from random import choice from discord import Member, TextChannel from discord.ext import commands from bot.bot import Bot CHOICES = ['rock', 'paper', 'scissor'] SHORT_CHOICES = ['r', 'p', 's'] # Using a dictionary instead of conditions to check for the winner. WINNER_DICT = { 'r': { 'r': 0, 'p': -1, 's': 1, }, 'p': { 'r': 1, 'p': 0, 's': -1, }, 's': { 'r': -1, 'p': 1, 's': 0, } } class RPS(commands.Cog): """Rock Paper Scissor. The Classic Game!""" async def game_start(self, player: Member, channel: TextChannel, action: str) -> None: """ Check action of player, draw a move and return result. After checking if action of player is valid, make a random move. And based on the move, compare moves of both player and bot and send approprite result. """ if not action: await channel.send("Please make a move.") return action = action.lower() if action not in CHOICES and action not in SHORT_CHOICES: await channel.send(f"Invalid move. Please make move from options: {' '.join(CHOICES)}") return bot_move = choice(CHOICES) # value of player_result will be from (-1, 0, 1) as (lost, tied, won). player_result = WINNER_DICT[action[0]][bot_move[0]] if player_result == 0: message_string = f"{player.mention} You and Sir Lancebot played {bot_move.upper()}, It's a tie." await channel.send(message_string) elif player_result == 1: await channel.send(f"Sir Lancebot played {bot_move.upper()}! {player.mention} Won!") else: await channel.send(f"Sir Lancebot played {bot_move.upper()}! {player.mention} Lost!") @commands.command(case_insensitive=True) async def rps(self, ctx: commands.Context, move: str) -> None: """Play the classic game of Rock Paper Scissor with your own sir-lancebot!""" channel = ctx.channel if not move: await channel.send("Please make a move.") return move = move.lower() player_mention = ctx.author.mention if move not in CHOICES and move not in SHORT_CHOICES: await channel.send(f"Invalid move. Please make move from options: {', '.join(CHOICES).upper()}.") return bot_move = choice(CHOICES) # value of player_result will be from (-1, 0, 1) as (lost, tied, won). player_result = WINNER_DICT[move[0]][bot_move[0]] if player_result == 0: message_string = f"{player_mention} You and Sir Lancebot played {bot_move.upper()}, It's a tie." await channel.send(message_string) elif player_result == 1: await channel.send(f"Sir Lancebot played {bot_move.upper()}! {player_mention} Won!") else: await channel.send(f"Sir Lancebot played {bot_move.upper()}! {player_mention} Lost!") def setup(bot: Bot) -> None: """Load RPS Cog.""" bot.add_cog(RPS(bot))