| Commit message (Collapse) | Author | Age | Lines |
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Details: https://github.com/python-discord/sir-lancebot/issues/677
NOTE: get_color_fields (line 122) method explicity requires a valid tuple of RGB values.
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Updated the code to parse user_input depending on the color code
'mode' passed to the command. Added stub code for future color codes
and embeds if mode is None or wrong code.
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Still a work in progress but commenting out stub code and unused
imports. List of To-Do's still applies.
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Implemented the thumbnail creation from CyberCitizen0,
worked on adding some features to the program.
Notable Changes:
-Check if user passes in hex color
-Create thumbnail based on rgb_color
To-Do:
-Create hex color from rgb color
-Create readable rgb color from user input
Co-authored-by: Mohammad Rafivulla <[email protected]>
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- import PIL is the way to import pillow.
- discord-flags isn't being used yet.
- Fixed some of the linting issues.
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Original source: https://github.com/ryanzec/name-that-color/blob/master/lib/ntc.js#L116-L1681
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Original source: https://github.com/ryanzec/name-that-color/blob/master/lib/ntc.js#L116-L1681
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Co-authored-by: Mohammad Rafivulla <[email protected]>
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This is a large empty file with lots of comments. My general proposal
is outlined in the code stumps. Details will need to be hashed out and
decided on with CyberCitizen01.
In particular:
- How to use URLs that has list of color names? Read those into a
dictionary?
- How to handle the command call with options? `discord-flags`,
parsing, function call like:
.colour cmyk(49, 50, 0, 22)
.colour hsl(241, 47, 58)
.colour rgb 101 99 199
- How to implement fuzzy matching with rapidfuzz based on the color
names from those URLs?
- How to generate colors in other formats? Is this all possible in
pillow?
- How to generate photo to use in the embed? Do we temporarily create a
file in a cache, send it in embed, then delete?
This will be a fun project, and my first collab!
Co-authored-by: Mohammad Rafivulla
<[email protected]>
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Previously only ignored its own messages, but now ignores messages from
all bots.
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* feat: Added quack command
* added log.error call for request fails
* spacing change
Co-authored-by: Bluenix <[email protected]>
* another spacing change
Co-authored-by: Bluenix <[email protected]>
* Moved description to footer
Co-authored-by: Bluenix <[email protected]>
* whitespace fix
* chore: Removed the link from the footer and set it as the url param
* chore: moved footer to description
Co-authored-by: Bluenix <[email protected]>
Co-authored-by: Xithrius <[email protected]>
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* Allow everyone to use the bm command
* Add everyone role in Roles constants
* Use envvars and re-order Roles section to be more organized
* Fix trailing whitespace
We might need to squash merge, four commits for a single small fix is too much
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since the restructure of lancebot, this code was incorrect, and is no longer blacklisting itself.
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You know the drill, due to discord.py 2.0a0 datetimes are now offset-aware, breaking some code.
Closes python-discord/sir-lancebot#875
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Closes #871
With multiplayer and a missing check for the right channel the bot would respond to each message as one directed to the game. Multiplayer mode is planned to be reintroduced later on using threads.
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* beginning commit
creating the base of the hangman, code needs to be linted in the future
* updated words list
* adding images to show the hangman person
* added images, though it is a bit laggy
* replacing images with discord attachment urls
* adding error if filters aren't found
* fixing typo in ``filter_not_found_embed``
* final lints + removing `mode` parameter as it renders useless
* linting flake8 errors
* adding newline at the end of `top_1000_used_words.txt`
* minor change to filter message
* improving hangman docstring
* removing `bot/resources/evergreen/hangman` directory as file attachments are used
* replacing single quotes with double quotes, to adhere to the style guide.
