diff options
| author | 2020-04-02 14:39:24 +0200 | |
|---|---|---|
| committer | 2020-04-02 14:39:24 +0200 | |
| commit | d77a2bbc50305d05371197f4cfe3354cfca4c627 (patch) | |
| tree | be1eed54972d9843f66114311f93b68b579046ac /bot/exts/evergreen/branding.py | |
| parent | Merge pull request #382 from ks129/game-fuzzy (diff) | |
| parent | Merge master: adjust `Space` cog location (diff) | |
Merge pull request #329 from python-discord/seasonal-purge
Deseasonify: Make all cogs available year-round, and manage only branding by season.
Diffstat (limited to 'bot/exts/evergreen/branding.py')
| -rw-r--r-- | bot/exts/evergreen/branding.py | 543 |
1 files changed, 543 insertions, 0 deletions
diff --git a/bot/exts/evergreen/branding.py b/bot/exts/evergreen/branding.py new file mode 100644 index 00000000..72f31042 --- /dev/null +++ b/bot/exts/evergreen/branding.py @@ -0,0 +1,543 @@ +import asyncio +import itertools +import json +import logging +import random +import typing as t +from datetime import datetime, time, timedelta +from pathlib import Path + +import arrow +import discord +from discord.embeds import EmptyEmbed +from discord.ext import commands + +from bot.bot import SeasonalBot +from bot.constants import Branding, Colours, Emojis, MODERATION_ROLES, Tokens +from bot.seasons import SeasonBase, get_all_seasons, get_current_season, get_season +from bot.utils import human_months +from bot.utils.decorators import with_role +from bot.utils.exceptions import BrandingError +from bot.utils.persist import make_persistent + +log = logging.getLogger(__name__) + +STATUS_OK = 200 # HTTP status code + +FILE_BANNER = "banner.png" +FILE_AVATAR = "avatar.png" +SERVER_ICONS = "server_icons" + +BRANDING_URL = "https://api.github.com/repos/python-discord/branding/contents" + +PARAMS = {"ref": "master"} # Target branch +HEADERS = {"Accept": "application/vnd.github.v3+json"} # Ensure we use API v3 + +# A GitHub token is not necessary for the cog to operate, +# unauthorized requests are however limited to 60 per hour +if Tokens.github: + HEADERS["Authorization"] = f"token {Tokens.github}" + + +class GitHubFile(t.NamedTuple): + """ + Represents a remote file on GitHub. + + The `sha` hash is kept so that we can determine that a file has changed, + despite its filename remaining unchanged. + """ + + download_url: str + path: str + sha: str + + +def pretty_files(files: t.Iterable[GitHubFile]) -> str: + """Provide a human-friendly representation of `files`.""" + return "\n".join(file.path for file in files) + + +def time_until_midnight() -> timedelta: + """ + Determine amount of time until the next-up UTC midnight. + + The exact `midnight` moment is actually delayed to 5 seconds after, in order + to avoid potential problems due to imprecise sleep. + """ + now = datetime.utcnow() + tomorrow = now + timedelta(days=1) + midnight = datetime.combine(tomorrow, time(second=5)) + + return midnight - now + + +class BrandingManager(commands.Cog): + """ + Manages the guild's branding. + + The purpose of this cog is to help automate the synchronization of the branding + repository with the guild. It is capable of discovering assets in the repository + via GitHub's API, resolving download urls for them, and delegating + to the `bot` instance to upload them to the guild. + + BrandingManager is designed to be entirely autonomous. Its `daemon` background task awakens + once a day (see `time_until_midnight`) to detect new seasons, or to cycle icons within a single + season. The daemon can be turned on and off via the `daemon` cmd group. The value set via + its `start` and `stop` commands is persisted across sessions. If turned on, the daemon will + automatically start on the next bot start-up. Otherwise, it will wait to be started manually. + + All supported operations, e.g. setting seasons, applying the branding, or cycling icons, can + also be invoked manually, via the following API: + + branding list + - Show all available seasons + + branding set <season_name> + - Set the cog's internal state to represent `season_name`, if it exists + - If no `season_name` is given, set chronologically current season + - This will not