diff options
| -rw-r--r-- | bot/bot.py | 98 | ||||
| -rw-r--r-- | bot/exts/evergreen/branding.py | 528 | ||||
| -rw-r--r-- | bot/exts/evergreen/error_handler.py | 6 | ||||
| -rw-r--r-- | bot/seasons.py | 181 | ||||
| -rw-r--r-- | bot/utils/decorators.py | 22 | ||||
| -rw-r--r-- | bot/utils/exceptions.py | 6 | 
6 files changed, 5 insertions, 836 deletions
| @@ -1,34 +1,19 @@  import asyncio -import enum  import logging  import socket -from typing import Optional, Union +from typing import Optional -import async_timeout  import discord  from aiohttp import AsyncResolver, ClientSession, TCPConnector  from async_rediscache import RedisSession -from discord import DiscordException, Embed, Guild, User +from discord import DiscordException, Embed  from discord.ext import commands  from bot.constants import Channels, Client, MODERATION_ROLES, RedisConfig -from bot.utils.decorators import mock_in_debug  log = logging.getLogger(__name__) -__all__ = ("AssetType", "SeasonalBot", "bot") - - -class AssetType(enum.Enum): -    """ -    Discord media assets. - -    The values match exactly the kwarg keys that can be passed to `Guild.edit` or `User.edit`. -    """ - -    BANNER = "banner" -    AVATAR = "avatar" -    SERVER_ICON = "icon" +__all__ = ("SeasonalBot", "bot")  class SeasonalBot(commands.Bot): @@ -84,83 +69,6 @@ class SeasonalBot(commands.Bot):          else:              await super().on_command_error(context, exception) -    async def _fetch_image(self, url: str) -> bytes: -        """Retrieve and read image from `url`.""" -        log.debug(f"Getting image from: {url}") -        async with self.http_session.get(url) as resp: -            return await resp.read() - -    async def _apply_asset(self, target: Union[Guild, User], asset: AssetType, url: str) -> bool: -        """ -        Internal method for applying media assets to the guild or the bot. - -        This shouldn't be called directly. The purpose of this method is mainly generic -        error handling to reduce needless code repetition. - -        Return True if upload was successful, False otherwise. -        """ -        log.info(f"Attempting to set {asset.name}: {url}") - -        kwargs = {asset.value: await self._fetch_image(url)} -        try: -            async with async_timeout.timeout(5): -                await target.edit(**kwargs) - -        except asyncio.TimeoutError: -            log.info("Asset upload timed out") -            return False - -        except discord.HTTPException as discord_error: -            log.exception("Asset upload failed", exc_info=discord_error) -            return False - -        else: -            log.info("Asset successfully applied") -            return True - -    @mock_in_debug(return_value=True) -    async def set_banner(self, url: str) -> bool: -        """Set the guild's banner to image at `url`.""" -        guild = self.get_guild(Client.guild) -        if guild is None: -            log.info("Failed to get guild instance, aborting asset upload") -            return False - -        return await self._apply_asset(guild, AssetType.BANNER, url) - -    @mock_in_debug(return_value=True) -    async def set_icon(self, url: str) -> bool: -        """Sets the guild's icon to image at `url`.""" -        guild = self.get_guild(Client.guild) -        if guild is None: -            log.info("Failed to get guild instance, aborting asset upload") -            return False - -        return await self._apply_asset(guild, AssetType.SERVER_ICON, url) - -    @mock_in_debug(return_value=True) -    async def set_avatar(self, url: str) -> bool: -        """Set the bot's avatar to image at `url`.""" -        return await self._apply_asset(self.user, AssetType.AVATAR, url) - -    @mock_in_debug(return_value=True) -    async def set_nickname(self, new_name: str) -> bool: -        """Set the bot nickname in the main guild to `new_name`.""" -        member = self.member -        if member is None: -            log.info("Failed to get bot member instance, aborting asset upload") -            return False - -        log.info(f"Attempting to set nickname to {new_name}") -        try: -            await member.edit(nick=new_name) -        except discord.HTTPException as discord_error: -            log.exception("Setting nickname failed", exc_info=discord_error) -            return False -        else: -            log.info("Nickname set successfully") -            return True -      async def send_log(self, title: str, details: str = None, *, icon: str = None) -> None:          """Send an embed message to the devlog channel."""          