import typing from random import random from discord.ext import commands GameBoard = typing.List[typing.List[typing.Union[str, int]]] DictOfGames = typing.Dict[int, typing.Dict] class CordConverter(commands.Converter): """Converter for cords.""" async def convert(self, ctx, cord: str) -> typing.Tuple[int, int]: """Take in a cord string and turn it into x, y""" if not 2 <= len(cord) <= 3: raise commands.ArgumentParsingError() value1 = cord[0] value2 = cord[1:] if not value2.isdigit(): raise commands.ArgumentParsingError() x = ord(value1) - 97 y = int(value2) - 1 if (not 0 <= x <= 9) or (not 0 <= y <= 9): raise commands.ArgumentParsingError() return x, y class Minesweeper(commands.Cog): """Play a game of minesweeper.""" def __init__(self, bot: commands.Bot) -> None: self.games: DictOfGames = {} # Store the currently running games @staticmethod def is_bomb(cell: typing.Union[str, int]) -> int: """Returns 1 if `cell` is a bomb if not 0""" return cell == "bomb" def generate_board(self, bomb_chance: float) -> GameBoard: """Generate a 2d array for the board.""" board: GameBoard = [["bomb" if random() <= bomb_chance else "number" for _ in range(10)] for _ in range(10)] for y, row in enumerate(board): for x, cell in enumerate(row): if cell == "number": # calculate bombs near it bombs = 0 for x_ in [x - 1, x, x + 1]: for y_ in [y - 1, y, y + 1]: if x_ != -1 and x_ != 10 and y_ != -1 and y_ != 10 and board[y_][x_] == "bomb": bombs += 1 board[y][x] = bombs return board @staticmethod def format_for_discord(board: GameBoard) -> str: """Format the board to a string for discord.""" mapping = { 0: ":stop_button:", 1: ":one:", 2: ":two:", 3: ":three:", 4: ":four:", 5: ":five:", 6: ":six:", 7: ":seven:", 8: ":eight:", 9: ":nine:", 10: ":keycap_ten:", "bomb": ":bomb:", "hidden": ":grey_question:", "flag": ":triangular_flag_on_post:" } discord_msg = ( ":stop_button: :regional_indicator_a::regional_indicator_b::regional_indicator_c:" ":regional_indicator_d::regional_indicator_e::regional_indicator_f::regional_indicator_g:" ":regional_indicator_h::regional_indicator_i::regional_indicator_j:\n\n" ) rows: typing.List[str] = [] for row_number, row in enumerate(board): new_row = mapping[row_number + 1] + " " for cell in row: new_row += mapping[cell] rows.append(new_row) discord_msg += "\n".join(rows) return discord_msg @commands.command(name="minesweeper") async def minesweeper_command(self, ctx: commands.Context, bomb_chance: float = .2) -> None: """Start a game of minesweeper.""" if ctx.author.id in self.games.keys(): # Player is already playing msg = await ctx.send(f"{ctx.author.mention} you already have a game running") await msg.delete(delay=2) await ctx.message.delete(delay=2) return # Add game to list board: GameBoard = self.generate_board(bomb_chance) revealed_board: GameBoard = [["hidden" for _ in range(10)] for _ in range(10)] await ctx.send(f"{ctx.author.mention} is playing minesweeper") chat_msg = await ctx.send(self.format_for_discord(revealed_board)) await ctx.author.send("play by typing: `.reveal xy [xy]` or `.flag xy [xy]` \n" "close the game with `.end`\n" "cords must be in format ``") dm_msg = await ctx.author.send(self.format_for_discord(revealed_board)) self.games[ctx.author.id] = { "board": board, "revealed": revealed_board, "dm_msg": dm_msg, "chat_msg": chat_msg } async def reload_board(self, ctx: commands.Context) -> None: """Update both playing boards.""" game = self.games[ctx.author.id] await game["dm_msg"].delete() game["dm_msg"] = await ctx.author.send(self.format_for_discord(game["revealed"])) await game["chat_msg"].edit(content=self.format_for_discord(game["revealed"])) @commands.dm_only() @commands.command(name="flag") async def flag_command(self, ctx: commands.Context, *cords: CordConverter) -> None: """Place multiple flags on the board""" board: GameBoard = self.games[ctx.author.id]["revealed"] for x, y in cords: if board[y][x] == "hidden": board[y][x] = "flag" await self.reload_board(ctx) async def lost(self, ctx: commands.Context) -> None: """The player lost the game""" game = self.games[ctx.author.id] game["revealed"] = game["board"] await self.reload_board(ctx) await ctx.author.send(":fire: You lost :fire: ") await game["chat_msg"].channel.send(f":fire: {ctx.author.mention} just lost Minesweeper! :fire:") del self.games[ctx.author.id] async def won(self, ctx: commands.Context) -> None: """The player won the game""" game = self.games[ctx.author.id] game["revealed"] = game["board"] await self.reload_board(ctx) await ctx.author.send(":tada: You won! :tada: ") await game["chat_msg"].channel.send(f":tada: {ctx.author.mention} just won Minesweeper! :tada:") del self.games[ctx.author.id] def reveal_zeros(self, revealed: GameBoard, board: GameBoard, x: int, y: int) -> None: """Used when a 0 is encountered to do a flood fill""" for x_ in [x - 1, x, x + 1]: for y_ in [y - 1, y, y + 1]: if x_ == -1 or x_ == 10 or y_ == -1 or y_ == 10 or revealed[y_][x_] != "hidden": continue revealed[y_][x_] = board[y_][x_] if board[y_][x_] == 0: self.reveal_zeros(revealed, board, x_, y_) async def check_if_won(self, ctx, revealed: GameBoard, board: GameBoard) -> bool: """Checks if a player has won""" for x_ in range(10): for y_ in range(10): if revealed[y_][x_] == "hidden" and board[y_][x_] != "bomb": return True else: await self.won(ctx) return False async def reveal_one(self, ctx: commands.Context, revealed: GameBoard, board: GameBoard, x: int, y: int) -> bool: """Reveal one square.""" revealed[y][x] = board[y][x] if board[y][x] == "bomb": await self.lost(ctx) return False elif board[y][x] == 0: self.reveal_zeros(revealed, board, x, y) return await self.check_if_won(ctx, revealed, board) @commands.dm_only() @commands.command(name="reveal") async def reveal_command(self, ctx: commands.Context, *cords: CordConverter) -> None: """Reveal multiple cells""" game = self.games[ctx.author.id] revealed: GameBoard = game["revealed"] board: GameBoard = game["board"] reload_board = True for x, y in cords: if not await self.reveal_one(ctx, revealed, board, x, y): reload_board = False if reload_board: await self.reload_board(ctx) @commands.command(name="end") async def end_command(self, ctx: commands.Context): """End the current game""" game = self.games[ctx.author.id] game["revealed"] = game["board"] await self.reload_board(ctx) await ctx.author.send(":no_entry: you canceled the game :no_entry:") await game["chat_msg"].channel.send(f"{ctx.author.mention} just canceled Minesweeper.") del self.games[ctx.author.id] def setup(bot: commands.Bot) -> None: """Cog load.""" bot.add_cog(Minesweeper(bot))