import asyncio import json import logging import random from pathlib import Path import discord from discord.ext import commands from fuzzywuzzy import fuzz from bot.constants import Roles logger = logging.getLogger(__name__) WRONG_ANS_RESPONSE = [ "No one answered correctly!", "Better luck next time" ] class TriviaQuiz(commands.Cog): """A cog for all quiz commands.""" def __init__(self, bot: commands.Bot) -> None: self.bot = bot self.questions = self.load_questions() self.game_status = {} # A variable to store the game status: either running or not running. self.game_owners = {} # A variable to store the person's ID who started the quiz game in a channel. self.question_limit = 4 self.player_scores = {} # A variable to store all player's scores for a bot session. self.game_player_scores = {} # A variable to store temporary game player's scores. self.categories = { "general": "Test your general knowledge" # "retro": "Questions related to retro gaming." } @staticmethod def load_questions() -> dict: """Load the questions from the JSON file.""" p = Path("bot", "resources", "evergreen", "trivia_quiz.json") with p.open(encoding="utf8") as json_data: questions = json.load(json_data) return questions @commands.group(name="quiz", aliases=["trivia"], invoke_without_command=True) async def quiz_game(self, ctx: commands.Context, category: str = None) -> None: """ Start a quiz! Questions for the quiz can be selected from the following categories: - general : Test your general knowledge. (default) (More to come!) """ if ctx.channel.id not in self.game_status: self.game_status[ctx.channel.id] = False if ctx.channel.id not in self.game_player_scores: self.game_player_scores[ctx.channel.id] = {} # Stop game if running. if self.game_status[ctx.channel.id] is True: return await ctx.send( f"Game is already running..." f"do `{self.bot.command_prefix}quiz stop`" ) # Send embed showing available categories if inputted category is invalid. if category is None: category = random.choice(list(self.categories)) category = category.lower() if category not in self.categories: embed = self.category_embed() await ctx.send(embed=embed) return # Start game if not running. if self.game_status[ctx.channel.id] is False: self.game_owners[ctx.channel.id] = ctx.author self.game_status[ctx.channel.id] = True start_embed = self.make_start_embed(category) await ctx.send(embed=start_embed) # send an embed with the rules await asyncio.sleep(1) topic = self.questions[category] done_question = [] hint_no = 0 answer = None while self.game_status[ctx.channel.id]: # Exit quiz if number of questions for a round are already sent. if len(done_question) > self.question_limit and hint_no == 0: await ctx.send("The round has ended.") await self.declare_winner(ctx.channel, self.game_player_scores[ctx.channel.id]) self.game_status[ctx.channel.id] = False del self.game_owners[ctx.channel.id] self.game_player_scores[ctx.channel.id] = {} break # If no hint has been sent or any time alert. Basically if hint_no = 0 means it is a new question. if hint_no == 0: # Select a random question which has not been used yet. while True: question_dict = random.choice(topic) if question_dict["id"] not in done_question: done_question.append(question_dict["id"]) break q = question_dict["question"] answer = question_dict["answer"] embed = discord.Embed(colour=discord.Colour.gold()) embed.title = f"Question #{len(done_question)}" embed.description = q await ctx.send(embed=embed) # Send question embed. # A function to check whether user input is the correct answer(close to the right answer) def check(m: discord.Message) -> bool: ratio = fuzz.ratio(answer.lower(), m.content.lower()) return ratio > 85 and m.channel == ctx.channel try: msg = await self.bot.wait_for('message', check=check, timeout=10) except asyncio.TimeoutError: # In case of TimeoutError and the game has been stopped, then do nothing. if self.game_status[ctx.channel.id] is False: break # if number of hints sent or time alerts sent is less than 2, then send one. if hint_no < 2: hint_no += 1 if "hints" in question_dict: hints = question_dict["hints"] await ctx.send(f"**Hint #{hint_no+1}\n**{hints[hint_no]}") else: await ctx.send(f"{30 - hint_no * 10}s left!") # Once hint or time alerts has been sent 2 times, the hint_no value will be 3 # If hint_no > 2, then it means that all hints/time alerts have been sent. # Also means that the answer is not yet given and the bot sends the answer and the next question. else: if self.game_status[ctx.channel.id] is False: break response = random.choice(WRONG_ANS_RESPONSE) await ctx.send(response) await self.send_answer(ctx.channel, question_dict) await asyncio.sleep(1) hint_no = 0 # init hint_no = 0 so that 2 hints/time alerts can be sent for the new question. await self.send_score(ctx.channel, self.game_player_scores[ctx.channel.id]) await asyncio.sleep(2) else: