| Commit message (Collapse) | Author | Age | Lines |
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Improves the wording of both docstrings, strips trailing dot from log
and response messages for consistency. Refactors the error embed and
renames the variable.
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The bookmark method's function signature is reformatted,
bookmark image url is reduced to a single line,
and the embed's description is broken into separate lines.
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Simplified the DM , example in the original post
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Removed error_embeds
No more selecting last message if * or None is specified
Redone how DM's Look like
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Co-Authored-By: Matteo Bertucci <[email protected]>
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Co-Authored-By: Matteo Bertucci <[email protected]>
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Co-Authored-By: Matteo Bertucci <[email protected]>
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Co-Authored-By: Matteo Bertucci <[email protected]>
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RIP `embed.set_footer(text="Why everything so heavy ?")`
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Fixed the description of the command itself
Co-Authored-By: Matteo Bertucci <[email protected]>
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-Finally got a string that `describe` the cog Bookmark I love you Ves Zappa <3 .
-Fixed no punctuation after `No hint provided` string.
-Made it so it follow colo(u)ring theme of the bot.
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Fixed the coding not satisfying `K&R` code styling
Fixed most of the grammatical issues
Removed unnecessary `try except` code block , not gonna trigger anyways.
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Pretty much the main file for the command `.bm` used to make bookmark in a heavy server for personal use later, along with hints to organize it easily.
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Co-Authored-By: Mark <[email protected]>
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Co-Authored-By: Mark <[email protected]>
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- I cleaned up some residue code
- The quiz now selects a random category if None provided
- Updated doc strings
- Displaying the category when the quiz is starting
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adding space around special chars
Co-Authored-By: Mark <[email protected]>
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command
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functions for the start and end quiz. Added another check to check if the game is still running before sending the answer.
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longer run again if stopped n stuff.
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- Corrected all typos.
- the quiz command is now a command group to allocate the leaderboard command(a command which shows the leaderboard for the current bot session).
- Few other refinements with language and stuff.
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for the quiz game:
New scoreboard for every game.
Store overall score board which refreshs when bot restarts.
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The Advent of Code cog has a subscription system that allows members
to subscribe to a daily notification indicating the puzzle for that
day has become available. However, we introduces a more stringent
role mentionability policy that meant that the mentions did not
actually ping the members subscribed.
To solve this, I've made sure that the bot unlocks the role before
making the announcement using the `unlock_role` context manager. This
also means the role is automatically unlocked after the message is
sent.
In addition, I noticed that Seasonalbot was consistently announcing
the puzzle about 0.5 seconds early. I've correct this by adding a
second to the sleep delay. In addition, the bot now verifies that the
puzzle is available using a small HEAD request. While this does send
a request to the AoC server, it prevents multiple users from sending
unnecessary requests by following our link before the puzzle is
actually available.
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I have made the `#advent-of-code` channel id configurable using the
same environment variable technique used for other settings. This
makes it easier to test features that rely on this channel in a test
environment.
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