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-rw-r--r--bot/constants.py17
-rw-r--r--bot/exts/evergreen/tic_tac_toe.py323
2 files changed, 340 insertions, 0 deletions
diff --git a/bot/constants.py b/bot/constants.py
index d63a063e..1d41a53e 100644
--- a/bot/constants.py
+++ b/bot/constants.py
@@ -174,6 +174,23 @@ class Emojis:
pull_request_closed = "<:PRClosed:629695470519713818>"
merge = "<:PRMerged:629695470570176522>"
+ # TicTacToe Emojis
+ number_emojis = {
+ 1: "\u0031\ufe0f\u20e3",
+ 2: "\u0032\ufe0f\u20e3",
+ 3: "\u0033\ufe0f\u20e3",
+ 4: "\u0034\ufe0f\u20e3",
+ 5: "\u0035\ufe0f\u20e3",
+ 6: "\u0036\ufe0f\u20e3",
+ 7: "\u0037\ufe0f\u20e3",
+ 8: "\u0038\ufe0f\u20e3",
+ 9: "\u0039\ufe0f\u20e3"
+ }
+ confirmation = "\u2705"
+ decline = "\u274c"
+ x = "\U0001f1fd"
+ o = "\U0001f1f4"
+
status_online = "<:status_online:470326272351010816>"
status_idle = "<:status_idle:470326266625785866>"
status_dnd = "<:status_dnd:470326272082313216>"
diff --git a/bot/exts/evergreen/tic_tac_toe.py b/bot/exts/evergreen/tic_tac_toe.py
new file mode 100644
index 00000000..e1190502
--- /dev/null
+++ b/bot/exts/evergreen/tic_tac_toe.py
@@ -0,0 +1,323 @@
+import asyncio
+import random
+import typing as t
+
+import discord
+from discord.ext.commands import Cog, Context, check, group, guild_only
+
+from bot.bot import Bot
+from bot.constants import Emojis
+from bot.utils.pagination import LinePaginator
+
+CONFIRMATION_MESSAGE = (
+ "{opponent}, {requester} wants to play Tic-Tac-Toe against you. React to this message with "
+ f"{Emojis.confirmation} to accept or with {Emojis.decline} to decline."
+)
+
+
+def check_win(board: t.Dict[int, str]) -> bool:
+ """Check from board, is any player won game."""
+ return any(
+ (
+ # Horizontal
+ board[1] == board[2] == board[3],
+ board[4] == board[5] == board[6],
+ board[7] == board[8] == board[9],
+ # Vertical
+ board[1] == board[4] == board[7],
+ board[2] == board[5] == board[8],
+ board[3] == board[6] == board[9],
+ # Diagonal
+ board[1] == board[5] == board[9],
+ board[3] == board[5] == board[7],
+ )
+ )
+
+
+class Player:
+ """Class that contains information about player and functions that interact with player."""
+
+ def __init__(self, user: discord.User, ctx: Context, symbol: str):
+ self.user = user
+ self.ctx = ctx
+ self.symbol = symbol
+
+ async def get_move(self, board: t.Dict[int, str], msg: discord.Message) -> t.Tuple[bool, t.Optional[int]]:
+ """
+ Get move from user.
+
+ Return is timeout reached and position of field what user will fill when timeout don't reach.
+ """
+ def check_for_move(r: discord.Reaction, u: discord.User) -> bool:
+ """Check does user who reacted is user who we want, message is board and emoji is in board values."""
+ return (
+ u.id == self.user.id
+ and msg.id == r.message.id
+ and r.emoji in board.values()
+ and r.emoji in Emojis.number_emojis.values()
+ )
+
+ try:
+ react, _ = await self.ctx.bot.wait_for('reaction_add', timeout=30.0, check=check_for_move)
+ except asyncio.TimeoutError:
+ return True, None
+ else:
+ return False, list(Emojis.number_emojis.keys())[list(Emojis.number_emojis.values()).index(react.emoji)]
+
+ def __str__(self) -> str:
+ """Return mention of user."""
+ return self.user.mention
+
+
+class AI:
+ """Tic Tac Toe AI class for against computer gaming."""
+
+ def __init__(self, symbol: str):
+ self.symbol = symbol
+
+ async def get_move(self, board: t.Dict[int, str], _: discord.Message) -> t.Tuple[bool, int]:
+ """Get move from AI. AI use Minimax strategy."""