await self.wait_until_guild_available() diff --git a/bot/exts/evergreen/branding.py b/bot/exts/evergreen/branding.py deleted file mode 100644 index 0c1574f6..00000000 --- a/bot/exts/evergreen/branding.py +++ /dev/null @@ -1,528 +0,0 @@ -import asyncio -import itertools -import logging -import random -import typing as t -from datetime import datetime, time, timedelta - -import arrow -import discord -from async_rediscache import RedisCache -from discord.embeds import EmptyEmbed -from discord.ext import commands - -from bot.bot import SeasonalBot -from bot.constants import Branding, Colours, Emojis, MODERATION_ROLES, Tokens -from bot.seasons import SeasonBase, get_all_seasons, get_current_season, get_season -from bot.utils import human_months -from bot.utils.decorators import with_role -from bot.utils.exceptions import BrandingError - -log = logging.getLogger(__name__) - -STATUS_OK = 200  # HTTP status code - -FILE_BANNER = "banner.png" -FILE_AVATAR = "avatar.png" -SERVER_ICONS = "server_icons" - -BRANDING_URL = "https://api.github.com/repos/python-discord/branding/contents" - -PARAMS = {"ref": "master"}  # Target branch -HEADERS = {"Accept": "application/vnd.github.v3+json"}  # Ensure we use API v3 - -# A GitHub token is not necessary for the cog to operate, -# unauthorized requests are however limited to 60 per hour -if Tokens.github: -    HEADERS["Authorization"] = f"token {Tokens.github}" - - -class GitHubFile(t.NamedTuple): -    """ -    Represents a remote file on GitHub. - -    The `sha` hash is kept so that we can determine that a file has changed, -    despite its filename remaining unchanged. -    """ - -    download_url: str -    path: str -    sha: str - - -def pretty_files(files: t.Iterable[GitHubFile]) -> str: -    """Provide a human-friendly representation of `files`.""" -    return "\n".join(file.path for file in files) - - -def time_until_midnight() -> timedelta: -    """ -    Determine amount of time until the next-up UTC midnight. - -    The exact `midnight` moment is actually delayed to 5 seconds after, in order -    to avoid potential problems due to imprecise sleep. -    """ -    now = datetime.utcnow() -    tomorrow = now + timedelta(days=1) -    midnight = datetime.combine(tomorrow, time(second=5)) - -    return midnight - now - - -class BrandingManager(commands.Cog): -    """ -    Manages the guild's branding. - -    The purpose of this cog is to help automate the synchronization of the branding -    repository with the guild. It is capable of discovering assets in the repository -    via GitHub's API, resolving download urls for them, and delegating -    to the `bot` instance to upload them to the guild. - -    BrandingManager is designed to be entirely autonomous. Its `daemon` background task awakens -    once a day (see `time_until_midnight`) to detect new seasons, or to cycle icons within a single -    season. The daemon can be turned on and off via the `daemon` cmd group. The value set via -    its `start` and `stop` commands is persisted across sessions. If turned on, the daemon will -    automatically start on the next bot start-up. Otherwise, it will wait to be started manually. - -    All supported operations, e.g. setting seasons, applying the branding, or cycling icons, can -    also be invoked manually, via the following API: - -        branding list -            - Show all available seasons - -        branding set <season_name> -            - Set the cog's internal state to represent `season_name`, if it exists -            - If no `season_name` is given, set chronologically current season -            - This will not automatically apply the season's branding to the guild, -              the cog's state can be detached from the guild -            - Seasons can therefore be 'previewed' using this command - -        branding info -            - View detailed information about resolved assets for current season - -        branding refresh -            - Refresh internal state, i.e. synchronize with branding repository - -        branding apply -            - Apply the