1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
|
import typing
from random import random
from discord.ext import commands
GameBoard = typing.List[typing.List[typing.Union[str, int]]]
DictOfGames = typing.Dict[int, typing.Dict]
class CordConverter(commands.Converter):
"""Converter for cords."""
async def convert(self, ctx, cord: str) -> typing.Tuple[int, int]:
"""Take in a cord string and turn it into x, y"""
if not 2 <= len(cord) <= 3:
raise commands.ArgumentParsingError()
value1 = cord[0]
value2 = cord[1:]
if not value2.isdigit():
raise commands.ArgumentParsingError()
x = ord(value1) - 97
y = int(value2) - 1
if (not 0 <= x <= 9) or (not 0 <= y <= 9):
raise commands.ArgumentParsingError()
return x, y
class Minesweeper(commands.Cog):
"""Play a game of minesweeper."""
def __init__(self, bot: commands.Bot) -> None:
self.games: DictOfGames = {} # Store the currently running games
@staticmethod
def is_bomb(cell: typing.Union[str, int]) -> int:
"""Returns 1 if `cell` is a bomb if not 0"""
return cell == "bomb"
def generate_board(self, bomb_chance: float) -> GameBoard:
"""Generate a 2d array for the board."""
board: GameBoard = [["bomb" if random() <= bomb_chance else "number" for _ in range(10)] for _ in range(10)]
for y, row in enumerate(board):
for x, cell in enumerate(row):
if cell == "number":
# calculate bombs near it
bombs = 0
for x_ in [x - 1, x, x + 1]:
for y_ in [y - 1, y, y + 1]:
if x_ != -1 and x_ != 10 and y_ != -1 and y_ != 10 and board[y_][x_] == "bomb":
bombs += 1
board[y][x] = bombs
return board
@staticmethod
def format_for_discord(board: GameBoard) -> str:
"""Format the board to a string for discord."""
mapping = {
0: ":stop_button:",
1: ":one:",
2: ":two:",
3: ":three:",
4: ":four:",
5: ":five:",
6: ":six:",
7: ":seven:",
8: ":eight:",
9: ":nine:",
10: ":keycap_ten:",
"bomb": ":bomb:",
"hidden": ":grey_question:",
"flag": ":triangular_flag_on_post:"
}
discord_msg = (
":stop_button: :regional_indicator_a::regional_indicator_b::regional_indicator_c:"
":regional_indicator_d::regional_indicator_e::regional_indicator_f::regional_indicator_g:"
":regional_indicator_h::regional_indicator_i::regional_indicator_j:\n\n"
)
rows: typing.List[str] = []
for row_number, row in enumerate(board):
new_row = mapping[row_number + 1] + " "
for cell in row:
new_row += mapping[cell]
rows.append(new_row)
discord_msg += "\n".join(rows)
return discord_msg
@commands.command(name="minesweeper")
async def minesweeper_command(self, ctx: commands.Context, bomb_chance: float = .2) -> None:
"""Start a game of minesweeper."""
if ctx.author.id in self.games.keys(): # Player is already playing
msg = await ctx.send(f"{ctx.author.mention} you already have a game running")
await msg.delete(delay=2)
await ctx.message.delete(delay=2)
return
# Add game to list
board: GameBoard = self.generate_board(bomb_chance)
revealed_board: GameBoard = [["hidden" for _ in range(10)] for _ in range(10)]
await ctx.send(f"{ctx.author.mention} is playing minesweeper")
chat_msg = await ctx.send(self.format_for_discord(revealed_board))
await ctx.author.send("play by typing: `.reveal xy [xy]` or `.flag xy [xy]` \n"
"close the game with `.end`\n"
"cords must be in format `<letter><number>`")
dm_msg = await ctx.author.send(self.format_for_discord(revealed_board))
self.games[ctx.author.id] = {
"board": board,
"revealed": revealed_board,
"dm_msg": dm_msg,
"chat_msg": chat_msg
}
async def reload_board(self, ctx: commands.Context) -> None:
"""Update both playing boards."""
game = self.games[ctx.author.id]
await game["dm_msg"].delete()
game["dm_msg"] = await ctx.author.send(self.format_for_discord(game["revealed"]))
await game["chat_msg"].edit(content=self.format_for_discord(game["revealed"]))
@commands.dm_only()
@commands.command(name="flag")
async def flag_command(self, ctx: commands.Context, *cords: CordConverter) -> None:
"""Place multiple flags on the board"""
board: GameBoard = self.games[ctx.author.id]["revealed"]
for x, y in cords:
if board[y][x] == "hidden":
board[y][x] = "flag"
await self.reload_board(ctx)
async def lost(self, ctx: commands.Context) -> None:
"""The player lost the game"""
game = self.games[ctx.author.id]
game["revealed"] = game["board"]
await self.reload_board(ctx)
await ctx.author.send(":fire: You lost :fire: ")
await game["chat_msg"].channel.send(f":fire: {ctx.author.mention} just lost Minesweeper! :fire:")
del self.games[ctx.author.id]
async def won(self, ctx: commands.Context) -> None:
"""The player won the game"""
game = self.games[ctx.author.id]
game["revealed"] = game["board"]
await self.reload_board(ctx)
await ctx.author.send(":tada: You won! :tada: ")
await game["chat_msg"].channel.send(f":tada: {ctx.author.mention} just won Minesweeper! :tada:")
del self.games[ctx.author.id]
def reveal_zeros(self, revealed: GameBoard, board: GameBoard, x: int, y: int) -> None:
"""Used when a 0 is encountered to do a flood fill"""
for x_ in [x - 1, x, x + 1]:
for y_ in [y - 1, y, y + 1]:
if x_ == -1 or x_ == 10 or y_ == -1 or y_ == 10 or revealed[y_][x_] != "hidden":
continue
revealed[y_][x_] = board[y_][x_]
if board[y_][x_] == 0:
self.reveal_zeros(revealed, board, x_, y_)
async def check_if_won(self, ctx, revealed: GameBoard, board: GameBoard) -> bool:
"""Checks if a player has won"""
for x_ in range(10):
for y_ in range(10):
if revealed[y_][x_] == "hidden" and board[y_][x_] != "bomb":
return True
else:
await self.won(ctx)
return False
async def reveal_one(self, ctx: commands.Context, revealed: GameBoard, board: GameBoard, x: int, y: int) -> bool:
"""Reveal one square."""
revealed[y][x] = board[y][x]
if board[y][x] == "bomb":
await self.lost(ctx)
return False
elif board[y][x] == 0:
self.reveal_zeros(revealed, board, x, y)
return await self.check_if_won(ctx, revealed, board)
@commands.dm_only()
@commands.command(name="reveal")
async def reveal_command(self, ctx: commands.Context, *cords: CordConverter) -> None:
"""Reveal multiple cells"""
game = self.games[ctx.author.id]
revealed: GameBoard = game["revealed"]
board: GameBoard = game["board"]
reload_board = True
for x, y in cords:
if not await self.reveal_one(ctx, revealed, board, x, y):
reload_board = False
if reload_board:
await self.reload_board(ctx)
@commands.command(name="end")
async def end_command(self, ctx: commands.Context):
"""End the current game"""
game = self.games[ctx.author.id]
game["revealed"] = game["board"]
await self.reload_board(ctx)
await ctx.author.send(":no_entry: you canceled the game :no_entry:")
await game["chat_msg"].channel.send(f"{ctx.author.mention} just canceled Minesweeper.")
del self.games[ctx.author.id]
def setup(bot: commands.Bot) -> None:
"""Cog load."""
bot.add_cog(Minesweeper(bot))
|