| Commit message (Collapse) | Author | Age | Lines |
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- Using a while loop to run a game rather than bunch of the functions calling each other.
- using wait_for() to send hints, answers and to move to next questions.
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Pending work:
- Function annotation
- Announcement of multiple winners (if they have same points).
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- Linting
- renamed self.games to self.running_games
- using self.running_games insted of list(self.running_games.keys()) to loop over its keys.
- Renamed the file to trivia_quiz
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the following features: quiz has the following features:
- There wont be any options to the questions asked, the users have to type the answer in the chat and the bot will pick up the right anwer
- If 3 questions have not been answered in a row, the quiz will be brought to a halt assuming inactivity.
- There are also hints in this game! A hint will be sent after 10s after the question has been sent.Each question has a maximum if 2 hints.
- The bot checks for the closest answer rather than the exact one(Incase of typoes in the users answer
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Also, pride facts are posted as embeds now
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I don't understand why these linter issues don't come up when I run flake8 myself
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Could be improved by writing a message that says:
"@command_invoker's drag queen name is <generated name>"
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The Halloween season was currently configured to run with spooky
icons and to announce a terrible, contentless announcement.
This has been disabled and the neon hacktoberfest icon has been
placed in its stead.
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Modify text of embeds for text-modify commands
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into text-modify-embeds
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Co-Authored-By: Sebastiaan Zeeff <[email protected]>
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Co-Authored-By: Mark <[email protected]>
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When the ten_recent_msg helper coro is called, it grabs the most recent message by ID, but some of the following lines assume this object is a Message ID, not an integer.
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Previous logic allowed for any non-playing member to cancel the game
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Comprehension cleanup
Co-Authored-By: Mark <[email protected]>
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Relint
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* Fix missing await preventing a non-started game from cancelling when timing out when waiting for the game to start
* Remove restriction on minimum number of players required for the game to run. This applies to both starting the game and for ending the game if players leave; the game can now be played solo.
* Prevent cancellation of the game if the player who initiated the game leaves but there are still people playing
* Allow Moderation staff to cancel a game they are not part of
* Fix issue where a game is not being properly ended if all the players leave
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* Clean up type hinting
* Fix command typo in account linking helper message
* Add constant & generic handling for number of PRs to shirt
* Add constant & generic handling for event year in GH API query
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hacktoberstats cog handled in separate PR
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Bot root, seasons cog, easter cogs, evergreen cogs, halloween cogs
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Modify text :-)
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