* fixing style inconsistencies and other problems with how the code looks - as per requested by Objectivix
* fixing `IMAGES` style inconsistency
* adding trailing commas and switching to `Colours` for consistency
* adding trailing commas and switching to `Colours` for consistency
* fixing the remnants of non-trailing commas and allowing specification for single player vs mulitplayer
* removing all 2 letter words from the hangman word choosing and removing words that @Objectivix found that shouldn't be in the list of words
* removing some inappropriate words from the txt file
* Adding space for grammatical errors
Co-authored-by: ChrisJL <[email protected]>
* changing two periods to a full stop & wrapping try and except block to only the part that can raise it
* using negative replies instead along with fixing grammatical errors in the sentence
* removing words that could be considered inappropirate
* removing `TOP_WORDS_FILE_PATH` and making `ALL_WORDS` a global variable.
* more specific docstring
* more specific docstring
* Removing more words
The words removed shouldn't really belong here
* replacing mapping_of_images with IMAGES and other fixes
* Dedenting
Co-authored-by: Bluenix <[email protected]>
* Improving tries logic
Co-authored-by: Bluenix <[email protected]>
* Updating `positions` list to set
Co-authored-by: Bluenix <[email protected]>
* fixing too many blank lines
* Hardcode dictionary
Co-authored-by: Bluenix <[email protected]>
* remove 3 letter words
* add the word python
* remove all 3 letter words - forgot to remove some
* case insensitivity
* changes to improve gameplay
* setting check outside of every iteration
* checking if a letter has already been guessed
* changing to transparent images without the shadows
* consistency with timeout
* capitalization / edits to the hangman_words.txt
* changing `singleplayer` to a boolean
* sending then deleting, along with encouraging to try again
* Grammar
Co-authored-by: Bluenix <[email protected]>
* Grammatical error
Co-authored-by: Bluenix <[email protected]>
* Simplification
Co-authored-by: ChrisJL <[email protected]>
* changing from pathlib to open
* python-related words
* two more python-related words
* making error embeds more clear
* Update hangman_words.txt
deleted a possibly inappropriate word and added 3 new python related words
* Update hangman.py
Added some more comments and made some line spacing changes before and after the docstring
* adding a new word
* Adding newline
* updating comments
* when the game has won, it will display the word
* add helper function to abstract some code, and edit the message at the end when won with the original word
* editing message for win screen for consistency
* prettifying the user guess
* sending win and losing embed separately
* Clarify 'tries remaining'
Co-authored-by: ChrisJL <[email protected]>
* changing to `delete_after`
* not editing `message.content` variable
* fixing error; changing to len(normalized_content)
* Update hangman.py
Reworded the comment about the timeout a little
* last nitpicks for grammatical errors in comments
* adding suggestions from ToxicKidz
* Improving comments/removing unnecessary ones
Co-authored-by: Bluenix <[email protected]>
* Renaming parameter from `singleplayer` to `mode`
Co-authored-by: Bluenix <[email protected]>
Co-authored-by: ChrisJL <[email protected]>
Co-authored-by: Bluenix <[email protected]>
Co-authored-by: DMFriends <[email protected]>
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This is a solution for the #862 issue, which says the Hanukka holiday can also be in November and not only in December.
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* (trivia-quiz): Add Wikipedia Guess Game
This commit also moves all the 'dynamic' question generator to a separate class.
Closes: #446
* (trivia quiz): Use tuples for command aliases
* (trivia quiz): Edit congratulations message
* (trivia quiz): Use default dict for storing player scores
* (trivia quiz): 'done_question' to 'done_questions'
* Add space after 'Congratulations' word
* Use classmethods for dynamically generating questions
* Don't add wiki category if max error fetches hit
If the task hit max error fetches, which is 3 currently, it would remove wikipedia from listed categories and not add it to loaded questions.
If it doesn't hit max fetches, then it adds them.
* Don't hardcode the number of questions in RULES
* Add information field only if it exists
* Add "cs" and "python" categories to the `.quiz` command
* add 30 questions each under the categories "cs" and "python"
add the two categories into the code and modify the starting phase
Co-authored-by: Xithrius <[email protected]>
Co-authored-by: ToxicKidz <[email protected]>
* refactor: Use yesterday's most read to make trivia questions
Since random wikipedia article guess questions weren't really "knowledgeable", no one could really guess it or gain any "good" knowledge from them, so after asking wookie (this commits mentions his review comments above also), I decided to use these.
