| Commit message (Collapse) | Author | Age | Lines |
| |\ |
|
| | |\ |
|
| | | |
| | |
| | |
| | | |
Since w epatched the message converter to work as intended, the help message given to a user when failing to resolve a message reference to a message object has been updated.
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | |
| | |
| | | |
add exceptions and handler for commands that move locations
|
| | | | |
|
| | | | |
|
| |\ \ \
| | |/
| |/| |
|
| | | |
| | |
| | |
| | |
| | |
| | | |
Advent of Code Leaderboard BadArgument error embed now
mentions to join the leaderboard and to wait up to 30 minutes
if you've joined recently.
|
| | | | |
|
| | | |
| | |
| | |
| | |
| | |
| | | |
If the user has not supplied a name to use for the leaderboard, then
code will check if they have an account linked. If they do, it will use
the linked account in the leaderboard to show placement.
|
| | |\| |
|
| | | |\ |
|
| | | | |\ |
|
| | | | | | |
|
| | | | |\ \ |
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | |
| | | | | |
| | | | | |
| | | | | | |
and safeguard `.roles` attribute
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
| | | | |_|/
| | |/| | |
|
| | | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
rewrote hanukkah to use datetime.strptime
left a helper method and some variables in order to allow extending
to use a cache in the future, rather than requesting the api every invoke
that is out of scope of this commit and pull, since the command is
currently broken.
I've only kept the same functionality, without trying to rewrite the
entire command.
|
| | | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Makes `aoc_name` in the link command a keyword only argument.
This allows users to link accounts with spaces in the name without having to
use quotes.
|
| | | | | | |
|
| | | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Adds the ability for the user to unlink their advent of code name.
It will delete the entry in the cache if it exists.
|
| | | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Removes the unneeded check for if the cache is empty.
Also adds a seconds comment about the format of the contents
of the Redis cache.
|
| | |/ / /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
This new command will allow people to associate their Discord ID with
their Advent of Code name. This Redis Cache idea was taken from the
hacktoberfest stats command, which allows people to associate their
github username to then pull the correct stats.
This does not check if the name exists on the leaderboard and that is
intentional. Due to the cooldown on the leaderboard I don't want to rely
on that before someone can link their account. Additionally, someone
may change their display name on the Advent of Code side and I don't
think validation of it existing on the leaderboard gets us anything.
The usefulness of this function will not be apparent in this cog, but it
is necessary for something fun I'd like to do.
|
| | | | | |
|
| | | | |
| | | |
| | | |
| | | | |
This gives the user the ability to hover the timestamp with their mouse to get an exact date and time.
|
| | | |/
| |/|
| | |
| | | |
This is so that there is less code within the if block, making it easier to parse the whole command by eye.
|
| |/ / |
|
| | | |
|
| | | |
|
| | |
| |
| |
| |
| |
| |
| | |
- This commit adds a new set of leaderboard data to the cache so that it calculates the correct information if issued with either a `self_placement_name` or not.
- It also introduces code consistency upgrades
Co-Authored-By: Johannes Christ <[email protected]>
|
| | |
| |
| |
| |
| | |
- The AoC day and star browser has been separated from the leaderboard command, from now on it's a separate command
- The leaderboard command has a new `self_placement_name` option, that shows the personal stats for the specified profile name.
|
| |\ \ |
|
| | |\ \ |
|
| | | | |
| | | |
| | | |
| | | | |
Co-authored-by: Hedy Li <[email protected]>
Co-authored-by: Xithrius <[email protected]>
|
| | | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
* Limit user reactions on embed pagination
Limit user reactions to prevent non-author from removing message by
adding user restriction to paginator.
* Fixed the format of code to single line.
Co-authored-by: ChrisJL <[email protected]>
|
| | | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Add a feature to choice in between 1-5 (inclusive) articles.
If value not specified, the default, 5 will be used.
Co-authored-by: ChrisJL <[email protected]>
|
| | | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Check whether a reaction is for a bot message when adding candies
upon reactions. Previously you could use bot's reaction buttons which
would trigger `on_reaction_add` and have a high chance of getting candies
(or skulls). It can easily be abused to spam reactions, which apparently
doesn't trigger an auto-mute like spamming messages do, AFAIK.
In any case, I don't really feel good about reactions triggering candies.
Despite this fix, the game *can* still be abused (but I won't tell you how).
Though this occuring by accident is less likely than before. Either figure
it out yourself or don't try to cheat :P
This patch can be tested using the `.snake antidote` game when you react
to the recipe buttons. Using `.help` works too but it produces a lot of
noise in the logs. Tic tac toe may be helpful as well. Anyway, you could
just react to bot messages yourself.
|
| | | | | |
|
| | | | | |
|