from random import choice from discord.ext import commands from bot.bot import Bot CHOICES = ["rock", "paper", "scissors"] SHORT_CHOICES = ["r", "p", "s"] # Using a dictionary instead of conditions to check for the winner. WINNER_DICT = { "r": { "r": 0, "p": -1, "s": 1, }, "p": { "r": 1, "p": 0, "s": -1, }, "s": { "r": -1, "p": 1, "s": 0, } } class RPS(commands.Cog): """Rock Paper Scissors. The Classic Game!""" @commands.command(case_insensitive=True) async def rps(self, ctx: commands.Context, move: str) -> None: """Play the classic game of Rock Paper Scissors with your own sir-lancebot!""" move = move.lower() player_mention = ctx.author.mention if move not in CHOICES and move not in SHORT_CHOICES: raise commands.BadArgument(f"Invalid move. Please make move from options: {', '.join(CHOICES).upper()}.") bot_move = choice(CHOICES) # value of player_result will be from (-1, 0, 1) as (lost, tied, won). player_result = WINNER_DICT[move[0]][bot_move[0]] if player_result == 0: message_string = f"{player_mention} You and Sir Lancebot played {bot_move}, it's a tie." await ctx.send(message_string) elif player_result == 1: await ctx.send(f"Sir Lancebot played {bot_move}! {player_mention} won!") else: await ctx.send(f"Sir Lancebot played {bot_move}! {player_mention} lost!") def setup(bot: Bot) -> None: """Load the RPS Cog.""" bot.add_cog(RPS(bot))