automatically apply the season's branding to the guild, + the cog's state can be detached from the guild + - Seasons can therefore be 'previewed' using this command + + branding info + - View detailed information about resolved assets for current season + + branding refresh + - Refresh internal state, i.e. synchronize with branding repository + + branding apply + - Apply the current internal state to the guild, i.e. upload the assets + + branding cycle + - If there are multiple available icons for current season, randomly pick + and apply the next one + + The daemon calls these methods autonomously as appropriate. The use of this cog + is locked to moderation roles. As it performs media asset uploads, it is prone to + rate-limits - the `apply` command should be used with caution. The `set` command can, + however, be used freely to 'preview' seasonal branding and check whether paths have been + resolved as appropriate. + + While the bot is in debug mode, it will 'mock' asset uploads by logging the passed + download urls and pretending that the upload was successful. Make use of this + to test this cog's behaviour. + """ + + current_season: t.Type[SeasonBase] + + banner: t.Optional[GitHubFile] + avatar: t.Optional[GitHubFile] + + available_icons: t.List[GitHubFile] + remaining_icons: t.List[GitHubFile] + + days_since_cycle: t.Iterator + + config_file: Path + + daemon: t.Optional[asyncio.Task] + + def __init__(self, bot: SeasonalBot) -> None: + """ + Assign safe default values on init. + + At this point, we don't have information about currently available branding. + Most of these attributes will be overwritten once the daemon connects, or once + the `refresh` command is used. + """ + self.bot = bot + self.current_season = get_current_season() + + self.banner = None + self.avatar = None + + self.available_icons = [] + self.remaining_icons = [] + + self.days_since_cycle = itertools.cycle([None]) + + self.config_file = make_persistent(Path("bot", "resources", "evergreen", "branding.json")) + should_run = self._read_config()["daemon_active"] + + if should_run: + self.daemon = self.bot.loop.create_task(self._daemon_func()) + else: + self.daemon = None + + @property + def _daemon_running(self) -> bool: + """True if the daemon is currently active, False otherwise.""" + return self.daemon is not None and not self.daemon.done() + + def _read_config(self) -> t.Dict[str, bool]: + """Read and return persistent config file.""" + with self.config_file.open("r") as persistent_file: + return json.load(persistent_file) + + def _write_config(self, key: str, value: bool) -> None: + """Write a `key`, `value` pair to persistent config file.""" + current_config = self._read_config() + current_config[key] = value + + with self.config_file.open("w") as persistent_file: + json.dump(current_config, persistent_file) + + async def _daemon_func(self) -> None: + """ + Manage all automated behaviour of the BrandingManager cog. + + Once a day, the daemon will perform the following tasks: + - Update `current_season` + - Poll GitHub API to see if the available branding for `current_season` has changed + - Update assets if changes are detected (banner, guild icon, bot avatar, bot nickname) + - Check whether it's time to cycle guild icons + + The internal loop runs once when activated, then periodically at the time + given by `time_until_midnight`. + + All method calls in the internal loop are considered safe, i.e. no errors propagate + to the daemon's loop. The daemon itself does not perform any error handling on its own. + """ + await self.bot.wait_until_ready() + + while True: + self.current_season = get_current_season() + branding_changed = await self.refresh() + + if branding_changed: + await self.apply() + + elif next(self.days_since_cycle) == Branding.cycle_frequency: + await self.cycle() + + until_midnight = time_until_midnight() + await asyncio.sleep(until_midnight.total_seconds()) + + async def _info_embed(self) -> discord.Embed: + """Make an informative embed representing current season.""" + info_embed = discord.Embed(description=self.current_season.description, colour=self.current_season.colour) + + # If