if self.game_status[ctx.channel.id] is False: break # Reduce points by 25 for every hint/time alert that has been sent. points = 100 - 25*hint_no if msg.author in self.game_player_scores[ctx.channel.id]: self.game_player_scores[ctx.channel.id][msg.author] += points else: self.game_player_scores[ctx.channel.id][msg.author] = points # Also updating the overall scoreboard. if msg.author in self.player_scores: self.player_scores[msg.author] += points else: self.player_scores[msg.author] = points hint_no = 0 await ctx.send(f"{msg.author.mention} got the correct answer :tada: {points} points!") await self.send_answer(ctx.channel, question_dict) await self.send_score(ctx.channel, self.game_player_scores[ctx.channel.id]) await asyncio.sleep(2) @staticmethod def make_start_embed(category: str) -> discord.Embed: """Generate a starting/introduction embed for the quiz.""" start_embed = discord.Embed(colour=discord.Colour.red()) start_embed.title = "Quiz game Starting!!" start_embed.description = "Each game consists of 5 questions.\n" start_embed.description += "**Rules :**\nNo cheating and have fun!" start_embed.description += f"\n **Category** : {category}" start_embed.set_footer( text="Points for each question reduces by 25 after 10s or after a hint. Total time is 30s per question" ) return start_embed @quiz_game.command(name="stop") async def stop_quiz(self, ctx: commands.Context) -> None: """ Stop a quiz game if its running in the channel. Note: Only mods or the owner of the quiz can stop it. """ if self.game_status[ctx.channel.id] is True: # Check if the author is the game starter or a moderator. if ( ctx.author == self.game_owners[ctx.channel.id] or any(Roles.moderator == role.id for role in ctx.author.roles) ): await ctx.send("Quiz stopped.") await self.declare_winner(ctx.channel, self.game_player_scores[ctx.channel.id]) self.game_status[ctx.channel.id] = False del self.game_owners[ctx.channel.id] self.game_player_scores[ctx.channel.id] = {} else: await ctx.send(f"{ctx.author.mention}, you are not authorised to stop this game :ghost:!") else: await ctx.send("No quiz running.") @quiz_game.command(name="leaderboard") async def leaderboard(self, ctx: commands.Context) -> None: """View everyone's score for this bot session.""" await self.send_score(ctx.channel, self.player_scores) @staticmethod async def send_score(channel: discord.TextChannel, player_data: dict) -> None: """A function which sends the score.""" if len(player_data) == 0: await channel.send("No one has made it onto the leaderboard yet.") return embed = discord.Embed(colour=discord.Colour.blue()) embed.title = "Score Board" embed.description = "" sorted_dict = sorted(player_data.items(), key=lambda a: a[1], reverse=True) for item in sorted_dict: embed.description += f"{item[0]} : {item[1]}\n" await channel.send(embed=embed) @staticmethod async def declare_winner(channel: discord.TextChannel, player_data: dict) -> None: """Announce the winner of the quiz in the game channel.""" if player_data: highest_points = max(list(player_data.values())) no_of_winners = list(player_data.values()).count(highest_points) # Check if more than 1 player has highest points. if no_of_winners > 1: word = "You guys" winners = [] points_copy = list(player_data.values()).copy() for _ in range(no_of_winners): index = points_copy.index(highest_points) winners.append(list(player_data.keys())[index]) points_copy[index] = 0 winners_mention = " ".join(winner.mention for winner in winners) else: word = "You" author_index = list(player_data.values()).index(highest_points) winner = list(player_data.keys())[author_index] winners_mention = winner.mention await channel.send( f"Congratulations {winners_mention} :tada: " f"{word} have won this quiz game with a grand total of {highest_points} points!" ) def category_embed(self) -> discord.Embed: """Build an embed showing all available trivia categories.""" embed = discord.Embed(colour=discord.Colour.blue()) embed.title = "The available question categories are:" embed.set_footer(text="If a category is not chosen, a random one will be selected.") embed.description = "" for cat, description in self.categories.items(): embed.description += f"**- {cat.capitalize()}**\n{description.capitalize()}\n" return embed @staticmethod async def send_answer(channel: discord.TextChannel, question_dict: dict) -> None: """Send the correct answer of a question to the game channel.""" answer = question_dict["answer"] info = question_dict["info"] embed = discord.Embed(color=discord.Colour.red()) embed.title = f"The correct answer is **{answer}**\n" embed.description = "" if info != "": embed.description += f"**Information**\n{info}\n\n" embed.description += "Let's move to the next question.\nRemaining questions: " await channel.send(embed=embed) def setup(bot: commands.Bot) -> None: """Load the cog.""" bot.add_cog(TriviaQuiz(bot))