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authorGravatar gustavwilliam <[email protected]>2020-10-07 16:48:43 +0200
committerGravatar GitHub <[email protected]>2020-10-07 16:48:43 +0200
commit5d247d4ebdd81d3e937cf395ddcba162b8b4c621 (patch)
tree7ee9234d90107fa397f6868398f250c0e7e2cb84
parentMove _get_random_die to me a separate function (diff)
Change call of `_get_random_dice` call to use self
- Considered best practice Co-authored-by: Leon Sandøy <[email protected]>
-rw-r--r--bot/exts/evergreen/fun.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/bot/exts/evergreen/fun.py b/bot/exts/evergreen/fun.py
index 49c5d69e..231e6d54 100644
--- a/bot/exts/evergreen/fun.py
+++ b/bot/exts/evergreen/fun.py
@@ -67,7 +67,7 @@ class Fun(Cog):
async def roll(self, ctx: Context, num_rolls: int = 1) -> None:
"""Outputs a number of random dice emotes (up to 6)."""
if 1 <= num_rolls <= 6:
- dice = " ".join(Fun._get_random_die() for _ in range(num_rolls))
+ dice = " ".join(self._get_random_die() for _ in range(num_rolls))
await ctx.send(dice)
else:
raise BadArgument("`!roll` only supports between 1 and 6 rolls.")