we're in a non-evergreen season, also show active months + if self.current_season is not SeasonBase: + title = f"{self.current_season.season_name} ({human_months(self.current_season.months)})" + else: + title = self.current_season.season_name + + # Use the author field to show the season's name and avatar if available + info_embed.set_author(name=title, icon_url=self.avatar.download_url if self.avatar else EmptyEmbed) + + banner = self.banner.path if self.banner is not None else "Unavailable" + info_embed.add_field(name="Banner", value=banner, inline=False) + + avatar = self.avatar.path if self.avatar is not None else "Unavailable" + info_embed.add_field(name="Avatar", value=avatar, inline=False) + + icons = pretty_files(self.available_icons) or "Unavailable" + info_embed.add_field(name="Available icons", value=icons, inline=False) + + # Only display cycle frequency if we're actually cycling + if len(self.available_icons) > 1 and Branding.cycle_frequency: + info_embed.set_footer(text=f"Icon cycle frequency: {Branding.cycle_frequency}") + + return info_embed + + async def _reset_remaining_icons(self) -> None: + """Set `remaining_icons` to a shuffled copy of `available_icons`.""" + self.remaining_icons = random.sample(self.available_icons, k=len(self.available_icons)) + + async def _reset_days_since_cycle(self) -> None: + """ + Reset the `days_since_cycle` iterator based on configured frequency. + + If the current season only has 1 icon, or if `Branding.cycle_frequency` is falsey, + the iterator will always yield None. This signals that the icon shouldn't be cycled. + + Otherwise, it will yield ints in range [1, `Branding.cycle_frequency`] indefinitely. + When the iterator yields a value equal to `Branding.cycle_frequency`, it is time to cycle. + """ + if len(self.available_icons) > 1 and Branding.cycle_frequency: + sequence = range(1, Branding.cycle_frequency + 1) + else: + sequence = [None] + + self.days_since_cycle = itertools.cycle(sequence) + + async def _get_files(self, path: str, include_dirs: bool = False) -> t.Dict[str, GitHubFile]: + """ + Get files at `path` in the branding repository. + + If `include_dirs` is False (default), only returns files at `path`. + Otherwise, will return both files and directories. Never returns symlinks. + + Return dict mapping from filename to corresponding `GitHubFile` instance. + This may return an empty dict if the response status is non-200, + or if the target directory is empty. + """ + url = f"{BRANDING_URL}/{path}" + async with self.bot.http_session.get(url, headers=HEADERS, params=PARAMS) as resp: + # Short-circuit if we get non-200 response + if resp.status != STATUS_OK: + log.error(f"GitHub API returned non-200 response: {resp}") + return {} + directory = await resp.json() # Directory at `path` + + allowed_types = {"file", "dir"} if include_dirs else {"file"} + return { + file["name"]: GitHubFile(file["download_url"], file["path"], file["sha"]) + for file in directory + if file["type"] in allowed_types + } + + async def refresh(self) -> bool: + """ + Synchronize available assets with branding repository. + + If the current season is not the evergreen, and lacks at least one asset, + we use the evergreen seasonal dir as fallback for missing assets. + + Finally, if neither the seasonal nor fallback branding directories contain + an asset, it will simply be ignored. + + Return True if the branding has changed. This will be the case when we enter + a new season, or when something changes in the current seasons's directory + in the branding repository. + """ + old_branding = (self.banner, self.avatar, self.available_icons) + seasonal_dir = await self._get_files(self.current_season.branding_path, include_dirs=True) + + # Only make a call to the fallback directory if there is something to be gained + branding_incomplete = any( + asset not in seasonal_dir + for asset in (FILE_BANNER, FILE_AVATAR, SERVER_ICONS) + ) + if branding_incomplete and self.current_season is not SeasonBase: + fallback_dir = await self._get_files(SeasonBase.branding_path, include_dirs=True) + else: + fallback_dir = {} + + # Resolve assets in this directory, None