current internal state to the guild, i.e. upload the assets - -        branding cycle -            - If there are multiple available icons for current season, randomly pick -              and apply the next one - -    The daemon calls these methods autonomously as appropriate. The use of this cog -    is locked to moderation roles. As it performs media asset uploads, it is prone to -    rate-limits - the `apply` command should be used with caution. The `set` command can, -    however, be used freely to 'preview' seasonal branding and check whether paths have been -    resolved as appropriate. - -    While the bot is in debug mode, it will 'mock' asset uploads by logging the passed -    download urls and pretending that the upload was successful. Make use of this -    to test this cog's behaviour. -    """ - -    current_season: t.Type[SeasonBase] - -    banner: t.Optional[GitHubFile] -    avatar: t.Optional[GitHubFile] - -    available_icons: t.List[GitHubFile] -    remaining_icons: t.List[GitHubFile] - -    days_since_cycle: t.Iterator - -    daemon: t.Optional[asyncio.Task] - -    # Branding configuration -    branding_configuration = RedisCache() - -    def __init__(self, bot: SeasonalBot) -> None: -        """ -        Assign safe default values on init. - -        At this point, we don't have information about currently available branding. -        Most of these attributes will be overwritten once the daemon connects, or once -        the `refresh` command is used. -        """ -        self.bot = bot -        self.current_season = get_current_season() - -        self.banner = None -        self.avatar = None - -        self.available_icons = [] -        self.remaining_icons = [] - -        self.days_since_cycle = itertools.cycle([None]) - -        should_run = self.bot.loop.run_until_complete(self.branding_configuration.get("daemon_active")) - -        if should_run: -            self.daemon = self.bot.loop.create_task(self._daemon_func()) -        else: -            self.daemon = None - -    @property -    def _daemon_running(self) -> bool: -        """True if the daemon is currently active, False otherwise.""" -        return self.daemon is not None and not self.daemon.done() - -    async def _daemon_func(self) -> None: -        """ -        Manage all automated behaviour of the BrandingManager cog. - -        Once a day, the daemon will perform the following tasks: -            - Update `current_season` -            - Poll GitHub API to see if the available branding for `current_season` has changed -            - Update assets if changes are detected (banner, guild icon, bot avatar, bot nickname) -            - Check whether it's time to cycle guild icons - -        The internal loop runs once when activated, then periodically at the time -        given by `time_until_midnight`. - -        All method calls in the internal loop are considered safe, i.e. no errors propagate -        to the daemon's loop. The daemon itself does not perform any error handling on its own. -        """ -        await self.bot.wait_until_guild_available() - -        while True: -            self.current_season = get_current_season() -            branding_changed = await self.refresh() - -            if branding_changed: -                await self.apply() - -            elif next(self.days_since_cycle) == Branding.cycle_frequency: -                await self.cycle() - -            until_midnight = time_until_midnight() -            await asyncio.sleep(until_midnight.total_seconds()) - -    async def _info_embed(self) -> discord.Embed: -        """Make an informative embed representing current season.""" -        info_embed = discord.Embed(description=self.current_season.description, colour=self.current_season.colour) - -        # If we're in a non-evergreen season, also show active months -        if self.current_season is not SeasonBase: -            title = f"{self.current_season.season_name} ({human_months(self.current_season.months)})" -        else: -            title = self.current_season.season_name - -        # Use the author field to show the season's name and avatar if available -        info_embed.set_author(name=title, icon_url=self.avatar.download_url if self.avatar else EmptyEmbed) - -        banner = self.banner.path if self.banner is not None else "Unavailable" -        info_embed.add_field(name="Banner", value=banner, inline=False) - -        avatar = self.avatar.path if self.avatar is not None else "Unavailable" -        info_embed.add_field(name="Avatar", value=avatar, inline=False) - -        icons = pretty_files(self.available_icons) or "Unavailable" -        info_embed.add_field(name="Available icons", value=icons, inline=False) - -        # Only display cycle frequency if we're actually cycling -        if len(self.available_icons) > 1 and Branding.cycle_frequency: -            info_embed.set_footer(text=f"Icon cycle frequency: {Branding.cycle_frequency}") - -        return info_embed - -    async def _reset_remaining_icons(self) -> None: -        """Set `remaining_icons` to a shuffled copy of `available_icons`.""" -        self.remaining_icons = random.sample(self.available_icons, k=len(self.available_icons)) - -    async def _reset_days_since_cycle(self) -> None: -        """ -        Reset the `days_since_cycle` iterator based on configured frequency. - -        If the current season only has 1 icon, or if `Branding.cycle_frequency` is falsey, -        the iterator will always yield None. This signals that the icon shouldn't be cycled. - -        Otherwise, it will yield ints in range [1, `Branding.cycle_frequency`] indefinitely. -        When the iterator yields a value equal to `Branding.cycle_frequency`, it is time to cycle. -        """ -        if len(self.available_icons) > 1 and Branding.cycle_frequency: -            sequence = range(1, Branding.cycle_frequency + 1) -        else: -            sequence = [None] - -        self.days_since_cycle = itertools.cycle(sequence) - -    async def _get_files(self, path: str, include_dirs: bool = False) -> t.Dict[str, GitHubFile]: -        """ -        Get files at `path` in the branding repository. - -        If `include_dirs` is False (default), only returns files at `path`. -        Otherwise, will return both files and directories. Never returns symlinks. - -        Return dict mapping from filename to corresponding `GitHubFile` instance. -        This may return an empty dict if the response status is non-200, -        or if the target directory is empty. -        """ -        url = f"{BRANDING_URL}/{path}" -        async with self.bot.http_session.get(url, headers=HEADERS, params=PARAMS) as resp: -            # Short-circuit if we get non-200 response -            if resp.status != STATUS_OK: -                log.error(f"GitHub API returned non-200 response: {resp}") -                return {} -            directory = await resp.json()  # Directory at `path` - -        allowed_types = {"file", "dir"} if include_dirs else {"file"} -        return { -            file["name"]: GitHubFile(file["download_url"], file["path"], file["sha"]) -            for file in directory -            if file["type"] in allowed_types -        } - -    async def refresh(self) -> bool: -        """ -        Synchronize available assets with branding repository. - -        If the current season is not the evergreen, and lacks at least one asset, -        we use the evergreen seasonal dir as fallback for missing assets. - -        Finally, if neither the seasonal nor fallback branding directories contain -        an asset, it will simply be ignored. - -        Return True if the branding has changed. This will be the case when we enter -        a new season, or when something changes in the current seasons's directory -        in the branding repository. -        """ -        old_branding = (self.banner, self.avatar, self.available_icons) -        seasonal_dir = await self._get_files(self.current_season.branding_path, include_dirs=True) - -        # Only make a call to the fallback directory if there is something to be gained -        branding_incomplete = any( -            asset not in seasonal_dir -            for asset in (FILE_BANNER, FILE_AVATAR, SERVER_ICONS) -        ) -        if branding_incomplete and self.current_season is not SeasonBase: -            fallback_dir = await self._get_files(SeasonBase.branding_path, include_dirs=True) -        else: -            fallback_dir = {} - -        # Resolve assets in this directory, None is a safe value -        self.banner = seasonal_dir.get(FILE_BANNER) or fallback_dir.get(FILE_BANNER) -        self.avatar = seasonal_dir.get(FILE_AVATAR) or fallback_dir.get(FILE_AVATAR) - -        # Now resolve server icons by making a call to the proper sub-directory -        if SERVER_ICONS in seasonal_dir: -            icons_dir = await self._get_files(f"{self.current_season.branding_path}/{SERVER_ICONS}") -            self.available_icons = list(icons_dir.values()) - -        elif SERVER_ICONS in fallback_dir: -            icons_dir = await self._get_files(f"{SeasonBase.branding_path}/{SERVER_ICONS}") -            self.available_icons = list(icons_dir.values()) - -        else: -            self.available_icons = []  # This should never be the case, but an empty list is a safe value - -        # GitHubFile instances carry a `sha` attr so this will pick up if a file changes -        branding_changed = old_branding != (self.banner, self.avatar, self.available_icons) - -        if branding_changed: -            log.info(f"New branding detected (season: {self.current_season.season_name})") -            await self._reset_remaining_icons() -            await self._reset_days_since_cycle() - -        return branding_changed - -    async def cycle(self) -> bool: -        """ -        Apply the next-up server icon. - -        Returns True if an icon is available and successfully gets applied, False otherwise. -        """ -        if not self.available_icons: -            log.info("Cannot cycle: no icons for this season") -            return False - -        if not self.remaining_icons: -            log.info("Reset & shuffle remaining icons") -            await self._reset_remaining_icons() - -        next_up = self.remaining_icons.pop(0) -        success = await self.bot.set_icon(next_up.download_url) - -        return success - -    async def apply(self) -> t.List[str]: -        """ -        Apply current branding to the guild and bot. - -        This delegates to the bot instance to do all the work. We only provide download urls -        for available assets. Assets unavailable in the branding repo will be ignored. - -        Returns a list of names of all failed assets. An asset is considered failed -        if it isn't found in the branding repo, or if something goes wrong while the -        bot is trying to apply it. - -        An empty list denotes that all assets have been applied successfully. -        """ -        report = {asset: False for asset in ("banner", "avatar", "nickname", "icon")} - -        if self.banner is not None: -            report["banner"] = await self.bot.set_banner(self.banner.download_url) - -        if self.avatar is not None: -            report["avatar"] = await self.bot.set_avatar(self.avatar.download_url) - -        if self.current_season.bot_name: -            report["nickname"] = await self.bot.set_nickname(self.current_season.bot_name) - -        report["icon"] = await self.cycle() - -        failed_assets = [asset for asset, succeeded in report.items() if not succeeded] -        return failed_assets - -    @with_role(*MODERATION_ROLES) -    @commands.group(name="branding") -    async def branding_cmds(self, ctx: commands.Context) -> None: -        """Manual branding control.""" -        if not ctx.invoked_subcommand: -            await ctx.send_help(ctx.command) - -    @branding_cmds.command(name="list", aliases=["ls"]) -    async def branding_list(self, ctx: commands.Context) -> None: -        """List all available seasons and branding sources.""" -        embed = discord.Embed(title="Available seasons", colour=Colours.soft_green) - -        for season in get_all_seasons(): -            if season is SeasonBase: -                active_when = "always" -            else: -                active_when = f"in {human_months(season.months)}" - -            description = ( -                f"Active {active_when}\n" -                f"Branding: {season.branding_path}" -            ) -            embed.add_field(name=season.season_name, value=description, inline=False) - -        await ctx.send(embed=embed) - -    @branding_cmds.command(name="set") -    async def branding_set(self, ctx: commands.Context, *, season_name: t.Optional[str] = None) -> None: -        """ -        Manually set season, or reset to current if none given. - -        Season search is a case-less comparison against both seasonal class name, -        and its `season_name` attr. - -        