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author | 2021-09-05 00:31:20 -0400 | |
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committer | 2021-09-05 00:31:20 -0400 | |
commit | 02512e43f3d68ffd89654c5f2e9e3e9a27c0c018 (patch) | |
tree | 4b62a6dbb39601f02aa435c7eb8a10433585c3bb /bot/exts/fun/connect_four.py | |
parent | Move snakes commands into fun folder (diff) |
Move game and fun commands to Fun folder, fix ddg
This moves all the fun commands and games into the fun folder.
This commit also makes changes to the duck_game.
It was setting a footer during an embed init, which is no longer
possible with the version of d.py we use. Additionally, an issue with
editing an embed that had a local image loaded.
The workaround for the time being is to update the message,
not the embed.
Diffstat (limited to 'bot/exts/fun/connect_four.py')
-rw-r--r-- | bot/exts/fun/connect_four.py | 452 |
1 files changed, 452 insertions, 0 deletions
diff --git a/bot/exts/fun/connect_four.py b/bot/exts/fun/connect_four.py new file mode 100644 index 00000000..647bb2b7 --- /dev/null +++ b/bot/exts/fun/connect_four.py @@ -0,0 +1,452 @@ +import asyncio +import random +from functools import partial +from typing import Optional, Union + +import discord +import emojis +from discord.ext import commands +from discord.ext.commands import guild_only + +from bot.bot import Bot +from bot.constants import Emojis + +NUMBERS = list(Emojis.number_emojis.values()) +CROSS_EMOJI = Emojis.incident_unactioned + +Coordinate = Optional[tuple[int, int]] +EMOJI_CHECK = Union[discord.Emoji, str] + + +class Game: + """A Connect 4 Game.""" + + def __init__( + self, + bot: Bot, + channel: discord.TextChannel, + player1: discord.Member, + player2: Optional[discord.Member], + tokens: list[str], + size: int = 7 + ): + self.bot = bot + self.channel = channel + self.player1 = player1 + self.player2 = player2 or AI(self.bot, game=self) + self.tokens = tokens + + self.grid = self.generate_board(size) + self.grid_size = size + + self.unicode_numbers = NUMBERS[:self.grid_size] + + self.message = None + + self.player_active = None + self.player_inactive = None + + @staticmethod + def generate_board(size: int) -> list[list[int]]: + """Generate the connect 4 board.""" + return [[0 for _ in range(size)] for _ in range(size)] + + async def print_grid(self) -> None: + """Formats and outputs the Connect Four grid to the channel.""" + title = ( + f"Connect 4: {self.player1.display_name}" + f" VS {self.bot.user.display_name if isinstance(self.player2, AI) else self.player2.display_name}" + ) + + rows = [" ".join(self.tokens[s] for s in row) for row in self.grid] + first_row = " ".join(x for x in NUMBERS[:self.grid_size]) + formatted_grid = "\n".join([first_row] + rows) + embed = discord.Embed(title=title, description=formatted_grid) + + if self.message: + await self.message.edit(embed=embed) + else: + self.message = await self.channel.send(content="Loading...") + for emoji in self.unicode_numbers: + await self.message.add_reaction(emoji) + await self.message.add_reaction(CROSS_EMOJI) + await self.message.edit(content=None, embed=embed) + + async def game_over(self, action: str, player1: discord.user, player2: discord.user) -> None: + """Announces to public chat.""" + if action == "win": + await self.channel.send(f"Game Over! {player1.mention} won against {player2.mention}") + elif action == "draw": + await self.channel.send(f"Game Over! {player1.mention} {player2.mention} It's A Draw :tada:") + elif action == "quit": + await self.channel.send(f"{self.player1.mention} surrendered. Game over!") + await self.print_grid() + + async def start_game(self) -> None: + """Begins the game.""" + self.player_active, self.player_inactive = self.player1, self.player2 + + while True: + await self.print_grid() + + if isinstance(self.player_active, AI): + coords = self.player_active.play() + if not coords: + await self.game_over( + "draw", + self.bot.user if isinstance(self.player_active, AI) else self.player_active, + self.bot.user if isinstance(self.player_inactive, AI) else self.player_inactive, + ) + else: + coords = await self.player_turn() + + if not coords: + return + + if self.check_win(coords, 1 if self.player_active == self.player1 else 2): + await self.game_over( + "win", + self.bot.user if isinstance(self.player_active, AI) else self.player_active, + self.bot.user if isinstance(self.player_inactive, AI) else self.player_inactive, + ) + return + + self.player_active, self.player_inactive = self.player_inactive, self.player_active + + def predicate(self, reaction: discord.Reaction, user: discord.Member) -> bool: + """The predicate to check for the player's reaction.""" + return ( + reaction.message.id == self.message.id + and user.id == self.player_active.id + and str(reaction.emoji) in (*self.unicode_numbers, CROSS_EMOJI) + ) + + async def player_turn(self) -> Coordinate: + """Initiate