is a safe value + self.banner = seasonal_dir.get(FILE_BANNER) or fallback_dir.get(FILE_BANNER) + self.avatar = seasonal_dir.get(FILE_AVATAR) or fallback_dir.get(FILE_AVATAR) + + # Now resolve server icons by making a call to the proper sub-directory + if SERVER_ICONS in seasonal_dir: + icons_dir = await self._get_files(f"{self.current_season.branding_path}/{SERVER_ICONS}") + self.available_icons = list(icons_dir.values()) + + elif SERVER_ICONS in fallback_dir: + icons_dir = await self._get_files(f"{SeasonBase.branding_path}/{SERVER_ICONS}") + self.available_icons = list(icons_dir.values()) + + else: + self.available_icons = [] # This should never be the case, but an empty list is a safe value + + # GitHubFile instances carry a `sha` attr so this will pick up if a file changes + branding_changed = old_branding != (self.banner, self.avatar, self.available_icons) + + if branding_changed: + log.info(f"New branding detected (season: {self.current_season.season_name})") + await self._reset_remaining_icons() + await self._reset_days_since_cycle() + + return branding_changed + + async def cycle(self) -> bool: + """ + Apply the next-up server icon. + + Returns True if an icon is available and successfully gets applied, False otherwise. + """ + if not self.available_icons: + log.info("Cannot cycle: no icons for this season") + return False + + if not self.remaining_icons: + log.info("Reset & shuffle remaining icons") + await self._reset_remaining_icons() + + next_up = self.remaining_icons.pop(0) + success = await self.bot.set_icon(next_up.download_url) + + return success + + async def apply(self) -> t.List[str]: + """ + Apply current branding to the guild and bot. + + This delegates to the bot instance to do all the work. We only provide download urls + for available assets. Assets unavailable in the branding repo will be ignored. + + Returns a list of names of all failed assets. An asset is considered failed + if it isn't found in the branding repo, or if something goes wrong while the + bot is trying to apply it. + + An empty list denotes that all assets have been applied successfully. + """ + report = {asset: False for asset in ("banner", "avatar", "nickname", "icon")} + + if self.banner is not None: + report["banner"] = await self.bot.set_banner(self.banner.download_url) + + if self.avatar is not None: + report["avatar"] = await self.bot.set_avatar(self.avatar.download_url) + + if self.current_season.bot_name: + report["nickname"] = await self.bot.set_nickname(self.current_season.bot_name) + + report["icon"] = await self.cycle() + + failed_assets = [asset for asset, succeeded in report.items() if not succeeded] + return failed_assets + + @with_role(*MODERATION_ROLES) + @commands.group(name="branding") + async def branding_cmds(self, ctx: commands.Context) -> None: + """Manual branding control.""" + if not ctx.invoked_subcommand: + await ctx.send_help(ctx.command) + + @branding_cmds.command(name="list", aliases=["ls"]) + async def branding_list(self, ctx: commands.Context) -> None: + """List all available seasons and branding sources.""" + embed = discord.Embed(title="Available seasons", colour=Colours.soft_green) + + for season in get_all_seasons(): + if season is SeasonBase: + active_when = "always" + else: + active_when = f"in {human_months(season.months)}" + + description = ( + f"Active {active_when}\n" + f"Branding: {season.branding_path}" + ) + embed.add_field(name=season.season_name, value=description, inline=False) + + await ctx.send(embed=embed) + + @branding_cmds.command(name="set") + async def branding_set(self, ctx: commands.Context, *, season_name: t.Optional[str] = None) -> None: + """ + Manually set season, or reset to current if none given. + + Season search is a case-less comparison against both seasonal class name, + and its `season_name` attr. + + This only pre-loads the cog's internal state to the chosen season, but does not + automatically apply the branding. As that is an expensive operation, the `apply` + command must be called explicitly after this command finishes. + + This means that this command can be used to 'preview' a season gathering info + about its