This only pre-loads the cog's internal state to the chosen season, but does not -        automatically apply the branding. As that is an expensive operation, the `apply` -        command must be called explicitly after this command finishes. - -        This means that this command can be used to 'preview' a season gathering info -        about its available assets, without applying them to the guild. - -        If the daemon is running, it will automatically reset the season to current when -        it wakes up. The season set via this command can therefore remain 'detached' from -        what it should be - the daemon will make sure that it's set back properly. -        """ -        if season_name is None: -            new_season = get_current_season() -        else: -            new_season = get_season(season_name) -            if new_season is None: -                raise BrandingError("No such season exists") - -        if self.current_season is new_season: -            raise BrandingError(f"Season {self.current_season.season_name} already active") - -        self.current_season = new_season -        await self.branding_refresh(ctx) - -    @branding_cmds.command(name="info", aliases=["status"]) -    async def branding_info(self, ctx: commands.Context) -> None: -        """ -        Show available assets for current season. - -        This can be used to confirm that assets have been resolved properly. -        When `apply` is used, it attempts to upload exactly the assets listed here. -        """ -        await ctx.send(embed=await self._info_embed()) - -    @branding_cmds.command(name="refresh") -    async def branding_refresh(self, ctx: commands.Context) -> None: -        """Sync currently available assets with branding repository.""" -        async with ctx.typing(): -            await self.refresh() -            await self.branding_info(ctx) - -    @branding_cmds.command(name="apply") -    async def branding_apply(self, ctx: commands.Context) -> None: -        """ -        Apply current season's branding to the guild. - -        Use `info` to check which assets will be applied. Shows which assets have -        failed to be applied, if any. -        """ -        async with ctx.typing(): -            failed_assets = await self.apply() -            if failed_assets: -                raise BrandingError(f"Failed to apply following assets: {', '.join(failed_assets)}") - -            response = discord.Embed(description=f"All assets applied {Emojis.ok_hand}", colour=Colours.soft_green) -            await ctx.send(embed=response) - -    @branding_cmds.command(name="cycle") -    async def branding_cycle(self, ctx: commands.Context) -> None: -        """ -        Apply the next-up guild icon, if multiple are available. - -        The order is random. -        """ -        async with ctx.typing(): -            success = await self.cycle() -            if not success: -                raise BrandingError("Failed to cycle icon") - -            response = discord.Embed(description=f"Success {Emojis.ok_hand}", colour=Colours.soft_green) -            await ctx.send(embed=response) - -    @branding_cmds.group(name="daemon", aliases=["d", "task"]) -    async def daemon_group(self, ctx: commands.Context) -> None: -        """Control the background daemon.""" -        if not ctx.invoked_subcommand: -            await ctx.send_help(ctx.command) - -    @daemon_group.command(name="status") -    async def daemon_status(self, ctx: commands.Context) -> None: -        """Check whether daemon is currently active.""" -        if self._daemon_running: -            remaining_time = (arrow.utcnow() + time_until_midnight()).humanize() -            response = discord.Embed(description=f"Daemon running {Emojis.ok_hand}", colour=Colours.soft_green) -            response.set_footer(text=f"Next refresh {remaining_time}") -        else: -            response = discord.Embed(description="Daemon not running", colour=Colours.soft_red) - -        await ctx.send(embed=response) - -    @daemon_group.command(name="start") -    async def daemon_start(self, ctx: commands.Context) -> None: -        """If the daemon isn't running, start it.""" -        if self._daemon_running: -            raise BrandingError("Daemon already running!") - -        self.daemon = self.bot.loop.create_task(self._daemon_func()) -        