the player's turn.""" + message = await self.channel.send( + f"{self.player_active.mention}, it's your turn! React with the column you want to place your token in." + ) + player_num = 1 if self.player_active == self.player1 else 2 + while True: + try: + reaction, user = await self.bot.wait_for("reaction_add", check=self.predicate, timeout=30.0) + except asyncio.TimeoutError: + await self.channel.send(f"{self.player_active.mention}, you took too long. Game over!") + return + else: + await message.delete() + if str(reaction.emoji) == CROSS_EMOJI: + await self.game_over("quit", self.player_active, self.player_inactive) + return + + await self.message.remove_reaction(reaction, user) + + column_num = self.unicode_numbers.index(str(reaction.emoji)) + column = [row[column_num] for row in self.grid] + + for row_num, square in reversed(list(enumerate(column))): + if not square: + self.grid[row_num][column_num] = player_num + return row_num, column_num + message = await self.channel.send(f"Column {column_num + 1} is full. Try again") + + def check_win(self, coords: Coordinate, player_num: int) -> bool: + """Check that placing a counter here would cause the player to win.""" + vertical = [(-1, 0), (1, 0)] + horizontal = [(0, 1), (0, -1)] + forward_diag = [(-1, 1), (1, -1)] + backward_diag = [(-1, -1), (1, 1)] + axes = [vertical, horizontal, forward_diag, backward_diag] + + for axis in axes: + counters_in_a_row = 1 # The initial counter that is compared to + for (row_incr, column_incr) in axis: + row, column = coords + row += row_incr + column += column_incr + + while 0 <= row < self.grid_size and 0 <= column < self.grid_size: + if self.grid[row][column] == player_num: + counters_in_a_row += 1 + row += row_incr + column += column_incr + else: + break + if counters_in_a_row >= 4: + return True + return False + + +class AI: + """The Computer Player for Single-Player games.""" + + def __init__(self, bot: Bot, game: Game): + self.game = game + self.mention = bot.user.mention + + def get_possible_places(self) -> list[Coordinate]: + """Gets all the coordinates where the AI could possibly place a counter.""" + possible_coords = [] + for column_num in range(self.game.grid_size): + column = [row[column_num] for row in self.game.grid] + for row_num, square in reversed(list(enumerate(column))): + if not square: + possible_coords.append((row_num, column_num)) + break + return possible_coords + + def check_ai_win(self, coord_list: list[Coordinate]) -> Optional[Coordinate]: + """ + Check AI win. + + Check if placing a counter in any possible coordinate would cause the AI to win + with 10% chance of not winning and returning None + """ + if random.randint(1, 10) == 1: + return + for coords in coord_list: + if self.game.check_win(coords, 2): + return coords + + def check_player_win(self, coord_list: list[Coordinate]) -> Optional[Coordinate]: + """ + Check Player win. + + Check if placing a counter in possible coordinates would stop the player + from winning with 25% of not blocking them and returning None. + """ + if random.randint(1, 4) == 1: + return + for coords in coord_list: + if self.game.check_win(coords, 1): + return coords + + @staticmethod + def random_coords(coord_list: list[Coordinate]) -> Coordinate: + """Picks a random coordinate from the possible ones.""" + return random.choice(coord_list) + + def play(self) -> Union[Coordinate, bool]: + """ + Plays for the AI. + + Gets all possible coords, and determins the move: + 1. coords where it can win. + 2. coords where the player can win. + 3. Random coord + The first possible value is choosen. + """ + possible_coords = self.get_possible_places() + + if not possible_coords: + return False + + coords = ( + self.check_ai_win(possible_coords) + or self.check_player_win(possible_coords) + or self.random_coords(possible_coords) + ) + + row, column = coords + self.game.grid[row][column] = 2 + return coords + + +class ConnectFour(commands.Cog): + """Connect Four. The Classic Vertical Four-in-a-row Game!""" + + def __init__(self, bot: Bot): + self.bot = bot + self.games: list[Game] = [] + self.waiting: list[discord.Member] = [] + + self.tokens = [":white_circle:", ":blue_circle:", ":red_circle:"] + + self.max_board_size = 9 + self.min_board_size = 5 + + async def check_author(self, ctx: commands.Context, board_size: int) -> bool: + """Check if the requester is free and the board size is correct.""" + if self.already_playing(ctx.author): + await ctx.send("You're already playing a game!") + return False + + if ctx.author in self.waiting: + await ctx.send("You've already sent out a request for a player 2") + return False + + if not self.min_board_size <= board_size <= self.max_board_size: + await ctx.send( + f"{board_size} is not a valid board size. A valid board size is " + f"between `{self.min_board_size}` and `{self.max_board_size}`." + ) + return False + + return True + + def get_player( + self, + ctx: commands.Context, + announcement: discord.Message, + reaction: discord.Reaction, + user: discord.Member + ) -> bool: + """Predicate checking the criteria for the announcement message.""" + if self.already_playing(ctx.author): # If they've joined a game since requesting a player 2 + return True # Is dealt with later on + + if ( + user.id not in (ctx.me.id, ctx.author.id) + and str(reaction.emoji) == Emojis.hand_raised + and reaction.message.id == announcement.id + ): + if self.already_playing(user): + self.bot.loop.create_task(ctx.send(f"{user.mention} You're already playing a game!")) + self.bot.loop.create_task(announcement.remove_reaction(reaction, user)) + return False + + if user in self.waiting: + self.bot.loop.create_task(ctx.send( + f"{user.mention} Please cancel your game first before joining another one." + )) + self.bot.loop.create_task(announcement.remove_reaction(reaction, user)) + return False + + return True + + if ( + user.id == ctx.author.id + and str(reaction.emoji) == CROSS_EMOJI + and reaction.message.id == announcement.id + ): + return True + return False + + def already_playing(self, player: discord.Member) -> bool: + """Check if someone is already in a game.""" + return any(player in (game.player1, game.player2) for game in self.games) + + @staticmethod + def check_emojis( + e1: EMOJI_CHECK, e2: EMOJI_CHECK + ) -> tuple[bool, Optional[str]]: + """Validate the emojis, the user put.""" + if isinstance(e1, str) and emojis.count(e1) != 1: + return False, e1 + if isinstance(e2, str) and emojis.count(e2) != 1: + return False, e2 + return True, None + + async def _play_game( + self, + ctx: commands.Context, + user: Optional[discord.Member], + board_size: int, + emoji1: str, + emoji2: str + ) -> None: + """Helper for playing a game of connect four.""" + self.tokens = [":white_circle:", str(emoji1), str(emoji2)] + game = None # if game fails to intialize in try...except + + try: + game = Game(self.bot, ctx.channel, ctx.author, user, self.tokens, size=board_size) + self.games.append(game) + await game.start_game() + self.games.remove(game) + except Exception: + # End the game in the event of an unforeseen error so the players aren't stuck in a game + await ctx.send(f"{ctx.author.mention} {user.mention if user else ''} An error occurred. Game failed.") + if game in self.games: + self.games.remove(game) + raise + + @guild_only() + @commands.group( + invoke_without_command=True, + aliases=("4inarow", "connect4", "connectfour", "c4"), + case_insensitive=True + ) + async def connect_four( + self, + ctx: commands.Context, + board_size: int = 7, + emoji1: EMOJI_CHECK = "\U0001f535", + emoji2: EMOJI_CHECK = "\U0001f534" + ) -> None: + """ + Play the classic game of Connect Four with someone! + + Sets up a message waiting for someone else to react and play along. + The game will start once someone has reacted. + All inputs will be through reactions. + """ + check, emoji = self.check_emojis(emoji1, emoji2) + if not check: + raise commands.EmojiNotFound(emoji) + + check_author_result = await self.check_author(ctx, board_size) + if not check_author_result: + return + + announcement = await ctx.send( + "**Connect Four**: A new game is about to start!\n" + f"Press {Emojis.hand_raised} to play against {ctx.author.mention}!\n" + f"(Cancel the game with {CROSS_EMOJI}.)" + ) + self.waiting.append(ctx.author) + await announcement.add_reaction(Emojis.hand_raised) + await announcement.add_reaction(CROSS_EMOJI) + + try: + reaction, user = await self.bot.wait_for( + "reaction_add", + check=partial(self.get_player, ctx, announcement), + timeout=60.0 + ) + except asyncio.TimeoutError: + self.waiting.remove(ctx.author) + await announcement.delete() + await ctx.send( + f"{ctx.author.mention} Seems like there's no one here to play. " + f"Use `{ctx.prefix}{ctx.invoked_with} ai` to play against a computer." + ) + return + + if str(reaction.emoji) == CROSS_EMOJI: + self.waiting.remove(ctx.author) + await announcement.delete() + await ctx.send(f"{ctx.author.mention} Game cancelled.") + return + + await announcement.delete() + self.waiting.remove(ctx.author) + if self.already_playing(ctx.author): + return + + await self._play_game(ctx, user, board_size, str(emoji1), str(emoji2)) + + @guild_only() + @connect_four.command(aliases=("bot", "computer", "cpu")) + async def ai( + self, + ctx: commands.Context, + board_size: int = 7, + emoji1: EMOJI_CHECK = "\U0001f535", + emoji2: EMOJI_CHECK = "\U0001f534" + ) -> None: + """Play Connect Four against a computer player.""" + check, emoji = self.check_emojis(emoji1, emoji2) + if not check: + raise commands.EmojiNotFound(emoji) + + check_author_result = await self.check_author(ctx, board_size) + if not check_author_result: + return + + await self._play_game(ctx, None, board_size, str(emoji1), str(emoji2)) + + +def setup(bot: Bot) -> None: + """Load ConnectFour Cog.""" + bot.add_cog(ConnectFour(bot)) |