aboutsummaryrefslogtreecommitdiffstats
path: root/pydis_site/templates
diff options
context:
space:
mode:
authorGravatar ks129 <[email protected]>2020-11-28 10:32:14 +0200
committerGravatar ks129 <[email protected]>2020-11-28 10:32:14 +0200
commit6c028831a65b80f62c4a5e5fa57399e7d498fa78 (patch)
tree5d3eaa31bfab837eee9092c0e2b0bc1bb0ff1c8f /pydis_site/templates
parentMigrate code jam 2 page from wiki to HTML (diff)
Migrate code jam 3 page from wiki to HTML
Diffstat (limited to 'pydis_site/templates')
-rw-r--r--pydis_site/templates/events/pages/code-jams/3.html81
1 files changed, 81 insertions, 0 deletions
diff --git a/pydis_site/templates/events/pages/code-jams/3.html b/pydis_site/templates/events/pages/code-jams/3.html
new file mode 100644
index 00000000..191f6c86
--- /dev/null
+++ b/pydis_site/templates/events/pages/code-jams/3.html
@@ -0,0 +1,81 @@
+{% extends "events/base.html" %}
+
+{% block title %}Code Jam 3: Games!{% endblock %}
+
+{% block breadcrumb %}
+ <li><a href="{% url "events:index" %}">Events</a></li>
+ <li><a href="{% url "events:page" path="code-jams" %}">Code Jams</a></li>
+ <li class="is-active"><a href="#">Code Jam 3: Games!</a></li>
+{% endblock %}
+
+{% block event_content %}
+ <p>
+ The theme for code jam 3 was creating a <strong>game</strong> with the theme <strong>the world ends in 10 minutes</strong>.
+ The teams of three could live out their creativity here - any form of game was fine,
+ as long as they fit the theme. The jam started at <strong>Monday, the 22nd October 2018, 12:00 PM UTC</strong>.
+ </p>
+
+ <h3 id="task-description"><a href="#task-description">Task Description</a></h3>
+ <p>The <a href="https://github.com/python-discord/code-jam-3">original task description</a> was as follows:</p>
+ <blockquote>
+ <p>
+ This task is a little more freeform than the other code jams we've had so far -
+ we're happy to accept games in any form, as long as they fit that theme.
+ You may use PyGame, Kivy, Curses/Unicurses, Pyxel, web frameworks like Flask,
+ or anything else your team desires.
+ Please provide instructions on how to set up and run your game within the README where necessary.
+ Remember that teamwork is paramount - You will need to work together.
+ For this jam, we've assigned a leader for each team based on their responses to the application form.
+ Remember to listen to your leader, and communicate with the rest of your team!
+ </p>
+ </blockquote>
+
+ <h3 id="results"><a href="#results">Results</a></h3>
+ <p>
+ The <strong>winning team</strong> for this jam was Certain Horses, consisting of Wattle, Scragly, and Mark.
+ They made a 2D platformer where the player had to collect lemons in order to earn points.
+ Below the player was an ocean of lemon juice that caused instant death if you touched it.
+ </p>
+ <p>
+ Every time you collected a lemon, the lemon juice water level would raise up,
+ so you had to be tactical about which lemons you could collect
+ without dying and which of the branching paths you'd have to select to avoid the sea of lemon juice rushing up to meet you.
+ </p>
+ <p>
+ You can play the game by yourself here:
+ <a href="https://github.com/MarkKoz/code-jam-3">https://github.com/MarkKoz/code-jam-3</a>
+ </p>
+
+ <h4 id="runner-up-1"><a href="#runner-up-1">Runner up 1: Successful Toads</a></h4>
+ <p>
+ The <strong>first runner up</strong> for this jam was team Successful Toads,
+ whose code can be found at <a href="https://gitlab.com/biskette/code-jam-3/">https://gitlab.com/biskette/code-jam-3/</a>.
+ They wrote a flask app game which was about deciding who to let into the last nuclear bunker on the planet.
+ Like Tinder, but for nuclear holocaust gatekeepers.
+ The game had procedurally generated graphics which were absolutely hilarious,
+ and you would swipe right or left to decide whether or not to let someone into your bunker.
+ Each person had certain traits which could either save or destroy your bunker.
+ </p>
+ <p>
+ In order to win, you had to balance stuff like medical expertise with combat experience
+ and make sure that your bunker would survive into the post-apocalypse.
+ </p>
+
+ <h4 id="runner-up-2"><a href="#runner-up-2">Runner up 2: Misty Hats</a></h4>
+ <p>
+ The second runner up for this jam was team Misty Hats,
+ with code available at <a href="https://gitlab.com/JannesJ/code-jam-3">https://gitlab.com/JannesJ/code-jam-3</a>.
+ They made an excellent shoot-em-up in the style of Gradius,
+ with a long intro cinematic, lots of original graphics assets,
+ and a whole bunch of different power-ups. Other features included:
+ </p>
+ <ul>
+ <li><p>Fighter enemy: A tiny spaceship that will follow you and try to take you down.</p></li>
+ <li><p>Pythonic mines: Space mines shaped like Python logos that damage you if you touch them.</p></li>
+ <li><p>Defensive Structures: Semi-Stationary defensive structures that will shoot you on sight</p></li>
+ <li><p>8 different power-ups: Extra damage, armor, hp, shield, double shot.. and more!</p></li>
+ <li><p>Timers: A ten minute timer and small timers for temporary power ups.</p></li>
+ <li><p>Different size/color blaster projectiles</p></li>
+ <li><p>Wave system</p></li>
+ </ul>
+{% endblock %}