await self.branding_configuration.set("daemon_active", True) - -        response = discord.Embed(description=f"Daemon started {Emojis.ok_hand}", colour=Colours.soft_green) -        await ctx.send(embed=response) - -    @daemon_group.command(name="stop") -    async def daemon_stop(self, ctx: commands.Context) -> None: -        """If the daemon is running, stop it.""" -        if not self._daemon_running: -            raise BrandingError("Daemon not running!") - -        self.daemon.cancel() -        await self.branding_configuration.set("daemon_active", False) - -        response = discord.Embed(description=f"Daemon stopped {Emojis.ok_hand}", colour=Colours.soft_green) -        await ctx.send(embed=response) - - -def setup(bot: SeasonalBot) -> None: -    """Load BrandingManager cog.""" -    bot.add_cog(BrandingManager(bot)) diff --git a/bot/exts/evergreen/error_handler.py b/bot/exts/evergreen/error_handler.py index 459a2b2d..6e518435 100644 --- a/bot/exts/evergreen/error_handler.py +++ b/bot/exts/evergreen/error_handler.py @@ -9,7 +9,7 @@ from sentry_sdk import push_scope  from bot.constants import Colours, ERROR_REPLIES, NEGATIVE_REPLIES  from bot.utils.decorators import InChannelCheckFailure, InMonthCheckFailure -from bot.utils.exceptions import BrandingError, UserNotPlayingError +from bot.utils.exceptions import UserNotPlayingError  log = logging.getLogger(__name__) @@ -57,10 +57,6 @@ class CommandErrorHandler(commands.Cog):          if isinstance(error, commands.CommandNotFound):              return -        if isinstance(error, BrandingError): -            await ctx.send(embed=self.error_embed(str(error))) -            return -          if isinstance(error, (InChannelCheckFailure, InMonthCheckFailure)):              await ctx.send(embed=self.error_embed(str(error), NEGATIVE_REPLIES), delete_after=7.5)              return diff --git a/bot/seasons.py b/bot/seasons.py deleted file mode 100644 index 55cfef3c..00000000 --- a/bot/seasons.py +++ /dev/null @@ -1,181 +0,0 @@ -import logging -import typing as t - -from bot.constants import Colours, Month -from bot.utils import resolve_current_month -from bot.utils.exceptions import BrandingError - -log = logging.getLogger(__name__) - - -class SeasonBase: -    """ -    Base for Seasonal classes. - -    This serves as the off-season fallback for when no specific -    seasons are active. - -    Seasons are 'registered' simply by inheriting from `SeasonBase`. -    We discover them by calling `__subclasses__`. -    """ - -    season_name: str = "Evergreen" -    bot_name: str = "SeasonalBot" - -    colour: str = Colours.soft_green -    description: str = "The default season!" - -    branding_path: str = "seasonal/evergreen" - -    months: t.Set[Month] = set(Month) - - -class Christmas(SeasonBase): -    """Branding for December.""" - -    season_name = "Festive season" -    bot_name = "MerryBot" - -    colour = Colours.soft_red -    description = ( -        "The time is here to get into the festive spirit! No matter who you are, where you are, " -        "or what beliefs you may follow, we hope every one of you enjoy this festive season!" -    ) - -    branding_path = "seasonal/christmas" - -    months = {Month.DECEMBER} - - -class Easter(SeasonBase): -    """Branding for April.""" - -    season_name = "Easter" -    bot_name = "BunnyBot" - -    colour = Colours.bright_green -    description = ( -        "Bunny here, bunny there, bunny everywhere! Here at Python Discord, we celebrate " -        "our version of Easter during the entire month of April." -    ) - -    branding_path = "seasonal/easter" - -    months = {Month.APRIL} - - -class Halloween(SeasonBase): -    """Branding for October.""" - -    season_name = "Halloween" -    bot_name = "NeonBot" - -    colour = Colours.orange -    description = "Trick or treat?!" - -    branding_path = "seasonal/halloween" - -    months = {Month.OCTOBER} - - -class Pride(SeasonBase): -    """Branding for June.""" - -    season_name = "Pride" -    bot_name = "ProudBot" - -    colour = Colours.pink -    description = ( -        "The month of June is a special month for us at Python Discord. It is very important to us " -        "that everyone feels welcome here, no matter their origin, identity or sexuality. During the " -        "month of June, while some