| Commit message (Collapse) | Author | Lines | ||
|---|---|---|---|---|
| 2019-10-13 | Update bot/seasons/evergreen/issues.py | -1/+1 | ||
| Co-Authored-By: Kieran Siek <[email protected]> | ||||
| 2019-10-09 | Fixed emoji error in embed | -10/+13 | ||
| 2019-10-07 | Condensed imports | -2/+1 | ||
| 2019-10-07 | Constants match pep8 formatting | -10/+10 | ||
| 2019-10-07 | Trailing Commas Removed | -4/+4 | ||
| 2019-10-07 | Made use of constants for colours | -1/+2 | ||
| 2019-10-07 | Added GitHub emojis to constants file | -0/+6 | ||
| 2019-10-07 | Made use of constants file instead of hard coding | -5/+6 | ||
| 2019-10-06 | Updated location of emojis | -8/+7 | ||
| 2019-10-06 | Lint error | -1/+0 | ||
| 2019-10-06 | Updated the explination of API calls | -1/+8 | ||
| 2019-10-03 | Flake8 Fixing | -2/+4 | ||
| 2019-10-03 | Resloved requested changes | -4/+7 | ||
| 2019-10-02 | Final Final Linting Error D415 | -1/+1 | ||
| 2019-10-02 | Syntax Error Fix | -2/+2 | ||
| 2019-10-02 | Final Linting | -5/+6 | ||
| 2019-10-02 | Linting | -3/+2 | ||
| 2019-10-02 | New more succinct output. | -40/+45 | ||
| 2019-10-02 | adjust end date time to the end of the last day of october instead of the ↵ | -1/+1 | ||
| beginning of it | ||||
| 2019-10-02 | put role bypass check above channel override to make sure bypass roles can ↵ | -7/+7 | ||
| activate commands everywhere even with override channels specified | ||||
| 2019-10-02 | Applied suggestions from code review | -9/+9 | ||
| Co-Authored-By: scragly <[email protected]> | ||||
| 2019-10-02 | fix grammar in in_channel_override docstring | -1/+2 | ||
| 2019-10-02 | add logging when an overriden in_channel_check fails | -0/+5 | ||
| 2019-10-02 | removed commented out code | -1/+0 | ||
| 2019-10-02 | Worked on the requested changes and also made a few other changes: | -147/+112 | ||
| - when the user uses the command to stop the game, the bot fails to reply back with the winners list. This is because the varibale player_data is being initialised to {} at the start of the command. I solved this by making a player_data variable in the cog __init__() with the channel id being the key and dict as value | ||||
| 2019-10-02 | fix in_channel_check docstring style | -2/+4 | ||
| 2019-10-02 | add return type hint to override_in_channel inner function | -1/+1 | ||
| 2019-10-02 | call the rewritten override_in_channel | -2/+2 | ||
| 2019-10-02 | Use rewritten override_in_channel to create a new whitelist for the command | -3/+4 | ||
| 2019-10-02 | rewrite override_in_channel to accept an optional new channel whitelist | -10/+29 | ||
| add checks for the new whitelist to in_channel_check | ||||
| 2019-10-01 | fix typo in header | -1/+1 | ||
| 2019-10-01 | allow hacktoberstats commands to be used in the hacktober channel | -0/+4 | ||
| 2019-10-01 | remove hacktoberfest channel from global whitelist | -1/+1 | ||
| 2019-10-01 | Point setup guide to site wiki | -1/+1 | ||
| 2019-10-01 | Add +14h to start UTC offset and -11 to end UTC offset to date_range in ↵ | -1/+1 | ||
| query for Hacktoberfest user pull requests | ||||
| 2019-10-01 | Add #event-hacktoberfest-2019 to bot command whitelist | -1/+2 | ||
| 2019-10-01 | Move PR template so GH can find it again | -0/+0 | ||
| 2019-10-01 | added function annotations to the check method | -1/+1 | ||
| 2019-10-01 | added 10 more questions | -0/+90 | ||
| 2019-09-30 | Disable announcements and add hacktober icon. | -5/+11 | ||
| The Halloween season was currently configured to run with spooky icons and to announce a terrible, contentless announcement. This has been disabled and the neon hacktoberfest icon has been placed in its stead. | ||||
| 2019-09-30 | added some questions to general, for now users can only access general ↵ | -11/+161 | ||
| category questions.I have disabled hints for general(cant make up any hints).The score is now calculated on time based answer.I am also sending information about the topic/thing on which the question has been asked.Will add more questions in a couple of days | ||||
| 2019-09-26 | Update flake8-annotation pin & relint | -19/+38 | ||
| 2019-09-23 | made the request changes which involves fixing some grammer, following PEP8 ↵ | -29/+17 | ||
| format, removed a debug statement and also some minor stuff. | ||||
| 2019-09-23 | added function annotations | -8/+12 | ||
| 2019-09-23 | fixed linting errors | -4/+3 | ||
| 2019-09-23 | corrected my spelling mistake on the file name | -0/+0 | ||
| 2019-09-23 | Modified the code drastically for the quiz game: | -267/+227 | ||
| - Using a while loop to run a game rather than bunch of the functions calling each other. - using wait_for() to send hints, answers and to move to next questions. | ||||
| 2019-09-23 | Reflect persist module changes in hacktober cog. | -2/+2 | ||
| Co-Authored-By: Sebastiaan Zeeff <[email protected]> | ||||
| 2019-09-23 | Use mkdir exists kwarg instead of checking existing ahead of time. | -4/+2 | ||
| 2019-09-23 | Improve func name, example, directory management | -9/+37 | ||
| Function name has been changed to `make_persistent` after prompt by @lemonsaurus asking for a more descriptive name. Thanks @MarkKoz for providing the alternate name. During local testing, the `data` directory doesn't exist yet. In prod, this isn't an issue as the persistent volume is mounted at that location. To make local testing more convenient, the directory is checked and made if not found. Persistent data files will be placed in a seasonal subdirectory so long as they have a valid season name somewhere in their path, otherwise they will be placed directly in the data directory. Added a note to docstring to avoid same-named files in the same seasons or it will conflict with each other in the persistent data directory. The example was extended a little bit to make it both actually valid if tested and hopefully make it easier to understand what's going on. | ||||