+ possible_moves = [i for i, emoji in board.items() if emoji in list(Emojis.number_emojis.values())]
+
+ for symbol in (Emojis.o, Emojis.x):
+ for move in possible_moves:
+ board_copy = board.copy()
+ board_copy[move] = symbol
+ if check_win(board_copy):
+ return False, move
+
+ open_corners = [i for i in possible_moves if i in (1, 3, 7, 9)]
+ if len(open_corners) > 0:
+ return False, random.choice(open_corners)
+
+ if 5 in possible_moves:
+ return False, 5
+
+ open_edges = [i for i in possible_moves if i in (2, 4, 6, 8)]
+ return False, random.choice(open_edges)
+
+ def __str__(self) -> str:
+ """Return `AI` as user name."""
+ return "AI"
+
+
+class Game:
+ """Class that contains information and functions about Tic Tac Toe game."""
+
+ def __init__(self, players: t.List[t.Union[Player, AI]], ctx: Context):
+ self.players = players
+ self.ctx = ctx
+ self.board = {
+ 1: Emojis.number_emojis[1],
+ 2: Emojis.number_emojis[2],
+ 3: Emojis.number_emojis[3],
+ 4: Emojis.number_emojis[4],
+ 5: Emojis.number_emojis[5],
+ 6: Emojis.number_emojis[6],
+ 7: Emojis.number_emojis[7],
+ 8: Emojis.number_emojis[8],
+ 9: Emojis.number_emojis[9]
+ }
+
+ self.current = self.players[0]
+ self.next = self.players[1]
+
+ self.winner: t.Optional[t.Union[Player, AI]] = None
+ self.loser: t.Optional[t.Union[Player, AI]] = None
+ self.over = False
+ self.canceled = False
+ self.draw = False
+
+ async def get_confirmation(self) -> t.Tuple[bool, t.Optional[str]]:
+ """
+ Ask does user want to play TicTacToe against requester. First player is always requester.
+
+ This return tuple that have:
+ - first element boolean (is game accepted?)
+ - (optional, only when first element is False, otherwise None) reason for declining.
+ """
+ confirm_message = await self.ctx.send(
+ CONFIRMATION_MESSAGE.format(
+ opponent=self.players[1].user.mention,
+ requester=self.players[0].user.mention
+ )
+ )
+ await confirm_message.add_reaction(Emojis.confirmation)
+ await confirm_message.add_reaction(Emojis.decline)
+
+ def confirm_check(reaction: discord.Reaction, user: discord.User) -> bool:
+ """Check is user who reacted from who this was requested, message is confirmation and emoji is valid."""
+ return (
+ reaction.emoji in (Emojis.confirmation, Emojis.decline)
+ and reaction.message.id == confirm_message.id
+ and user == self.players[1].user
+ )
+
+ try:
+ reaction, user = await self.ctx.bot.wait_for(
+ "reaction_add",
+ timeout=60.0,
+ check=confirm_check
+ )
+ except asyncio.TimeoutError:
+ self.over = True
+ self.canceled = True
+ await confirm_message.delete()
+ return False, "Running out of time... Cancelled game."
+
+ await confirm_message.delete()
+ if reaction.emoji == Emojis.confirmation:
+ return True, None
+ else:
+ self.over = True
+ self.canceled = True
+ return False, "User declined"
+
+ async def add_reactions(self, msg: discord.Message) -> None:
+ """Add number emojis to message."""
+ for nr in Emojis.number_emojis.values():
+ await msg.add_reaction(nr)
+
+ def format_board(self) -> str:
+ """Get formatted tic-tac-toe board for message."""
+ board = list(self.board.values())
+ return "\n".join(
+ (f"{board[line]} {board[line + 1]} {board[line + 2]}" for line in range(0, len(board), 3))
+ )
+
+ async def play(self) -> None:
+ """Start and handle game."""
+ await self.ctx.send("It's time for the game! Let's begin.")
+ board = await self.ctx.send(
+ embed=discord.Embed(description=self.format_board())
+ )
+ await self.add_reactions(board)
+
+ for _ in range(9):
+ if isinstance(self.current, Player):
+ announce = await self.ctx.send(
+ f"{self.current.user.mention}, it's your turn! "
+ "React with an emoji to take your go."
