From 6c028831a65b80f62c4a5e5fa57399e7d498fa78 Mon Sep 17 00:00:00 2001 From: ks129 <45097959+ks129@users.noreply.github.com> Date: Sat, 28 Nov 2020 10:32:14 +0200 Subject: Migrate code jam 3 page from wiki to HTML --- pydis_site/templates/events/pages/code-jams/3.html | 81 ++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 pydis_site/templates/events/pages/code-jams/3.html diff --git a/pydis_site/templates/events/pages/code-jams/3.html b/pydis_site/templates/events/pages/code-jams/3.html new file mode 100644 index 00000000..191f6c86 --- /dev/null +++ b/pydis_site/templates/events/pages/code-jams/3.html @@ -0,0 +1,81 @@ +{% extends "events/base.html" %} + +{% block title %}Code Jam 3: Games!{% endblock %} + +{% block breadcrumb %} +
  • Events
  • +
  • Code Jams
  • +
  • Code Jam 3: Games!
  • +{% endblock %} + +{% block event_content %} +

    + The theme for code jam 3 was creating a game with the theme the world ends in 10 minutes. + The teams of three could live out their creativity here - any form of game was fine, + as long as they fit the theme. The jam started at Monday, the 22nd October 2018, 12:00 PM UTC. +

    + +

    Task Description

    +

    The original task description was as follows:

    +
    +

    + This task is a little more freeform than the other code jams we've had so far - + we're happy to accept games in any form, as long as they fit that theme. + You may use PyGame, Kivy, Curses/Unicurses, Pyxel, web frameworks like Flask, + or anything else your team desires. + Please provide instructions on how to set up and run your game within the README where necessary. + Remember that teamwork is paramount - You will need to work together. + For this jam, we've assigned a leader for each team based on their responses to the application form. + Remember to listen to your leader, and communicate with the rest of your team! +

    +
    + +

    Results

    +

    + The winning team for this jam was Certain Horses, consisting of Wattle, Scragly, and Mark. + They made a 2D platformer where the player had to collect lemons in order to earn points. + Below the player was an ocean of lemon juice that caused instant death if you touched it. +

    +

    + Every time you collected a lemon, the lemon juice water level would raise up, + so you had to be tactical about which lemons you could collect + without dying and which of the branching paths you'd have to select to avoid the sea of lemon juice rushing up to meet you. +

    +

    + You can play the game by yourself here: + https://github.com/MarkKoz/code-jam-3 +

    + +

    Runner up 1: Successful Toads

    +

    + The first runner up for this jam was team Successful Toads, + whose code can be found at https://gitlab.com/biskette/code-jam-3/. + They wrote a flask app game which was about deciding who to let into the last nuclear bunker on the planet. + Like Tinder, but for nuclear holocaust gatekeepers. + The game had procedurally generated graphics which were absolutely hilarious, + and you would swipe right or left to decide whether or not to let someone into your bunker. + Each person had certain traits which could either save or destroy your bunker. +

    +

    + In order to win, you had to balance stuff like medical expertise with combat experience + and make sure that your bunker would survive into the post-apocalypse. +

    + +

    Runner up 2: Misty Hats

    +

    + The second runner up for this jam was team Misty Hats, + with code available at https://gitlab.com/JannesJ/code-jam-3. + They made an excellent shoot-em-up in the style of Gradius, + with a long intro cinematic, lots of original graphics assets, + and a whole bunch of different power-ups. Other features included: +

    + +{% endblock %} -- cgit v1.2.3