(self, ctx: commands.Context, game: DuckGame) -> discord.Message:
+ """Create and send the initial game embed. This will be edited as the game goes on."""
+ image = assemble_board_image(game.board, game.rows, game.columns)
+ with BytesIO() as image_stream:
+ image.save(image_stream, format="png")
+ image_stream.seek(0)
+ file = discord.File(fp=image_stream, filename="board.png")
+ embed = discord.Embed(
+ title="Duck Duck Duck Goose!",
+ color=Colours.bright_green,
+ )
+ embed.set_image(url="attachment://board.png")
+ return await ctx.send(embed=embed, file=file)
+
+ async def display_claimed_answer(self, game: DuckGame, author: discord.Member, answer: tuple[int]) -> None:
+ """Add a claimed answer to the game embed."""
+ async with game.editing_embed:
+ # We specifically edit the message contents instead of the embed
+ # Because we load in the image from the file, editing any portion of the embed
+ # Does weird things to the image and this works around that weirdness
+ game.msg_content = f"{game.msg_content}\n{str(answer):12s} - {author.display_name}"
+ await game.embed_msg.edit(content=game.msg_content)
+
+ async def end_game(self, channel: discord.TextChannel, game: DuckGame, end_message: str) -> None:
+ """Edit the game embed to reflect the end of the game and mark the game as not running."""
+ game.running = False
+
+ scoreboard_embed = discord.Embed(
+ title=end_message,
+ color=discord.Color.dark_purple(),
+ )
+ scores = sorted(
+ game.scores.items(),
+ key=lambda item: item[1],
+ reverse=True,
+ )
+ scoreboard = "Final scores:\n\n"
+ scoreboard += "\n".join(f"{member.display_name}: {score}" for member, score in scores)
+ scoreboard_embed.description = scoreboard
+ await channel.send(embed=scoreboard_embed)
+
+ missed = [ans for ans in game.solutions if ans not in game.claimed_answers]
+ if missed:
+ missed_text = "Flights everyone missed:\n" + "\n".join(f"{ans}" for ans in missed)
+ else:
+ missed_text = "All the flights were found!"
+
+ await game.embed_msg.edit(content=f"{missed_text}")
+
+ @start_game.command(name="help")
+ async def show_rules(self, ctx: commands.Context) -> None:
+ """Explain the rules of the game."""
+ await self.send_help_embed(ctx)
+
+ @start_game.command(name="stop")
+ @with_role(*MODERATION_ROLES)
+ async def stop_game(self, ctx: commands.Context) -> None:
+ """Stop a currently running game. Only available to mods."""
+ try:
+ game = self.current_games.pop(ctx.channel.id)
+ except KeyError:
+ await ctx.send("No game currently running in this channel")
+ return
+ await self.end_game(ctx.channel, game, end_message="Game canceled.")
+
+ @staticmethod
+ async def send_help_embed(ctx: commands.Context) -> discord.Message:
+ """Send rules embed."""
+ embed = discord.Embed(
+ title="Compete against other players to find valid flights!",
+ color=discord.Color.dark_purple(),
+ )
+ embed.description = HELP_TEXT
+ file = discord.File(HELP_IMAGE_PATH, filename="help.png")
+ embed.set_image(url="attachment://help.png")
+ embed.set_footer(
+ text="Tip: using Discord's compact message display mode can help keep the board on the screen"
+ )
+ return await ctx.send(file=file, embed=embed)
+
+
+def setup(bot: Bot) -> None:
+ """Load the DuckGamesDirector cog."""
+ bot.add_cog(DuckGamesDirector(bot))