available assets, without applying them to the guild. + + If the daemon is running, it will automatically reset the season to current when + it wakes up. The season set via this command can therefore remain 'detached' from + what it should be - the daemon will make sure that it's set back properly. + """ + if season_name is None: + new_season = get_current_season() + else: + new_season = get_season(season_name) + if new_season is None: + raise BrandingError("No such season exists") + + if self.current_season is new_season: + raise BrandingError(f"Season {self.current_season.season_name} already active") + + self.current_season = new_season + await self.branding_refresh(ctx) + + @branding_cmds.command(name="info", aliases=["status"]) + async def branding_info(self, ctx: commands.Context) -> None: + """ + Show available assets for current season. + + This can be used to confirm that assets have been resolved properly. + When `apply` is used, it attempts to upload exactly the assets listed here. + """ + await ctx.send(embed=await self._info_embed()) + + @branding_cmds.command(name="refresh") + async def branding_refresh(self, ctx: commands.Context) -> None: + """Sync currently available assets with branding repository.""" + async with ctx.typing(): + await self.refresh() + await self.branding_info(ctx) + + @branding_cmds.command(name="apply") + async def branding_apply(self, ctx: commands.Context) -> None: + """ + Apply current season's branding to the guild. + + Use `info` to check which assets will be applied. Shows which assets have + failed to be applied, if any. + """ + async with ctx.typing(): + failed_assets = await self.apply() + if failed_assets: + raise BrandingError(f"Failed to apply following assets: {', '.join(failed_assets)}") + + response = discord.Embed(description=f"All assets applied {Emojis.ok_hand}", colour=Colours.soft_green) + await ctx.send(embed=response) + + @branding_cmds.command(name="cycle") + async def branding_cycle(self, ctx: commands.Context) -> None: + """ + Apply the next-up guild icon, if multiple are available. + + The order is random. + """ + async with ctx.typing(): + success = await self.cycle() + if not success: + raise BrandingError("Failed to cycle icon") + + response = discord.Embed(description=f"Success {Emojis.ok_hand}", colour=Colours.soft_green) + await ctx.send(embed=response) + + @branding_cmds.group(name="daemon", aliases=["d", "task"]) + async def daemon_group(self, ctx: commands.Context) -> None: + """Control the background daemon.""" + if not ctx.invoked_subcommand: + await ctx.send_help(ctx.command) + + @daemon_group.command(name="status") + async def daemon_status(self, ctx: commands.Context) -> None: + """Check whether daemon is currently active.""" + if self._daemon_running: + remaining_time = (arrow.utcnow() + time_until_midnight()).humanize() + response = discord.Embed(description=f"Daemon running {Emojis.ok_hand}", colour=Colours.soft_green) + response.set_footer(text=f"Next refresh {remaining_time}") + else: + response = discord.Embed(description="Daemon not running", colour=Colours.soft_red) + + await ctx.send(embed=response) + + @daemon_group.command(name="start") + async def daemon_start(self, ctx: commands.Context) -> None: + """If the daemon isn't running, start it.""" + if self._daemon_running: + raise BrandingError("Daemon already running!") + + self.daemon = self.bot.loop.create_task(self._daemon_func()) + self._write_config("daemon_active", True) + + response = discord.Embed(description=f"Daemon started {Emojis.ok_hand}", colour=Colours.soft_green) + await ctx.send(embed=response) + + @daemon_group.command(name="stop") + async def daemon_stop(self, ctx: commands.Context) -> None: + """If the daemon is running, stop it.""" + if not self._daemon_running: + raise BrandingError("Daemon not running!") + + self.daemon.cancel() + self._write_config("daemon_active", False) + + response = discord.Embed(description=f"Daemon stopped {Emojis.ok_hand}", colour=Colours.soft_green) + await ctx.send(embed=response) + + +def setup(bot: SeasonalBot) -> None: + """Load BrandingManager cog.""" + bot.add_cog(BrandingManager(bot)) |