+ )
+ timeout, pos = await self.current.get_move(self.board, board)
+ if isinstance(self.current, Player):
+ await announce.delete()
+ if timeout:
+ await self.ctx.send(f"{self.current.user.mention} ran out of time. Canceling game.")
+ self.over = True
+ self.canceled = True
+ return
+ self.board[pos] = self.current.symbol
+ await board.edit(
+ embed=discord.Embed(description=self.format_board())
+ )
+ await board.clear_reaction(Emojis.number_emojis[pos])
+ if check_win(self.board):
+ self.winner = self.current
+ self.loser = self.next
+ await self.ctx.send(
+ f":tada: {self.current} won this game! :tada:"
+ )
+ await board.clear_reactions()
+ break
+ self.current, self.next = self.next, self.current
+ if not self.winner:
+ self.draw = True
+ await self.ctx.send("It's a DRAW!")
+ self.over = True
+
+
+def is_channel_free() -> t.Callable:
+ """Check is channel where command will be invoked free."""
+ async def predicate(ctx: Context) -> bool:
+ return all(game.channel != ctx.channel for game in ctx.cog.games if not game.over)
+ return check(predicate)
+
+
+def is_requester_free() -> t.Callable:
+ """Check is requester not already in any game."""
+ async def predicate(ctx: Context) -> bool:
+ return all(
+ ctx.author not in (player.user for player in game.players) for game in ctx.cog.games if not game.over
+ )
+ return check(predicate)
+
+
+class TicTacToe(Cog):
+ """TicTacToe cog contains tic-tac-toe game commands."""
+
+ def __init__(self, bot: Bot):
+ self.bot = bot
+ self.games: t.List[Game] = []
+
+ @guild_only()
+ @is_channel_free()
+ @is_requester_free()
+ @group(name="tictactoe", aliases=("ttt",), invoke_without_command=True)
+ async def tic_tac_toe(self, ctx: Context, opponent: t.Optional[discord.User]) -> None:
+ """Tic Tac Toe game. Play against friends or AI. Use reactions to add your mark to field."""
+ if opponent == ctx.author:
+ await ctx.send("You can't play against yourself.")
+ return
+ if opponent is not None and not all(
+ opponent not in (player.user for player in g.players) for g in ctx.cog.games if not g.over
+ ):
+ await ctx.send("Opponent is already in game.")
+ return
+ if opponent is None:
+ game = Game(
+ [Player(ctx.author, ctx, Emojis.x), AI(Emojis.o)],
+ ctx
+ )
+ else:
+ game = Game(
+ [Player(ctx.author, ctx, Emojis.x), Player(opponent, ctx, Emojis.o)],
+ ctx
+ )
+ self.games.append(game)
+ if opponent is not None:
+ confirmed, msg = await game.get_confirmation()
+
+ if not confirmed:
+ if msg:
+ await ctx.send(msg)
+ return
+ await game.play()
+
+ @tic_tac_toe.group(name="history", aliases=("log",), invoke_without_command=True)
+ async def tic_tac_toe_logs(self, ctx: Context) -> None:
+ """Show most recent tic-tac-toe games."""
+ if len(self.games) < 1:
+ await ctx.send("No recent games.")
+ return
+ log_games = []
+ for i, game in enumerate(self.games):
+ if game.over and not game.canceled:
+ if game.draw:
+ log_games.append(
+ f"**#{i+1}**: {game.players[0]} vs {game.players[1]} (draw)"
+ )
+ else:
+ log_games.append(
+ f"**#{i+1}**: {game.winner} :trophy: vs {game.loser}"
+ )
+ await LinePaginator.paginate(
+ log_games,
+ ctx,
+ discord.Embed(title="Most recent Tic Tac Toe games")
+ )
+
+ @tic_tac_toe_logs.command(name="show", aliases=("s",))
+ async def show_tic_tac_toe_board(self, ctx: Context, game_id: int) -> None:
+ """View game board by ID (ID is possible to get by `.tictactoe history`)."""
+ if len(self.games) < game_id:
+ await ctx.send("Game don't exist.")
+ return
+ game = self.games[game_id - 1]
+ await ctx.send(f"{game.winner} :trophy: vs {game.loser}")
+ await ctx.send(game.format_board())
+
+
+def setup(bot: Bot) -> None:
+ """Load TicTacToe Cog."""
+ bot.add_cog(TicTacToe(bot))