* refactor: Logic to remove pronounciations from question
Co-authored-by: wookie184 <[email protected]>
* fix: Set to correct question limit
If the number of questions are less then the default limit which can
happen in the case of wikipedia guess game as it is dependent on the
most read articiles on wikipedia, it would create a infinite loop
sending us into infinite amount of errors, so let's prevent that, thanks
wookie
* chore: Add comment for d5f8205 change
* refactor: Remove double mention of dataclass in quizentry
* chore: Use r"" over noqa
We can use r"", a raw string, here to make it clear that \* and \s
aren't supposed to be handled as escape sequences and just use the "raw
string".
* fix: Correct off by one bug
Originally, before this commit, we checked the number of questions left
by comparing `len(done_questions) > self.question_limit`, so question
limit had to be 1 since if it wasn't we would compare 7 > 7, which would
be false and then it would send another question.
To correct this bug, we now use == comparision on the two, so if the
number of done questions is same as the question limit it means that the
round is over. I have changed the relevant parts of the code to reflect
this change i.e. where-ever we did +-1 due to the off by one bug.
* refactor: Noramlize the title to remove all punctuations
Since the title can sometimes contain punctuations making it very
difficult to get the matching answer to the question, we originally
removed all such questions. This took the question count down :( and
wasn't an effective way. Therefore now we keep them but as normalized,
yay!
I have also updated the code documentation to make the process much
clearer to anyone reading the "normalizing" code section of the wiki
questions generator.
* refactor: Keep answers as a list & not ",".join()
Wasn't fitting in character limit so shorterned it ^^ lol. Okay, getting
to the point, this mentions fix error's comment of making quiz entry
except the answers as a list and not as a string which could a comma
joined list. The same structure was in the json resource, where multiple
answers where joined with commas. This didn't allow you to use commas in
answers.
So I went ahead and did a bit more than requested to change the json
structure and make `answers` a list. Also now all questions are in the
form of the quiz entry to keep it same through out the code and var
tolerance has become a valid param in QuizEntry, this is done because it
was differing between questions, if not needed this would make the
process to add `var_tol` as a argument to the json easier. And that's
it!
Co-authored-by: Objectivitix <[email protected]>
Co-authored-by: Xithrius <[email protected]>
Co-authored-by: ToxicKidz <[email protected]>
Co-authored-by: wookie184 <[email protected]>
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This moves all the fun commands and games into the fun folder.
This commit also makes changes to the duck_game.
It was setting a footer during an embed init, which is no longer
possible with the version of d.py we use. Additionally, an issue with
editing an embed that had a local image loaded.
The workaround for the time being is to update the message,
not the embed.
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Separates out the useful/practical seasonal bot features from the
evergreen folder into a "utilities" folder.
Adjusts the paths to resources to reflect the folder move.
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Part of this restructure involves splitting out the massive evergreen
folder into a `fun` folder and then a `utilities` folder. To help with
that we've rename the `util` folder to `core`.
The core functions to run the bot have been moved into this folder.
`.source`, `.ping`, and `.int e` have been moved into this folder.
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Additionally, this commit fixes an error with the pridepfp command.
The avatar image now uses discord.py's v.20 avatar.url instead
of avatar_url
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Hannukah was previously in the Christmas folder, which was weird.
This now moves it to its own folder under Holidays.
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Moves the Pride features to the Holidays folder.
Corrected the paths to reflect this change.
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Moves the valentine's day features to the holidays folders.
Corrected the paths to reflect the folder moves.
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Moves all the hallowen features to the holidays folder.
Also updates the paths to reflect the folder moves.
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This moves the easter seasonal features into a more cohesive
holidays/easter folder. Additionally, this splits out earth day into
its own holiday folder.
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Moves Advent of Code and Hacktoberfest into an events
folder. Although these are roughly associated with holidays,
they are standalone events that we have participated in
in the past.
Therefore they're being moved to an events folder
separate from the "fun" or "holidays" folders.
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Logs below warnings aren't relevant when working on the bot
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