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| diff --git a/pydis_site/templates/events/pages/code-jams/3.html b/pydis_site/templates/events/pages/code-jams/3.html new file mode 100644 index 00000000..191f6c86 --- /dev/null +++ b/pydis_site/templates/events/pages/code-jams/3.html @@ -0,0 +1,81 @@ +{% extends "events/base.html" %} + +{% block title %}Code Jam 3: Games!{% endblock %} + +{% block breadcrumb %} +    <li><a href="{% url "events:index" %}">Events</a></li> +    <li><a href="{% url "events:page" path="code-jams" %}">Code Jams</a></li> +    <li class="is-active"><a href="#">Code Jam 3: Games!</a></li> +{% endblock %} + +{% block event_content %} +    <p> +        The theme for code jam 3 was creating a <strong>game</strong> with the theme <strong>the world ends in 10 minutes</strong>. +        The teams of three could live out their creativity here - any form of game was fine, +        as long as they fit the theme. The jam started at <strong>Monday, the 22nd October 2018, 12:00 PM UTC</strong>. +    </p> + +    <h3 id="task-description"><a href="#task-description">Task Description</a></h3> +    <p>The <a href="https://github.com/python-discord/code-jam-3">original task description</a> was as follows:</p> +    <blockquote> +        <p> +            This task is a little more freeform than the other code jams we've had so far - +            we're happy to accept games in any form, as long as they fit that theme. +            You may use PyGame, Kivy, Curses/Unicurses, Pyxel, web frameworks like Flask, +            or anything else your team desires. +            Please provide instructions on how to set up and run your game within the README where necessary. +            Remember that teamwork is paramount - You will need to work together. +            For this jam, we've assigned a leader for each team based on their responses to the application form. +            Remember to listen to your leader, and communicate with the rest of your team! +        </p> +    </blockquote> + +    <h3 id="results"><a href="#results">Results</a></h3> +    <p> +        The <strong>winning team</strong> for this jam was Certain Horses, consisting of Wattle, Scragly, and Mark. +        They made a 2D platformer where the player had to collect lemons in order to earn points. +        Below the player was an ocean of lemon juice that caused instant death if you touched it. +    </p> +    <p> +        Every time you collected a lemon, the lemon juice water level would raise up, +        so you had to be tactical about which lemons you could collect +        without dying and which of the branching paths you'd have to select to avoid the sea of lemon juice rushing up to meet you. +    </p> +    <p> +        You can play the game by yourself here: +        <a href="https://github.com/MarkKoz/code-jam-3">https://github.com/MarkKoz/code-jam-3</a> +    </p> + +    <h4 id="runner-up-1"><a href="#runner-up-1">Runner up 1: Successful Toads</a></h4> +    <p> +        The <strong>first runner up</strong> for this jam was team Successful Toads, +        whose code can be found at <a href="https://gitlab.com/biskette/code-jam-3/">https://gitlab.com/biskette/code-jam-3/</a>. +        They wrote a flask app game which was about deciding who to let into the last nuclear bunker on the planet. +        Like Tinder, but for nuclear holocaust gatekeepers. +        The game had procedurally generated graphics which were absolutely hilarious, +        and you would swipe right or left to decide whether or not to let someone into your bunker. +        Each person had certain traits which could either save or destroy your bunker. +    </p> +    <p> +        In order to win, you had to balance stuff like medical expertise with combat experience +        and make sure that your bunker would survive into the post-apocalypse. +    </p> + +    <h4 id="runner-up-2"><a href="#runner-up-2">Runner up 2: Misty Hats</a></h4> +    <p> +        The second runner up for this jam was team Misty Hats, +        with code available at <a href="https://gitlab.com/JannesJ/code-jam-3">https://gitlab.com/JannesJ/code-jam-3</a>. +        They made an excellent shoot-em-up in the style of Gradius, +        with a long intro cinematic, lots of original graphics assets, +        and a whole bunch of different power-ups. Other features included: +    </p> +    <ul> +        <li><p>Fighter enemy: A tiny spaceship that will follow you and try to take you down.</p></li> +        <li><p>Pythonic mines: Space mines shaped like Python logos that damage you if you touch them.</p></li> +        <li><p>Defensive Structures: Semi-Stationary defensive structures that will shoot you on sight</p></li> +        <li><p>8 different power-ups: Extra damage, armor, hp, shield, double shot.. and more!</p></li> +        <li><p>Timers: A ten minute timer and small timers for temporary power ups.</p></li> +        <li><p>Different size/color blaster projectiles</p></li> +        <li><p>Wave system</p></li> +    </ul> +{% endblock %} | 