of you are participating in Pride festivals across the world, " -        "we will be celebrating individuality and commemorating the history and challenges " -        "of the LGBTQ+ community with a Pride event of our own!" -    ) - -    branding_path = "seasonal/pride" - -    months = {Month.JUNE} - - -class Valentines(SeasonBase): -    """Branding for February.""" - -    season_name = "Valentines" -    bot_name = "TenderBot" - -    colour = Colours.pink -    description = "Love is in the air!" - -    branding_path = "seasonal/valentines" - -    months = {Month.FEBRUARY} - - -class Wildcard(SeasonBase): -    """Branding for August.""" - -    season_name = "Wildcard" -    bot_name = "RetroBot" - -    colour = Colours.purple -    description = "A season full of surprises!" - -    months = {Month.AUGUST} - - -def get_all_seasons() -> t.List[t.Type[SeasonBase]]: -    """Give all available season classes.""" -    return [SeasonBase] + SeasonBase.__subclasses__() - - -def get_current_season() -> t.Type[SeasonBase]: -    """Give active season, based on current UTC month.""" -    current_month = resolve_current_month() - -    active_seasons = tuple( -        season -        for season in SeasonBase.__subclasses__() -        if current_month in season.months -    ) - -    if not active_seasons: -        return SeasonBase - -    return active_seasons[0] - - -def get_season(name: str) -> t.Optional[t.Type[SeasonBase]]: -    """ -    Give season such that its class name or its `season_name` attr match `name` (caseless). - -    If no such season exists, return None. -    """ -    name = name.casefold() - -    for season in get_all_seasons(): -        matches = (season.__name__.casefold(), season.season_name.casefold()) - -        if name in matches: -            return season - - -def _validate_season_overlap() -> None: -    """ -    Raise BrandingError if there are any colliding seasons. - -    This serves as a local test to ensure that seasons haven't been misconfigured. -    """ -    month_to_season = {} - -    for season in SeasonBase.__subclasses__(): -        for month in season.months: -            colliding_season = month_to_season.get(month) - -            if colliding_season: -                raise BrandingError(f"Season {season} collides with {colliding_season} in {month.name}") -            else: -                month_to_season[month] = season - - -_validate_season_overlap() diff --git a/bot/utils/decorators.py b/bot/utils/decorators.py index 9e6ef73d..9cdaad3f 100644 --- a/bot/utils/decorators.py +++ b/bot/utils/decorators.py @@ -11,7 +11,7 @@ from discord import Colour, Embed  from discord.ext import commands  from discord.ext.commands import CheckFailure, Command, Context -from bot.constants import Client, ERROR_REPLIES, Month +from bot.constants import ERROR_REPLIES, Month  from bot.utils import human_months, resolve_current_month  ONE_DAY = 24 * 60 * 60 @@ -298,23 +298,3 @@ def locked() -> t.Union[t.Callable, None]:                  return await func(self, ctx, *args, **kwargs)          return inner      return wrap - - -def mock_in_debug(return_value: t.Any) -> t.Callable: -    """ -    Short-circuit function execution if in debug mode and return `return_value`. - -    The original function name, and the incoming args and kwargs are DEBUG level logged -    upon each call. This is useful for expensive operations, i.e. media asset uploads -    that are prone to rate-limits but need to be tested extensively. -    """ -    def decorator(func: t.Callable) -> t.Callable: -        @functools.wraps(func) -        async def wrapped(*args, **kwargs) -> t.Any: -            """Short-circuit and log if in debug mode.""" -            if Client.debug: -                log.debug(f"Function {func.__name__} called with args: {args}, kwargs: {kwargs}") -                return return_value -            return await func(*args, **kwargs) -        return wrapped -    return decorator diff --git a/bot/utils/exceptions.py b/bot/utils/exceptions.py index dc62debe..2b1c1b31 100644 --- a/bot/utils/exceptions.py +++ b/bot/utils/exceptions.py @@ -1,9 +1,3 @@ -class BrandingError(Exception): -    """Exception raised by the BrandingManager cog.""" - -    pass - -  class UserNotPlayingError(Exception):      """Will raised when user try to use game commands when not playing.""" | 
